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@ -489,6 +489,9 @@ namespace MWMechanics
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
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}
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if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
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magnitudeMult = 0;
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// If player is attempting to cast a harmful spell, show the target's HP bar
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if (castByPlayer && target != caster)
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MWBase::Environment::get().getWindowManager()->setEnemy(target);
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@ -877,20 +880,18 @@ namespace MWMechanics
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const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster);
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float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult);
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fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue);
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fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
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stats.setFatigue(fatigue);
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bool fail = false;
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// Check success
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if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()))
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float successChance = getSpellSuccessChance(spell, mCaster);
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if (Misc::Rng::roll0to99() >= successChance)
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{
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float successChance = getSpellSuccessChance(spell, mCaster);
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if (Misc::Rng::roll0to99() >= successChance)
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{
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if (mCaster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
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fail = true;
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}
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if (mCaster == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
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fail = true;
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}
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if (fail)
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@ -1111,8 +1112,6 @@ namespace MWMechanics
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bool receivedMagicDamage = false;
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bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
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switch (effectKey.mId)
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{
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case ESM::MagicEffect::DamageAttribute:
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@ -1135,40 +1134,25 @@ namespace MWMechanics
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude);
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break;
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case ESM::MagicEffect::DamageHealth:
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if (!godmode)
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{
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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}
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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break;
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case ESM::MagicEffect::DamageMagicka:
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case ESM::MagicEffect::DamageFatigue:
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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}
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude);
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break;
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case ESM::MagicEffect::AbsorbHealth:
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if (!godmode)
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{
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if (magnitude > 0.f)
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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}
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if (magnitude > 0.f)
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receivedMagicDamage = true;
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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break;
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case ESM::MagicEffect::AbsorbMagicka:
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case ESM::MagicEffect::AbsorbFatigue:
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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}
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adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude);
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break;
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case ESM::MagicEffect::DisintegrateArmor:
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@ -1191,6 +1175,7 @@ namespace MWMechanics
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if (disintegrateSlot(actor, priorities[i], magnitude))
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break;
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}
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break;
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}
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case ESM::MagicEffect::DisintegrateWeapon:
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@ -1213,12 +1198,9 @@ namespace MWMechanics
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if (weather > 1)
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damageScale *= fMagicSunBlockedMult;
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
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if (magnitude * damageScale > 0.f)
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receivedMagicDamage = true;
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}
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adjustDynamicStat(creatureStats, 0, -magnitude * damageScale);
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if (magnitude * damageScale > 0.f)
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receivedMagicDamage = true;
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break;
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}
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@ -1228,12 +1210,8 @@ namespace MWMechanics
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case ESM::MagicEffect::FrostDamage:
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case ESM::MagicEffect::Poison:
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{
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if (!godmode)
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{
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adjustDynamicStat(creatureStats, 0, -magnitude);
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receivedMagicDamage = true;
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}
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adjustDynamicStat(creatureStats, 0, -magnitude);
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receivedMagicDamage = true;
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break;
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}
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