forked from mirror/openmw-tes3mp
Feature #1323: handle restocking levelled items
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90ec19c3ac
commit
a872c9f83a
7 changed files with 85 additions and 41 deletions
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@ -74,16 +74,8 @@ namespace MWClass
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{
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MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
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const ESM::InventoryList& list = ref->mBase->mInventory;
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for (std::vector<ESM::ContItem>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
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{
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if (it->mCount < 0)
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{
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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int currentCount = store.count(it->mItem.toString());
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if (currentCount < std::abs(it->mCount))
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store.add (it->mItem.toString(), std::abs(it->mCount) - currentCount, ptr);
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}
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}
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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store.restock(list, ptr, ptr.getCellRef().mOwner, ptr.getCellRef().mFaction);
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}
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void Container::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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@ -843,16 +843,8 @@ namespace MWClass
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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const ESM::InventoryList& list = ref->mBase->mInventory;
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for (std::vector<ESM::ContItem>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
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{
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if (it->mCount < 0)
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{
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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int currentCount = store.count(it->mItem.toString());
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if (currentCount < std::abs(it->mCount))
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store.add (it->mItem.toString(), std::abs(it->mCount) - currentCount, ptr);
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}
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}
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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store.restock(list, ptr, ptr.getCellRef().mRefID, ptr.getCellRef().mFaction);
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}
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const ESM::GameSetting* Creature::fMinWalkSpeedCreature;
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@ -1334,16 +1334,8 @@ namespace MWClass
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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const ESM::InventoryList& list = ref->mBase->mInventory;
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for (std::vector<ESM::ContItem>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
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{
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if (it->mCount < 0)
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{
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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int currentCount = store.count(it->mItem.toString());
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if (currentCount < std::abs(it->mCount))
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store.add (it->mItem.toString(), std::abs(it->mCount) - currentCount, ptr);
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}
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}
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MWWorld::ContainerStore& store = getContainerStore(ptr);
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store.restock(list, ptr, ptr.getCellRef().mRefID, ptr.getCellRef().mFaction);
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}
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const ESM::GameSetting *Npc::fMinWalkSpeed;
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@ -366,7 +366,7 @@ void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::
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for (std::vector<ESM::ContItem>::const_iterator iter (items.mList.begin()); iter!=items.mList.end();
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++iter)
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{
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std::string id = iter->mItem.toString();
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std::string id = Misc::StringUtils::lowerCase(iter->mItem.toString());
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addInitialItem(id, owner, faction, iter->mCount);
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}
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@ -374,21 +374,18 @@ void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::
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}
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void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner, const std::string& faction,
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int count, bool topLevel)
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int count, bool topLevel, const std::string& levItem)
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{
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// A negative count indicates restocking items, but this is implemented elsewhere
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count = std::abs(count);
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ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count);
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if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
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{
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const ESM::ItemLevList* levItem = ref.getPtr().get<ESM::ItemLevList>()->mBase;
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if (topLevel && count > 1 && levItem->mFlags & ESM::ItemLevList::Each)
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if (topLevel && std::abs(count) > 1 && levItem->mFlags & ESM::ItemLevList::Each)
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{
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for (int i=0; i<count; ++i)
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addInitialItem(id, owner, faction, 1);
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for (int i=0; i<std::abs(count); ++i)
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addInitialItem(id, owner, faction, count > 0 ? 1 : -1, true, levItem->mId);
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return;
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}
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else
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@ -396,17 +393,58 @@ void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::
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std::string id = MWMechanics::getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false);
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if (id.empty())
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return;
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addInitialItem(id, owner, faction, count, false);
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addInitialItem(id, owner, faction, count, false, levItem->mId);
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}
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}
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else
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{
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// A negative count indicates restocking items
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// For a restocking levelled item, remember what we spawned so we can delete it later when the merchant restocks
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if (!levItem.empty() && count < 0)
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{
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if (mLevelledItemMap.find(id) == mLevelledItemMap.end())
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mLevelledItemMap[id] = 0;
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mLevelledItemMap[id] += std::abs(count);
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}
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count = std::abs(count);
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ref.getPtr().getCellRef().mOwner = owner;
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ref.getPtr().getCellRef().mFaction = faction;
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addImp (ref.getPtr(), count);
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}
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}
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void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MWWorld::Ptr& ptr, const std::string& owner, const std::string& faction)
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{
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// Remove the items already spawned by levelled items that will restock
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for (std::map<std::string, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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{
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if (count(it->first) >= it->second)
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remove(it->first, it->second, ptr);
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}
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mLevelledItemMap.clear();
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for (std::vector<ESM::ContItem>::const_iterator it = items.mList.begin(); it != items.mList.end(); ++it)
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{
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if (it->mCount >= 0)
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continue;
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std::string item = Misc::StringUtils::lowerCase(it->mItem.toString());
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if (MWBase::Environment::get().getWorld()->getStore().get<ESM::ItemLevList>().search(it->mItem.toString()))
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{
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addInitialItem(item, owner, faction, it->mCount, true);
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}
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else
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{
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int currentCount = count(item);
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if (currentCount < std::abs(it->mCount))
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add (item, std::abs(it->mCount) - currentCount, ptr);
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}
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}
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flagAsModified();
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}
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void MWWorld::ContainerStore::clear()
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{
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for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
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@ -585,6 +623,8 @@ void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
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state.mLights.clear();
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state.mLevelledItemMap = mLevelledItemMap;
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for (MWWorld::CellRefList<ESM::Light>::List::const_iterator iter (lights.mList.begin());
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iter!=lights.mList.end(); ++iter)
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{
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@ -628,6 +668,8 @@ void MWWorld::ContainerStore::readState (const ESM::InventoryState& state)
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{
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getState (lights, iter->first);
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}
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mLevelledItemMap = state.mLevelledItemMap;
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}
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@ -2,6 +2,7 @@
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#define GAME_MWWORLD_CONTAINERSTORE_H
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#include <iterator>
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#include <map>
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#include <components/esm/loadalch.hpp>
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#include <components/esm/loadappa.hpp>
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@ -65,10 +66,15 @@ namespace MWWorld
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MWWorld::CellRefList<ESM::Probe> probes;
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MWWorld::CellRefList<ESM::Repair> repairs;
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MWWorld::CellRefList<ESM::Weapon> weapons;
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std::map<std::string, int> mLevelledItemMap;
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///< Stores result of levelled item spawns. <refId, count>
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/// This is used to remove the spawned item(s) if the levelled item is restocked.
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mutable float mCachedWeight;
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mutable bool mWeightUpToDate;
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ContainerStoreIterator addImp (const Ptr& ptr, int count);
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void addInitialItem (const std::string& id, const std::string& owner, const std::string& faction, int count, bool topLevel=true);
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void addInitialItem (const std::string& id, const std::string& owner, const std::string& faction, int count, bool topLevel=true, const std::string& levItem = "");
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template<typename T>
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ContainerStoreIterator getState (CellRefList<T>& collection,
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@ -145,6 +151,8 @@ namespace MWWorld
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void fill (const ESM::InventoryList& items, const std::string& owner, const std::string& faction, const MWWorld::ESMStore& store);
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///< Insert items into *this.
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void restock (const ESM::InventoryList& items, const MWWorld::Ptr& ptr, const std::string& owner, const std::string& faction);
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virtual void clear();
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///< Empty container.
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@ -47,6 +47,14 @@ void ESM::InventoryState::load (ESMReader &esm)
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mItems.push_back (std::make_pair (state, std::make_pair (id, slot)));
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}
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}
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while (esm.isNextSub("LEVM"))
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{
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std::string id = esm.getHString();
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int count;
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esm.getHNT (count, "COUN");
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mLevelledItemMap[id] = count;
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}
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}
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void ESM::InventoryState::save (ESMWriter &esm) const
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@ -57,4 +65,10 @@ void ESM::InventoryState::save (ESMWriter &esm) const
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for (std::vector<std::pair<LightState, int> >::const_iterator iter (mLights.begin());
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iter!=mLights.end(); ++iter)
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write (esm, iter->first, ESM::REC_LIGH, iter->second);
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}
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for (std::map<std::string, int>::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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{
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esm.writeHNString ("LEVM", it->first);
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esm.writeHNT ("COUN", it->second);
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}
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}
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@ -1,6 +1,8 @@
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#ifndef OPENMW_ESM_INVENTORYSTATE_H
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#define OPENMW_ESM_INVENTORYSTATE_H
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#include <map>
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#include "objectstate.hpp"
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#include "lightstate.hpp"
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@ -20,6 +22,8 @@ namespace ESM
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// lights (slot)
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std::vector<std::pair<LightState, int> > mLights;
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std::map<std::string, int> mLevelledItemMap;
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virtual void load (ESMReader &esm);
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virtual void save (ESMWriter &esm) const;
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};
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