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void RenderScene_vs(in float4 position : POSITION
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,in float2 uv :TEXCOORD0
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,uniform float4x4 wvp
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,out float4 oPosition : POSITION
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,out float2 oUV :TEXCOORD0)
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{
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oPosition = mul(wvp, position);
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oUV = uv;
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}
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void RenderScene_ps(in float4 position : POSITION
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,in float2 uv :TEXCOORD0
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,uniform sampler2D tex1 : TEXUNIT0
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,out float4 oColor : COLOR)
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{
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float4 scene =tex2D(tex1, uv);
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oColor= scene;
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}
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