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@ -130,7 +130,6 @@ namespace MWWorld
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Ptr copyObjectToCell(const ConstPtr &ptr, CellStore* cell, ESM::Position pos, int count, bool adjustPos);
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void updateSoundListener();
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void updateWindowManager ();
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void updatePlayer(bool paused);
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void preloadSpells();
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@ -461,6 +460,8 @@ namespace MWWorld
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virtual void update (float duration, bool paused);
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virtual void updateWindowManager ();
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virtual MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount);
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///< copy and place an object into the gameworld at the specified cursor position
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/// @param object
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