forked from mirror/openmw-tes3mp
Create entities when loading NIFs for the NPC base
This commit is contained in:
parent
3efd2030e2
commit
a590db2cf4
1 changed files with 5 additions and 9 deletions
|
@ -65,14 +65,12 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
|
|||
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
|
||||
NifOgre::MeshPairList meshes = NifOgre::NIFLoader::load(smodel);
|
||||
for(size_t i = 0;i < meshes.size();i++)
|
||||
NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(mInsert, smodel);
|
||||
mBase = entities.mEntities;
|
||||
mSkelBase = entities.mSkelBase;
|
||||
for(size_t i = 0;i < mBase.size();i++)
|
||||
{
|
||||
mBase.push_back(mRend.getScene()->createEntity(meshes[i].first->getName()));
|
||||
Ogre::Entity *base = mBase.back();
|
||||
|
||||
if(!mSkelBase && base->hasSkeleton())
|
||||
mSkelBase = base;
|
||||
Ogre::Entity *base = mBase[i];
|
||||
|
||||
base->setVisibilityFlags(RV_Actors);
|
||||
bool transparent = false;
|
||||
|
@ -95,8 +93,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
|
|||
base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
|
||||
base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
|
||||
//stay in the same place when we skipanim, or open a gui window
|
||||
|
||||
mInsert->attachObject(base);
|
||||
}
|
||||
|
||||
if(isFemale)
|
||||
|
|
Loading…
Reference in a new issue