diff --git a/CHANGELOG.md b/CHANGELOG.md index ac2a5472e..49c0f3ef3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,105 @@ +0.45.0 +------ + + +0.44.0 +------ + + Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory + Bug #1987: Some glyphs are not supported + Bug #2254: Magic related visual effects are not rendered when loading a saved game + Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting + Bug #2703: OnPCHitMe is not handled correctly + Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies + Bug #2841: "Total eclipse" happens if weather settings are not defined. + Bug #2897: Editor: Rename "Original creature" field + Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values + Bug #3343: Editor: ID sorting is case-sensitive in certain tables + Bug #3557: Resource priority confusion when using the local data path as installation root + Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing + Bug #3603: SetPos should not skip weather transitions + Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file + Bug #3638: Fast forwarding can move NPC inside objects + Bug #3664: Combat music does not start in dialogue + Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs + Bug #3708: Controllers broken on macOS + Bug #3726: Items with suppressed activation can be picked up via the inventory menu + Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel + Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards + Bug #3884: Incorrect enemy behavior when exhausted + Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date + Bug #4061: Scripts error on special token included in name + Bug #4111: Crash when mouse over soulgem with a now-missing soul + Bug #4122: Swim animation should not be interrupted during underwater attack + Bug #4134: Battle music behaves different than vanilla + Bug #4135: Reflecting an absorb spell different from vanilla + Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect + Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting + Bug #4159: NPCs' base skeleton files should not be optimized + Bug #4177: Jumping/landing animation interference/flickering + Bug #4179: NPCs do not face target + Bug #4180: Weapon switch sound playing even though no weapon is switched + Bug #4184: Guards can initiate dialogue even though you are far above them + Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip + Bug #4191: "screenshot saved" message also appears in the screenshot image + Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind + Bug #4210: Some dialogue topics are not highlighted on first encounter + Bug #4211: FPS drops after minimizing the game during rainy weather + Bug #4216: Thrown weapon projectile doesn't rotate + Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it + Bug #4225: Double "Activate" key presses with Mouse and Gamepad. + Bug #4226: The current player's class should be default value in the class select menu + Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons + Bug #4233: W and A keys override S and D Keys + Bug #4235: Wireframe mode affects local map + Bug #4239: Quick load from container screen causes crash + Bug #4242: Crime greetings display in Journal + Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own + Bug #4246: Take armor condition into account when calcuting armor rating + Bug #4250: Jumping is not as fluid as it was pre-0.43.0 + Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder + Bug #4261: Magic effects from eaten ingredients always have 1 sec duration + Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races + Bug #4264: Player in god mode can be affected by some negative spell effects + Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0) + Bug #4272: Root note transformations are discarded again + Bug #4279: Sometimes cells are not marked as explored on the map + Bug #4298: Problem with MessageBox and chargen menu interaction order + Bug #4301: Optimizer breaks LOD nodes + Bug #4308: PlaceAtMe doesn't inherit scale of calling object + Bug #4309: Only harmful effects with resistance effect set are resistable + Bug #4313: Non-humanoid creatures are capable of opening doors + Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors + Bug #4319: Collisions for certain meshes are incorrectly ignored + Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward. + Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account + Bug #4328: Ownership by dead actors is not cleared from picked items + Bug #4334: Torch and shield usage inconsistent with original game + Bug #4336: Wizard: Incorrect Morrowind assets path autodetection + Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells + Bug #4346: Count formatting does not work well with very high numbers + Bug #4351: Using AddSoulgem fills all soul gems of the specified type + Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key + Bug #4392: Inventory filter breaks after loading a game + Bug #4405: No default terrain in empty cells when distant terrain is enabled + Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions + Bug #4412: openmw-iniimporter ignores data paths from config + Bug #4413: Moving with 0 strength uses all of your fatigue + Bug #4420: Camera flickering when I open up and close menus while sneaking + Bug #4435: Item health is considered a signed integer + Feature #1786: Round up encumbrance value in the encumbrance bar + Feature #2694: Editor: rename "model" column to make its purpose clear + Feature #3870: Editor: Terrain Texture Brush Button + Feature #3872: Editor: Edit functions in terrain texture editing mode + Feature #4054: Launcher: Create menu for settings.cfg options + Feature #4064: Option for fast travel services to charge for the first companion + Feature #4142: Implement fWereWolfHealth GMST + Feature #4174: Multiple quicksaves + Feature #4407: Support NiLookAtController + Feature #4423: Rebalance soul gem values + Task #4015: Use AppVeyor build artifact features to make continuous builds available + Editor: New (and more complete) icon set + 0.43.0 ------ diff --git a/CMakeLists.txt b/CMakeLists.txt index d85a81b05..6ee344625 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -57,7 +57,7 @@ endif() message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 43) +set(OPENMW_VERSION_MINOR 44) set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") diff --git a/README.md b/README.md index a785fe734..af4a677e4 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ TES3MP TES3MP is a project aiming to add multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind". * TES3MP version: 0.6.3 -* OpenMW version: 0.43.0 +* OpenMW version: 0.44.0 * License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information) Font Licenses: diff --git a/apps/openmw/mwmechanics/spellcasting.cpp b/apps/openmw/mwmechanics/spellcasting.cpp index 6fa4f5b8f..c985cfffc 100644 --- a/apps/openmw/mwmechanics/spellcasting.cpp +++ b/apps/openmw/mwmechanics/spellcasting.cpp @@ -237,7 +237,6 @@ namespace MWMechanics if (effects) magicEffects = effects; - float resisted = 0; // Effects with no resistance attribute belonging to them can not be resisted if (ESM::MagicEffect::getResistanceEffect(effectId) == -1) return 0.f; @@ -272,10 +271,7 @@ namespace MWMechanics } x = std::min(x + resistance, 100.f); - - resisted = x; - - return resisted; + return x; } float getEffectMultiplier(short effectId, const MWWorld::Ptr& actor, const MWWorld::Ptr& caster, @@ -472,10 +468,11 @@ namespace MWMechanics float magnitudeMult = 1; - if (!absorbed) + if (!absorbed && target.getClass().isActor()) { + bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful; // Reflect harmful effects - if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable)) + if (isHarmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable)) { float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude(); bool isReflected = (Misc::Rng::roll0to99() < reflect); @@ -499,17 +496,17 @@ namespace MWMechanics else if (castByPlayer) MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}"); } - else if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && castByPlayer && target != caster) + else if (isHarmful && castByPlayer && target != caster) { // If player is attempting to cast a harmful spell and it wasn't fully resisted, show the target's HP bar MWBase::Environment::get().getWindowManager()->setEnemy(target); } - if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) + if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState() && isHarmful) magnitudeMult = 0; // Notify the target actor they've been hit - if (target != caster && !caster.isEmpty() && magicEffect->mData.mFlags & ESM::MagicEffect::Harmful) + if (target != caster && !caster.isEmpty() && isHarmful) target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true); } diff --git a/components/misc/resourcehelpers.cpp b/components/misc/resourcehelpers.cpp index f38387ff8..5cf4378b8 100644 --- a/components/misc/resourcehelpers.cpp +++ b/components/misc/resourcehelpers.cpp @@ -63,16 +63,28 @@ std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLev std::string origExt = correctedPath; - if (vfs->exists(origExt) - || (changeExtensionToDds(correctedPath) && vfs->exists(correctedPath))) + // since we know all (GOTY edition or less) textures end + // in .dds, we change the extension + bool changedToDds = changeExtensionToDds(correctedPath); + if (vfs->exists(correctedPath)) return correctedPath; + // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods) + // verify, and revert if false (this call succeeds quickly, but fails slowly) + if (changedToDds && vfs->exists(origExt)) + return origExt; // fall back to a resource in the top level directory if it exists - std::string fallback = topLevelDirectory + "\\" + getBasename(origExt); - if (vfs->exists(fallback) - || (changeExtensionToDds(fallback) && vfs->exists(fallback))) + std::string fallback = topLevelDirectory + "\\" + getBasename(correctedPath); + if (vfs->exists(fallback)) return fallback; + if (changedToDds) + { + fallback = topLevelDirectory + "\\" + getBasename(origExt); + if (vfs->exists(fallback)) + return fallback; + } + return correctedPath; }