Getting rid of animation code in nif loader

This commit is contained in:
Jason Hooks 2011-06-07 18:57:24 -04:00
parent 4d31ca2c86
commit a719a6b468

View file

@ -1080,155 +1080,10 @@ void NIFLoader::loadResource(Resource *resource)
bounds.maxX(), bounds.maxY(), bounds.maxZ()));
mesh->_setBoundingSphereRadius(bounds.getRadius());
}
for(int i = 0; i < nif.numRecords(); i++)
{
Nif::NiKeyframeController *f = dynamic_cast<Nif::NiKeyframeController*>(nif.getRecord(i));
Nif::Node *n = dynamic_cast<Nif::Node*>(nif.getRecord(i));
if(f != NULL)
{
Nif::NiKeyframeDataPtr data = f->data;
std::cout << "Controller's Rtype:" << data->getRtype() << "Stype: " << data->getStype() << "Ttype:" << data->getTtype() << "\n";
if(first){
float end = f->timeStop;
//std::cout <<"Creating WholeThing" << end << "\n";
//TRANSLATION
if(!mSkel.isNull()){
std::cout <<"Creating WholeThing" << end << "\n";
animcore = mSkel->createAnimation("WholeThing", end);
//animcore->setInterpolationMode(Ogre::Animation::IM_SPLINE);
//animcore->setRotationInterpolationMode(Ogre::Animation::RIM_SPHERICAL);
//animcore2->setRotationInterpolationMode(Ogre::Animation::RIM_LINEAR);
//ROTATION
animcore2 = mSkel->createAnimation("WholeThing2", end);
//animcore2->setInterpolationMode(Ogre::Animation::IM_SPLINE);
//animcore2->setRotationInterpolationMode(Ogre::Animation::RIM_SPHERICAL);
}
std::cout <<"AFTER";
first = false;
}
if(animcore && animcore2){
Nif::Named *node = dynamic_cast<Nif::Named*> ( f->target.getPtr());
std::cout << "The target rec: " << node->name.toString() << "\n";
Ogre::NodeAnimationTrack* mTrack = animcore->createNodeTrack(handle, mSkel->getBone(node->name.toString()));
Ogre::NodeAnimationTrack* mTrack2 = animcore2->createNodeTrack(handle++, mSkel->getBone(node->name.toString()));
/* if (node->recType == RC_NiNode)
{
NodeList &list = ((NiNode*)node)->children;
int n = list.length();
for (int i = n; i<=n; i++)
{
if(skel->hasBone((list[i]).name.toString()))
mTrack3 = animcore2->createNodeTrack(handle++, skel->getBone((list[i]).name.toString()));
}
}*/
std::vector<Ogre::Quaternion> quats = data->getQuat();
std::vector<Ogre::Quaternion>::iterator quatIter = quats.begin();
std::vector<float> rtime = data->getrTime();
std::vector<float>::iterator rtimeiter = rtime.begin();
std::vector<float> ttime = data->gettTime();
std::vector<float>::iterator ttimeiter = ttime.begin();
std::vector<Ogre::Vector3> translist1 = data->getTranslist1();
std::vector<Ogre::Vector3>::iterator transiter = translist1.begin();
std::vector<Ogre::Vector3> translist2 = data->getTranslist2();
std::vector<Ogre::Vector3>::iterator transiter2 = translist2.begin();
std::vector<Ogre::Vector3> translist3 = data->getTranslist3();
std::vector<Ogre::Vector3>::iterator transiter3 = translist3.begin();
float tleft = 0;
float rleft = 0.0;
float ttotal = 0.0;
float rtotal = 0;
Ogre::TransformKeyFrame* mKey;
Ogre::TransformKeyFrame* mKey2;
float tused = 0.0;
float rused = 0.0;
Ogre::Quaternion lastquat;
Ogre::Vector3 lasttrans;
bool rend = false;
bool tend = false;
Ogre::Quaternion test;// = (skel->getBone(node->name.toString()))->getOrientation();
for (int j = 0 ; j < ttime.size(); j++)
{
if(data->getTtype() >= 1 && data->getTtype() <= 5)
{
Ogre::TransformKeyFrame* mKey = mTrack->createNodeKeyFrame(*ttimeiter);
Ogre::Vector3 standard = *transiter;
if(data->getTtype() == 2)
standard = *transiter * *transiter2 * *transiter3;
mKey->setTranslate(standard);/*
if(mTrack3)
{
Ogre::TransformKeyFrame* mKey3 = mTrack->createNodeKeyFrame(*ttimeiter);
mKey3->setTranslate(standard);
}*/
//mKey->setRotation(Quaternion::ZERO);
//mKey->setScale(Ogre::Vector3(1,1,1));
transiter++; //START
transiter2++;
transiter3++;
ttimeiter++;
}
}
for (int j = 0 ; j < rtime.size(); j++)
{
if(data->getRtype() >= 1 && data->getRtype() <= 5)
{
Ogre::TransformKeyFrame* mKey2 = mTrack2->createNodeKeyFrame(*rtimeiter);
test = *quatIter;
mKey2->setRotation(test);
//mKey2->setTranslate(Ogre::Vector3(0,0,0));
//mKey2->setScale(Ogre::Vector3(1,1,1));
quatIter++;
rtimeiter++;
}
}
}
/*
//mTrack = animcore->createNodeTrack(handle++, skel->getBone(node->name.toString()));
std::vector<float> stime = data->getsTime();
std::vector<float>::iterator stimeiter = stime.begin();
std::vector<float> sfactor = data->getScalefactor();
std::vector<float>::iterator sfactoriter = sfactor.begin();
for (int i = 0 ; i < stime.size(); i++)
{
if(data->getStype() >= 1 && data->getStype() <= 5)
{
Ogre::TransformKeyFrame* mKey = mTrack->createNodeKeyFrame(*stimeiter);
mKey->setScale(Ogre::Vector3(*sfactoriter, *sfactoriter, *sfactoriter));
sfactoriter++;
stimeiter++;
}
}
*/
}
//std::cout <"BE\n";
}
// set skeleton
if (!mSkel.isNull() && mesh->isLoaded())
{