forked from mirror/openmw-tes3mp
Don't restart looped animations on repeated calls
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1 changed files with 3 additions and 0 deletions
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@ -2009,6 +2009,9 @@ bool CharacterController::playGroup(const std::string &groupname, int mode, int
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}
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else
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{
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if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname && isAnimPlaying(mAnimQueue.front().mGroup))
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return true;
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count = std::max(count, 1);
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AnimationQueueEntry entry;
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