Run setLoopingEnabled after the anim queue is updated

coverity_scan^2
scrawl 8 years ago
parent 719e884b7c
commit b0dc625b18

@ -1539,6 +1539,9 @@ void CharacterController::updateAnimQueue()
1.0f, "start", "stop", 0.0f, mAnimQueue.front().mLoopCount, loopfallback);
}
}
if(!mAnimQueue.empty())
mAnimation->setLoopingEnabled(mAnimQueue.front().mGroup, mAnimQueue.size() <= 1);
}
void CharacterController::update(float duration)
@ -1550,9 +1553,6 @@ void CharacterController::update(float duration)
updateMagicEffects();
if(!mAnimQueue.empty())
mAnimation->setLoopingEnabled(mAnimQueue.front().mGroup, mAnimQueue.size() <= 1);
if(!cls.isActor())
updateAnimQueue();
else if(!cls.getCreatureStats(mPtr).isDead())

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