diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index f6b7a0d86..d58a47248 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -23,6 +23,7 @@ #include #include +#include #include @@ -507,6 +508,14 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha) node->setUpdateCallback(controller); stateset->setTextureAttributeAndModes(0, textures[0], osg::StateAttribute::ON); + + // use a shader to render the simple water, ensuring that fog is applied per pixel as required. + // this could be removed if a more detailed water mesh, using some sort of paging solution, is implemented. + Resource::SceneManager* sceneManager = mResourceSystem->getSceneManager(); + bool oldValue = sceneManager->getForceShaders(); + sceneManager->setForceShaders(true); + sceneManager->recreateShaders(node); + sceneManager->setForceShaders(oldValue); } void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, Refraction* refraction)