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@ -72,14 +72,22 @@ namespace Terrain
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class DefaultLodCallback : public LodCallback
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{
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public:
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DefaultLodCallback(float minSize)
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: mMinSize(minSize)
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{
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}
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virtual bool isSufficientDetail(QuadTreeNode* node, const osg::Vec3f& eyePoint)
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{
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float dist = distance(node->getBoundingBox(), eyePoint);
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int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()*4));
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int lodLevel = Log2(static_cast<unsigned int>(dist/2048.0));
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int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()/mMinSize));
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int lodLevel = Log2(static_cast<unsigned int>(dist/(8192*mMinSize)));
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return nativeLodLevel <= lodLevel;
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}
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private:
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float mMinSize;
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};
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class RootNode : public QuadTreeNode
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@ -135,7 +143,7 @@ public:
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mRootNode = new RootNode(size, osg::Vec2f(centerX, centerY));
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mRootNode->setViewDataMap(mViewDataMap);
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mRootNode->setLodCallback(new DefaultLodCallback);
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mRootNode->setLodCallback(new DefaultLodCallback(mMinSize));
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addChildren(mRootNode);
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mRootNode->initNeighbours();
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@ -177,7 +185,7 @@ public:
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}
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osg::ref_ptr<QuadTreeNode> node = new QuadTreeNode(parent, direction, size, center);
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node->setLodCallback(new DefaultLodCallback);
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node->setLodCallback(parent->getLodCallback());
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node->setViewDataMap(mViewDataMap);
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parent->addChild(node);
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