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@ -5,32 +5,33 @@
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#include "ProcessorInitializer.hpp"
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#include "ProcessorInitializer.hpp"
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#include "PlayerProcessor.hpp"
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#include "PlayerProcessor.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorChatMessage.hpp"
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#include "processors/player/ProcessorChatMessage.hpp"
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#include "processors/player/ProcessorGameConsole.hpp"
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#include "processors/player/ProcessorGameConsole.hpp"
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#include "processors/player/ProcessorGameTime.hpp"
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#include "processors/player/ProcessorGameTime.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorGUIMessageBox.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorHandshake.hpp"
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#include "processors/player/ProcessorHandshake.hpp"
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#include "processors/player/ProcessorPlayerBaseInfo.hpp"
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#include "processors/player/ProcessorUserDisconnected.hpp"
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#include "processors/player/ProcessorUserDisconnected.hpp"
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#include "processors/player/ProcessorUserMyID.hpp"
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#include "processors/player/ProcessorUserMyID.hpp"
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#include "processors/player/ProcessorPlayerBaseInfo.hpp"
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#include "processors/player/ProcessorPlayerCharGen.hpp"
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#include "processors/player/ProcessorPlayerAnimFlags.hpp"
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#include "processors/player/ProcessorPlayerAttack.hpp"
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#include "processors/player/ProcessorPlayerAttribute.hpp"
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#include "processors/player/ProcessorPlayerBounty.hpp"
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#include "processors/player/ProcessorPlayerCellChange.hpp"
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#include "processors/player/ProcessorPlayerCellState.hpp"
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#include "processors/player/ProcessorPlayerCharClass.hpp"
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#include "processors/player/ProcessorPlayerDeath.hpp"
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#include "processors/player/ProcessorPlayerEquipment.hpp"
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#include "processors/player/ProcessorPlayerInventory.hpp"
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#include "processors/player/ProcessorPlayerJournal.hpp"
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#include "processors/player/ProcessorPlayerLevel.hpp"
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#include "processors/player/ProcessorPlayerPosition.hpp"
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#include "processors/player/ProcessorPlayerResurrect.hpp"
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#include "processors/player/ProcessorPlayerSkill.hpp"
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#include "processors/player/ProcessorPlayerSpellbook.hpp"
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#include "processors/player/ProcessorPlayerStatsDynamic.hpp"
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#include "WorldProcessor.hpp"
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#include "WorldProcessor.hpp"
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#include "processors/world/ProcessorContainer.hpp"
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#include "processors/world/ProcessorContainer.hpp"
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@ -55,6 +56,7 @@
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#include "processors/actor/ProcessorActorAttack.hpp"
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#include "processors/actor/ProcessorActorAttack.hpp"
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#include "processors/actor/ProcessorActorAuthority.hpp"
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#include "processors/actor/ProcessorActorAuthority.hpp"
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#include "processors/actor/ProcessorActorCellChange.hpp"
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#include "processors/actor/ProcessorActorCellChange.hpp"
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#include "processors/actor/ProcessorActorEquipment.hpp"
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#include "processors/actor/ProcessorActorList.hpp"
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#include "processors/actor/ProcessorActorList.hpp"
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#include "processors/actor/ProcessorActorPosition.hpp"
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#include "processors/actor/ProcessorActorPosition.hpp"
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#include "processors/actor/ProcessorActorSpeech.hpp"
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#include "processors/actor/ProcessorActorSpeech.hpp"
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@ -65,32 +67,33 @@ using namespace mwmp;
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void ProcessorInitializer()
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void ProcessorInitializer()
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{
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{
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorChatMessage());
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PlayerProcessor::AddProcessor(new ProcessorChatMessage());
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PlayerProcessor::AddProcessor(new ProcessorGameConsole());
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PlayerProcessor::AddProcessor(new ProcessorGameConsole());
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PlayerProcessor::AddProcessor(new ProcessorGameTime());
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PlayerProcessor::AddProcessor(new ProcessorGameTime());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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PlayerProcessor::AddProcessor(new ProcessorHandshake());
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PlayerProcessor::AddProcessor(new ProcessorHandshake());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo());
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PlayerProcessor::AddProcessor(new ProcessorUserDisconnected());
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PlayerProcessor::AddProcessor(new ProcessorUserDisconnected());
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PlayerProcessor::AddProcessor(new ProcessorUserMyID());
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PlayerProcessor::AddProcessor(new ProcessorUserMyID());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBaseInfo());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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WorldProcessor::AddProcessor(new ProcessorDoorState());
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WorldProcessor::AddProcessor(new ProcessorDoorState());
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@ -114,6 +117,7 @@ void ProcessorInitializer()
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ActorProcessor::AddProcessor(new ProcessorActorAttack());
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ActorProcessor::AddProcessor(new ProcessorActorAttack());
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ActorProcessor::AddProcessor(new ProcessorActorAuthority());
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ActorProcessor::AddProcessor(new ProcessorActorAuthority());
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ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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ActorProcessor::AddProcessor(new ProcessorActorEquipment());
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ActorProcessor::AddProcessor(new ProcessorActorList());
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ActorProcessor::AddProcessor(new ProcessorActorList());
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ActorProcessor::AddProcessor(new ProcessorActorPosition());
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ActorProcessor::AddProcessor(new ProcessorActorPosition());
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ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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