Don't warn about SDL touch events

sceneinput
scrawl 10 years ago
parent 47ac20af40
commit af5ffa5548

@ -138,6 +138,16 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
break; break;
case SDL_CLIPBOARDUPDATE: case SDL_CLIPBOARDUPDATE:
break; // We don't need this event, clipboard is retrieved on demand break; // We don't need this event, clipboard is retrieved on demand
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
case SDL_DOLLARGESTURE:
case SDL_DOLLARRECORD:
case SDL_MULTIGESTURE:
// No use for touch & gesture events
break;
default: default:
std::ios::fmtflags f(std::cerr.flags()); std::ios::fmtflags f(std::cerr.flags());
std::cerr << "Unhandled SDL event of type 0x" << std::hex << evt.type << std::endl; std::cerr << "Unhandled SDL event of type 0x" << std::hex << evt.type << std::endl;

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