[Client] Use verbose logging level for LocalActor debug

remotes/1728160796594174844/tmp_0.7.0-alpha
David Cernat 7 years ago
parent 36ac2d9de4
commit b69e6b96e6

@ -64,7 +64,7 @@ void Cell::updateLocal(bool forceUpdate)
// If the cell this actor has moved to is under our authority, move them to it
if (cellController->hasLocalAuthority(actor->cell))
{
LOG_APPEND(Log::LOG_INFO, "- Moving LocalActor %s to our authority in %s",
LOG_APPEND(Log::LOG_VERBOSE, "- Moving LocalActor %s to our authority in %s",
mapIndex.c_str(), actor->cell.getDescription().c_str());
Cell *newCell = cellController->getCell(actor->cell);
newCell->localActors[mapIndex] = actor;
@ -72,7 +72,7 @@ void Cell::updateLocal(bool forceUpdate)
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Deleting LocalActor %s which is no longer under our authority",
LOG_APPEND(Log::LOG_VERBOSE, "- Deleting LocalActor %s which is no longer under our authority",
mapIndex.c_str(), getDescription().c_str());
cellController->removeLocalActorRecord(mapIndex);
delete actor;
@ -310,7 +310,7 @@ void Cell::readCellChange(ActorList& actorList)
// Is a packet mistakenly moving the actor to the cell it's already in? If so, ignore it
if (Misc::StringUtils::ciEqual(getDescription(), baseActor.cell.getDescription()))
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says DedicatedActor %s moved to %s, but it was already there",
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Server says DedicatedActor %s moved to %s, but it was already there",
mapIndex.c_str(), getDescription().c_str());
continue;
}
@ -322,7 +322,7 @@ void Cell::readCellChange(ActorList& actorList)
dedicatedActor->position = baseActor.position;
dedicatedActor->direction = baseActor.direction;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says DedicatedActor %s moved to %s",
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Server says DedicatedActor %s moved to %s",
mapIndex.c_str(), dedicatedActor->cell.getDescription().c_str());
MWWorld::CellStore *newStore = cellController->getCellStore(dedicatedActor->cell);
@ -331,7 +331,7 @@ void Cell::readCellChange(ActorList& actorList)
// If the cell this actor has moved to is active and not under our authority, move them to it
if (cellController->isActiveWorldCell(dedicatedActor->cell) && !cellController->hasLocalAuthority(dedicatedActor->cell))
{
LOG_APPEND(Log::LOG_INFO, "- Moving DedicatedActor %s to our active cell %s",
LOG_APPEND(Log::LOG_VERBOSE, "- Moving DedicatedActor %s to our active cell %s",
mapIndex.c_str(), dedicatedActor->cell.getDescription().c_str());
cellController->initializeCell(dedicatedActor->cell);
Cell *newCell = cellController->getCell(dedicatedActor->cell);
@ -342,7 +342,7 @@ void Cell::readCellChange(ActorList& actorList)
{
if (cellController->hasLocalAuthority(dedicatedActor->cell))
{
LOG_APPEND(Log::LOG_INFO, "- Creating new LocalActor based on %s in %s",
LOG_APPEND(Log::LOG_VERBOSE, "- Creating new LocalActor based on %s in %s",
mapIndex.c_str(), dedicatedActor->cell.getDescription().c_str());
Cell *newCell = cellController->getCell(dedicatedActor->cell);
LocalActor *localActor = new LocalActor();
@ -359,7 +359,7 @@ void Cell::readCellChange(ActorList& actorList)
cellController->setLocalActorRecord(mapIndex, newCell->getDescription());
}
LOG_APPEND(Log::LOG_INFO, "- Deleting DedicatedActor %s which is no longer needed",
LOG_APPEND(Log::LOG_VERBOSE, "- Deleting DedicatedActor %s which is no longer needed",
mapIndex.c_str(), getDescription().c_str());
cellController->removeDedicatedActorRecord(mapIndex);
delete dedicatedActor;
@ -386,7 +386,7 @@ void Cell::initializeLocalActor(const MWWorld::Ptr& ptr)
Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s in %s", mapIndex.c_str(), getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Initialized LocalActor %s in %s", mapIndex.c_str(), getDescription().c_str());
}
void Cell::initializeLocalActors()
@ -420,7 +420,7 @@ void Cell::initializeDedicatedActor(const MWWorld::Ptr& ptr)
Main::get().getCellController()->setDedicatedActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_INFO, "- Initialized DedicatedActor %s in %s", mapIndex.c_str(), getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Initialized DedicatedActor %s in %s", mapIndex.c_str(), getDescription().c_str());
}
void Cell::initializeDedicatedActors(ActorList& actorList)

@ -68,7 +68,7 @@ void LocalActor::updateCell()
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_ACTOR_CELL_CHANGE about %s %i-%i to server",
refId.c_str(), refNum, mpNum);
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(), ptr.getCell()->getCell()->getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Moved from %s to %s", cell.getDescription().c_str(), ptr.getCell()->getCell()->getDescription().c_str());
cell = *ptr.getCell()->getCell();
position = ptr.getRefData().getPosition();

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