Merge remote-tracking branch 'scrawl/spells'

openmw-38
Marc Zinnschlag 9 years ago
commit b3532b6274

@ -95,8 +95,7 @@ namespace MWGui
for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
{
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell* spell = iter->first;
if (spell->mData.mType!=ESM::Spell::ST_Spell)
continue; // don't try to sell diseases, curses or powers
@ -110,10 +109,10 @@ namespace MWGui
continue;
}
if (playerHasSpell(iter->first))
if (playerHasSpell(iter->first->mId))
continue;
addSpell (iter->first);
addSpell (iter->first->mId);
}
updateLabels();

@ -516,8 +516,7 @@ namespace MWGui
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (it->first);
const ESM::Spell* spell = it->first;
// only normal spells count
if (spell->mData.mType != ESM::Spell::ST_Spell)

@ -52,7 +52,7 @@ namespace MWGui
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(it->first);
const ESM::Spell* spell = it->first;
if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
continue;
@ -67,9 +67,9 @@ namespace MWGui
}
else
newSpell.mType = Spell::Type_Power;
newSpell.mId = it->first;
newSpell.mId = spell->mId;
newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == it->first);
newSpell.mSelected = (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == spell->mId);
newSpell.mActive = true;
mSpells.push_back(newSpell);
}

@ -541,7 +541,7 @@ namespace MWMechanics
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
const ESM::Spell* spell = it->first;
float rating = rateSpell(spell, actor, target);
if (rating > bestActionRating)

@ -34,8 +34,7 @@ namespace MWMechanics
Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
const ESM::Spell* spell = it->first;
if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
continue;

@ -124,7 +124,7 @@ namespace MWMechanics
}
if (spell->mData.mType == ESM::Spell::ST_Power)
return stats.getSpells().canUsePower(spell->mId) ? 100 : 0;
return stats.getSpells().canUsePower(spell) ? 100 : 0;
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;
@ -823,7 +823,7 @@ namespace MWMechanics
// A power can be used once per 24h
if (spell->mData.mType == ESM::Spell::ST_Power)
stats.getSpells().usePower(spell->mId);
stats.getSpells().usePower(spell);
}
if (mCaster == getPlayer() && spellIncreasesSkill(spell))

@ -25,9 +25,24 @@ namespace MWMechanics
return mSpells.end();
}
const ESM::Spell* Spells::getSpell(const std::string& id) const
{
return MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(id);
}
bool Spells::hasSpell(const std::string &spell) const
{
return hasSpell(getSpell(spell));
}
bool Spells::hasSpell(const ESM::Spell *spell) const
{
return mSpells.find(spell) != mSpells.end();
}
void Spells::add (const ESM::Spell* spell)
{
if (mSpells.find (spell->mId)==mSpells.end())
if (mSpells.find (spell)==mSpells.end())
{
std::map<const int, float> random;
@ -48,32 +63,32 @@ namespace MWMechanics
corprus.mWorsenings = 0;
corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[spell->mId] = corprus;
mCorprusSpells[spell] = corprus;
}
mSpells.insert (std::make_pair (spell->mId, random));
mSpells.insert (std::make_pair (spell, random));
}
}
void Spells::add (const std::string& spellId)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
add(spell);
add(getSpell(spellId));
}
void Spells::remove (const std::string& spellId)
{
std::string lower = Misc::StringUtils::lowerCase(spellId);
TContainer::iterator iter = mSpells.find (lower);
std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
const ESM::Spell* spell = getSpell(spellId);
TContainer::iterator iter = mSpells.find (spell);
std::map<SpellKey, CorprusStats>::iterator corprusIt = mCorprusSpells.find(spell);
// if it's corprus, remove negative and keep positive effects
if (corprusIt != mCorprusSpells.end())
{
worsenCorprus(lower);
if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
worsenCorprus(spell);
if (mPermanentSpellEffects.find(spell) != mPermanentSpellEffects.end())
{
MagicEffects & effects = mPermanentSpellEffects[lower];
MagicEffects & effects = mPermanentSpellEffects[spell];
for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end();)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
@ -101,8 +116,7 @@ namespace MWMechanics
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
@ -120,7 +134,7 @@ namespace MWMechanics
}
}
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
effects += it->second;
}
@ -145,11 +159,10 @@ namespace MWMechanics
bool Spells::isSpellActive(const std::string &id) const
{
TContainer::const_iterator found = mSpells.find(id);
TContainer::const_iterator found = mSpells.find(getSpell(id));
if (found != mSpells.end())
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (id);
const ESM::Spell *spell = found->first;
return (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse);
@ -161,9 +174,7 @@ namespace MWMechanics
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Disease)
return true;
}
@ -175,9 +186,7 @@ namespace MWMechanics
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Blight)
return true;
}
@ -189,9 +198,7 @@ namespace MWMechanics
{
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Disease)
mSpells.erase(iter++);
else
@ -203,9 +210,7 @@ namespace MWMechanics
{
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
mSpells.erase(iter++);
else
@ -217,9 +222,7 @@ namespace MWMechanics
{
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (hasCorprusEffect(spell))
mSpells.erase(iter++);
else
@ -231,9 +234,7 @@ namespace MWMechanics
{
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Curse)
mSpells.erase(iter++);
else
@ -245,7 +246,7 @@ namespace MWMechanics
{
for (TIterator it = begin(); it != end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
const ESM::Spell* spell = it->first;
// these are the spell types that are permanently in effect
if (!(spell->mData.mType == ESM::Spell::ST_Ability)
@ -268,14 +269,13 @@ namespace MWMechanics
}
}
void Spells::worsenCorprus(const std::string &corpSpellId)
void Spells::worsenCorprus(const ESM::Spell* spell)
{
mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[corpSpellId].mWorsenings++;
mCorprusSpells[spell].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[spell].mWorsenings++;
// update worsened effects
mPermanentSpellEffects[corpSpellId] = MagicEffects();
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
mPermanentSpellEffects[spell] = MagicEffects();
int i=0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
{
@ -283,12 +283,12 @@ namespace MWMechanics
if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
{
float random = 1.f;
if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
random = mSpells[corpSpellId].at(i);
if (mSpells[spell].find(i) != mSpells[spell].end())
random = mSpells[spell].at(i);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
magnitude *= std::max(1, mCorprusSpells[spell].mWorsenings);
mPermanentSpellEffects[spell].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
}
}
}
@ -305,43 +305,47 @@ namespace MWMechanics
return false;
}
const std::map<std::string, Spells::CorprusStats> &Spells::getCorprusSpells() const
const std::map<Spells::SpellKey, Spells::CorprusStats> &Spells::getCorprusSpells() const
{
return mCorprusSpells;
}
bool Spells::canUsePower(const std::string &power) const
bool Spells::canUsePower(const ESM::Spell* spell) const
{
std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(Misc::StringUtils::lowerCase(power));
std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(spell);
if (it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp())
return true;
else
return false;
}
void Spells::usePower(const std::string &power)
void Spells::usePower(const ESM::Spell* spell)
{
mUsedPowers[Misc::StringUtils::lowerCase(power)] = MWBase::Environment::get().getWorld()->getTimeStamp();
mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
}
void Spells::readState(const ESM::SpellState &state)
{
for (TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
{
// Discard spells that are no longer available due to changed content files
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (spell)
{
mSpells[it->first] = it->second;
mSpells[spell] = it->second;
if (it->first == state.mSelectedSpell)
mSelectedSpell = it->first;
}
}
// No need to discard spells here (doesn't really matter if non existent ids are kept)
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
}
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
@ -350,33 +354,35 @@ namespace MWMechanics
if (!spell)
continue;
mPermanentSpellEffects[it->first] = MagicEffects();
mPermanentSpellEffects[spell] = MagicEffects();
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
mPermanentSpellEffects[spell].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
}
}
mCorprusSpells.clear();
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
{
mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell) // Discard unavailable corprus spells
continue;
mCorprusSpells[spell].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
mCorprusSpells[spell].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
}
void Spells::writeState(ESM::SpellState &state) const
{
state.mSpells = mSpells;
for (TContainer::const_iterator it = mSpells.begin(); it != mSpells.end(); ++it)
state.mSpells.insert(std::make_pair(it->first->mId, it->second));
state.mSelectedSpell = mSelectedSpell;
for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first] = it->second.toEsm();
for (std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first->mId] = it->second.toEsm();
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
@ -388,13 +394,13 @@ namespace MWMechanics
effectList.push_back(info);
}
state.mPermanentSpellEffects[it->first] = effectList;
state.mPermanentSpellEffects[it->first->mId] = effectList;
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
for (std::map<SpellKey, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
state.mCorprusSpells[it->first->mId].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
state.mCorprusSpells[it->first->mId].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
}
}
}

@ -31,7 +31,9 @@ namespace MWMechanics
{
public:
typedef std::map<std::string, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
typedef const ESM::Spell* SpellKey;
typedef std::map<SpellKey, std::map<const int, float> > TContainer; // ID, <effect index, normalised random magnitude>
typedef TContainer::const_iterator TIterator;
struct CorprusStats
@ -47,23 +49,26 @@ namespace MWMechanics
TContainer mSpells;
// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
std::map<std::string, MagicEffects> mPermanentSpellEffects;
std::map<SpellKey, MagicEffects> mPermanentSpellEffects;
// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
std::string mSelectedSpell;
std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
std::map<SpellKey, MWWorld::TimeStamp> mUsedPowers;
std::map<SpellKey, CorprusStats> mCorprusSpells;
std::map<std::string, CorprusStats> mCorprusSpells;
/// Get spell from ID, throws exception if not found
const ESM::Spell* getSpell(const std::string& id) const;
public:
void worsenCorprus(const std::string &corpSpellId);
void worsenCorprus(const ESM::Spell* spell);
static bool hasCorprusEffect(const ESM::Spell *spell);
const std::map<std::string, CorprusStats> & getCorprusSpells() const;
const std::map<SpellKey, CorprusStats> & getCorprusSpells() const;
bool canUsePower (const std::string& power) const;
void usePower (const std::string& power);
bool canUsePower (const ESM::Spell* spell) const;
void usePower (const ESM::Spell* spell);
void purgeCommonDisease();
void purgeBlightDisease();
@ -74,7 +79,8 @@ namespace MWMechanics
TIterator end() const;
bool hasSpell(const std::string& spell) const { return mSpells.find(Misc::StringUtils::lowerCase(spell)) != mSpells.end(); }
bool hasSpell(const std::string& spell) const;
bool hasSpell(const ESM::Spell* spell) const;
void add (const std::string& spell);
///< Adding a spell that is already listed in *this is a no-op.

@ -2581,7 +2581,7 @@ namespace MWWorld
}
// If this is a power, check if it was already used in the last 24h
if (!fail && spell->mData.mType == ESM::Spell::ST_Power && !stats.getSpells().canUsePower(spell->mId))
if (!fail && spell->mData.mType == ESM::Spell::ST_Power && !stats.getSpells().canUsePower(spell))
{
message = "#{sPowerAlreadyUsed}";
fail = true;

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