forked from mirror/openmw-tes3mp
Cleanup, move setup to CameraController class
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parent
efa2ec21ff
commit
a4cc891383
3 changed files with 33 additions and 30 deletions
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@ -2,8 +2,11 @@
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <osg/BoundingBox>
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#include <osg/Camera>
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#include <osg/Camera>
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Drawable>
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#include <osg/Drawable>
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#include <osg/Group>
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#include <osg/Matrixd>
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#include <osg/Matrixd>
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#include <osg/Quat>
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#include <osg/Quat>
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@ -92,16 +95,38 @@ namespace CSVRender
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mWheelMoveMult = value;
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mWheelMoveMult = value;
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}
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}
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void CameraController::setSceneBounds(const osg::BoundingBox& bounds, const osg::Vec3d& up)
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void CameraController::setup(osg::Group* root, unsigned int mask, const osg::Vec3d& up)
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{
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{
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osg::Vec3d minBounds = bounds.corner(0) - bounds.center();
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// Find World bounds
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osg::Vec3d maxBounds = bounds.corner(7) - bounds.center();
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osg::ComputeBoundsVisitor boundsVisitor;
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osg::BoundingBox& boundingBox = boundsVisitor.getBoundingBox();
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boundsVisitor.setNodeMaskOverride(mask);
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root->accept(boundsVisitor);
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if (!boundingBox.valid())
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{
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// Try again without any mask
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boundsVisitor.reset();
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boundsVisitor.setNodeMaskOverride(~0);
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root->accept(boundsVisitor);
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// Last resort, set a default
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if (!boundingBox.valid())
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{
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boundingBox.set(-1, -1, -1, 1, 1, 1);
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}
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}
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// Calculate a good starting position
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osg::Vec3d minBounds = boundingBox.corner(0) - boundingBox.center();
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osg::Vec3d maxBounds = boundingBox.corner(7) - boundingBox.center();
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osg::Vec3d camOffset = up * maxBounds > 0 ? maxBounds : minBounds;
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osg::Vec3d camOffset = up * maxBounds > 0 ? maxBounds : minBounds;
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camOffset *= 2;
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camOffset *= 2;
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osg::Vec3d eye = camOffset + bounds.center();
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osg::Vec3d eye = camOffset + boundingBox.center();
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osg::Vec3d center = bounds.center();
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osg::Vec3d center = boundingBox.center();
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getCamera()->setViewMatrixAsLookAt(eye, center, up);
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getCamera()->setViewMatrixAsLookAt(eye, center, up);
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}
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}
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@ -3,7 +3,6 @@
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#include <string>
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#include <string>
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#include <osg/BoundingBox>
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include <osg/Vec3d>
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#include <osg/Vec3d>
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@ -12,6 +11,7 @@ class QKeyEvent;
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namespace osg
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namespace osg
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{
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{
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class Camera;
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class Camera;
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class Group;
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}
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}
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namespace CSVRender
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namespace CSVRender
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@ -43,7 +43,7 @@ namespace CSVRender
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void setWheelMovementMultiplier(double value);
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void setWheelMovementMultiplier(double value);
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// moves the camera to an intelligent position
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// moves the camera to an intelligent position
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void setSceneBounds(const osg::BoundingBox& bounds, const osg::Vec3d& up);
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void setup(osg::Group* root, unsigned int mask, const osg::Vec3d& up);
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virtual bool handleKeyEvent(QKeyEvent* event, bool pressed) = 0;
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virtual bool handleKeyEvent(QKeyEvent* event, bool pressed) = 0;
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virtual bool handleMouseMoveEvent(std::string mode, int x, int y) = 0;
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virtual bool handleMouseMoveEvent(std::string mode, int x, int y) = 0;
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@ -12,7 +12,6 @@
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/ViewerEventHandlers>
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#include <osg/LightModel>
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#include <osg/LightModel>
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#include <osg/BoundingBox>
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#include <osg/BoundingBox>
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#include <osg/ComputeBoundsVisitor>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FirstPersonManipulator>
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#include <osgGA/FirstPersonManipulator>
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@ -315,28 +314,7 @@ void SceneWidget::update(double dt)
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}
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}
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else
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else
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{
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{
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osg::ComputeBoundsVisitor boundsVisitor;
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mCurrentCamControl->setup(mRootNode, Mask_Reference | Mask_Terrain, CameraController::WorldUp);
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osg::BoundingBox &boundingBox(boundsVisitor.getBoundingBox());
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boundsVisitor.setNodeMaskOverride(Mask_Reference | Mask_Terrain);
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mRootNode->accept(boundsVisitor);
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// Remove mask if nothing is found
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if (!boundingBox.valid())
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{
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boundsVisitor.reset();
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boundsVisitor.setNodeMaskOverride(~0);
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mRootNode->accept(boundsVisitor);
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}
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// Set a default if there is still nothing found
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if (!boundingBox.valid())
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{
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boundingBox.set(-1, -1, -1, 1, 1, 1);
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}
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mCurrentCamControl->setSceneBounds(boundingBox, CameraController::WorldUp);
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mCamPositionSet = true;
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mCamPositionSet = true;
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}
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}
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}
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}
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