[Server] Ensure no information exchange takes place with nullptr player

0.6.1
David Cernat 8 years ago
parent 7f51ca5298
commit ae37daca70

@ -183,6 +183,13 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
player->forEachLoaded([this](Player *pl, Player *other) {
if (other == nullptr)
{
LOG_APPEND(Log::LOG_INFO, "- Tried to exchange information with nullptr!\n- Please report this to a developer",
other->npc.mName.c_str());
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s",
other->npc.mName.c_str());
@ -201,6 +208,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s",
other->npc.mName.c_str());
}
});
playerController->GetPacket(ID_PLAYER_POS)->Send(player);

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