forked from mirror/openmw-tes3mp
Avoid some unnecessary indirection
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@ -221,7 +221,7 @@ namespace MWSound
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{
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DecoderPtr decoder = getDecoder();
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// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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if(decoder->mResourceMgr->exists(voicefile))
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if(mVFS->exists(voicefile))
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decoder->open(voicefile);
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else
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{
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