[Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt

coverity_scan^2
David Cernat 8 years ago
parent f314b13edf
commit b2cdec8efa

@ -88,8 +88,6 @@ namespace MWGui
event->addObject(worldObject);
// LocalPlayer's inventory has changed, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendInventory();
mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->Send(event);
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_OBJECT_PLACE\n- cellRef: %s, %i\n- count: %i",
@ -293,6 +291,9 @@ namespace MWGui
WorldItemModel drop (mouseX, mouseY);
mDragAndDrop->drop(&drop, NULL);
// LocalPlayer's inventory has changed, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendInventory();
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
}
else

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