forked from mirror/openmw-tes3mp
Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
This commit is contained in:
commit
a14f1bc222
4 changed files with 35 additions and 20 deletions
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@ -97,8 +97,8 @@ namespace MWMechanics
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};
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AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat):
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mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle), mRepeat(repeat)
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, mStoredInitialActorPosition(false)
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mDistance(distance), mDuration(duration), mRemainingDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle),
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mRepeat(repeat), mStoredInitialActorPosition(false)
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{
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mIdle.resize(8, 0);
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init();
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@ -122,6 +122,11 @@ namespace MWMechanics
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mDuration = 0;
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if(mDuration == 0)
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mTimeOfDay = 0;
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if(mDuration > 24)
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{
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mDuration = 24;
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mRemainingDuration = (mDuration);
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}
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mPopulateAvailableNodes = true;
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@ -200,12 +205,7 @@ namespace MWMechanics
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mPopulateAvailableNodes = true;
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}
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if (!mStarted)
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{
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// Set mStartTime once this package starts being executed
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mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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mStarted = true;
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}
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mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);
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cStats.setDrawState(DrawState_Nothing);
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cStats.setMovementFlag(CreatureStats::Flag_Run, false);
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@ -235,8 +235,9 @@ namespace MWMechanics
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if (isPackageCompleted(actor, storage))
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{
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// Reset mStarted so that package will get a new mStarttime when it repeats
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mStarted = false;
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// Reset package so it can be used again
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mRemainingDuration=mDuration;
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init();
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return true;
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}
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@ -317,10 +318,8 @@ namespace MWMechanics
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{
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if (mDuration)
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{
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// End package if duration is complete or mid-night hits:
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MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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if ((currentTime.getHour() >= mStartTime.getHour() + mDuration) ||
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(int(currentTime.getHour()) == 0 && currentTime.getDay() != mStartTime.getDay()))
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// End package if duration is complete
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if (mRemainingDuration <= 0)
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{
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stopWalking(actor, storage);
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return true;
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@ -784,6 +783,8 @@ namespace MWMechanics
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void AiWander::fastForward(const MWWorld::Ptr& actor, AiState &state)
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{
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// Update duration counter
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mRemainingDuration--;
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if (mDistance == 0)
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return;
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@ -923,11 +924,17 @@ namespace MWMechanics
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void AiWander::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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float remainingDuration;
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if (mRemainingDuration > 0 && mRemainingDuration < 24)
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remainingDuration = mRemainingDuration;
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else
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remainingDuration = mDuration;
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std::auto_ptr<ESM::AiSequence::AiWander> wander(new ESM::AiSequence::AiWander());
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wander->mData.mDistance = mDistance;
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wander->mData.mDuration = mDuration;
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wander->mData.mTimeOfDay = mTimeOfDay;
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wander->mStartTime = mStartTime.toEsm();
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wander->mDurationData.mRemainingDuration = remainingDuration;
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assert (mIdle.size() == 8);
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for (int i=0; i<8; ++i)
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wander->mData.mIdle[i] = mIdle[i];
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@ -945,15 +952,18 @@ namespace MWMechanics
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AiWander::AiWander (const ESM::AiSequence::AiWander* wander)
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: mDistance(wander->mData.mDistance)
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, mDuration(wander->mData.mDuration)
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, mRemainingDuration(wander->mDurationData.mRemainingDuration)
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, mTimeOfDay(wander->mData.mTimeOfDay)
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, mRepeat(wander->mData.mShouldRepeat != 0)
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, mStoredInitialActorPosition(wander->mStoredInitialActorPosition)
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, mStartTime(MWWorld::TimeStamp(wander->mStartTime))
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{
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if (mStoredInitialActorPosition)
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mInitialActorPosition = wander->mInitialActorPosition;
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for (int i=0; i<8; ++i)
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mIdle.push_back(wander->mData.mIdle[i]);
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if (mRemainingDuration <= 0 || mRemainingDuration >= 24)
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mRemainingDuration = mDuration;
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init();
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}
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@ -103,6 +103,7 @@ namespace MWMechanics
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int mDistance; // how far the actor can wander from the spawn point
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int mDuration;
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float mRemainingDuration;
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int mTimeOfDay;
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std::vector<unsigned char> mIdle;
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bool mRepeat;
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@ -123,7 +124,6 @@ namespace MWMechanics
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MWWorld::TimeStamp mStartTime;
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// allowed pathgrid nodes based on mDistance from the spawn point
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// in local coordinates of mCell
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@ -15,7 +15,7 @@ namespace AiSequence
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void AiWander::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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esm.getHNT(mStartTime, "STAR");
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esm.getHNT(mDurationData, "STAR");
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mStoredInitialActorPosition = false;
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if (esm.isNextSub("POS_"))
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{
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@ -27,7 +27,7 @@ namespace AiSequence
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void AiWander::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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esm.writeHNT ("STAR", mStartTime);
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esm.writeHNT ("STAR", mDurationData);
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if (mStoredInitialActorPosition)
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esm.writeHNT ("POS_", mInitialActorPosition);
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}
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@ -46,6 +46,11 @@ namespace ESM
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unsigned char mIdle[8];
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unsigned char mShouldRepeat;
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};
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struct AiWanderDuration
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{
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float mRemainingDuration;
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int unused;
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};
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struct AiTravelData
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{
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float mX, mY, mZ;
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@ -61,7 +66,7 @@ namespace ESM
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struct AiWander : AiPackage
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{
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AiWanderData mData;
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ESM::TimeStamp mStartTime;
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AiWanderDuration mDurationData; // was ESM::TimeStamp mStartTime;
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bool mStoredInitialActorPosition;
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ESM::Vector3 mInitialActorPosition;
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