Spawn players in Pelagiad on startup

This commit is contained in:
David Cernat 2016-08-24 06:23:32 +03:00
parent 77aff346e9
commit abaa8cac72

View file

@ -257,6 +257,9 @@ namespace MWWorld
if (!getPlayerPtr().isInCell()) if (!getPlayerPtr().isInCell())
{ {
ESM::Position pos; ESM::Position pos;
/* Disabled by tes3mp
const int cellSize = 8192; const int cellSize = 8192;
pos.pos[0] = cellSize/2; pos.pos[0] = cellSize/2;
pos.pos[1] = cellSize/2; pos.pos[1] = cellSize/2;
@ -265,6 +268,11 @@ namespace MWWorld
pos.rot[1] = 0; pos.rot[1] = 0;
pos.rot[2] = 0; pos.rot[2] = 0;
mWorldScene->changeToExteriorCell(pos, true); mWorldScene->changeToExteriorCell(pos, true);
*/
findExteriorPosition("Pelagiad", pos);
changeToExteriorCell(pos, true);
fixPosition(getPlayerPtr());
} }
} }