diff --git a/libs/openengine/bullet/physic.cpp b/libs/openengine/bullet/physic.cpp index 524f57c1c..eaeae7dc3 100644 --- a/libs/openengine/bullet/physic.cpp +++ b/libs/openengine/bullet/physic.cpp @@ -511,8 +511,8 @@ namespace Physic void PhysicEngine::stepSimulation(double deltaT) { - // This isn't needed as there are no dynamic objects at this point - //dynamicsWorld->stepSimulation(deltaT,10, 1/60.0); + // This seems to be needed for character controller objects + dynamicsWorld->stepSimulation(deltaT,10, 1/60.0); if(isDebugCreated) { mDebugDrawer->step();