[Client] Make creature disguises update correctly

0.6.3
David Cernat 7 years ago
parent 9bd79ba498
commit acb1335d78

@ -159,7 +159,9 @@ void DedicatedPlayer::setBaseInfo()
reloadPtr();
}
setEquipment();
// Only set equipment if the player isn't disguised as a creature
if (ptr.getTypeName() == typeid(ESM::NPC).name())
setEquipment();
previousRace = npc.mRace;
}
@ -192,19 +194,22 @@ void DedicatedPlayer::setShapeshift()
if (creatureRecordId.empty())
{
creature.mId = "Dedicated Player";
creatureRecordId = RecordHelper::createCreatureRecord(creature);
creature.mId = creatureRecordId = RecordHelper::createCreatureRecord(creature);
LOG_APPEND(Log::LOG_INFO, "- Creating new creature record %s", creatureRecordId.c_str());
}
creature.mId = creatureRecordId;
else
{
creature.mId = creatureRecordId;
RecordHelper::updateCreatureRecord(creature);
}
if (!reference)
{
LOG_APPEND(Log::LOG_INFO, "- Creating reference for %s", creature.mId.c_str());
createReference(creature.mId);
}
else
{
RecordHelper::updateCreatureRecord(creature);
reloadPtr();
}
}

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