forked from mirror/openmw-tes3mp
Use correct ambient/diffuse default values when no NiMaterialProperty exists
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1 changed files with 5 additions and 1 deletions
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@ -1314,7 +1314,11 @@ namespace NifOsg
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int specFlags = 0; // Specular is disabled by default, even if there's a specular color in the NiMaterialProperty
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osg::Material* mat = new osg::Material;
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mat->setColorMode(hasVertexColors ? osg::Material::AMBIENT_AND_DIFFUSE : osg::Material::OFF);
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// TODO: check if the OpenGL default material values are actually the default NIF material values, for when there's no NiMaterialProperty
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// NIF material defaults don't match OpenGL defaults
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mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
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mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
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for (std::vector<const Nif::Property*>::const_reverse_iterator it = properties.rbegin(); it != properties.rend(); ++it)
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{
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const Nif::Property* property = *it;
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