From b770c1493fc73bc38d2ede20ca14fad09d8d6740 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Mon, 18 Sep 2017 01:21:18 -0700 Subject: [PATCH] Don't spam about missing animations --- apps/openmw/mwmechanics/character.cpp | 79 +++++++++++++-------------- apps/openmw/mwrender/animation.cpp | 2 - 2 files changed, 37 insertions(+), 44 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index cd14ec5a4..06916f989 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -2025,58 +2025,53 @@ void CharacterController::unpersistAnimationState() bool CharacterController::playGroup(const std::string &groupname, int mode, int count, bool persist) { if(!mAnimation || !mAnimation->hasAnimation(groupname)) - { - std::cerr<< "Animation "<getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 && + mAnimation->isPlaying(groupname)) { - // If this animation is a looped animation (has a "loop start" key) that is already playing - // and has not yet reached the end of the loop, allow it to continue animating with its existing loop count - // and remove any other animations that were queued. - // This emulates observed behavior from the original allows the script "OutsideBanner" to animate banners correctly. - if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname && - mAnimation->getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 && - mAnimation->isPlaying(groupname)) - { - float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop"); + float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop"); - if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key - endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop"); + if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key + endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop"); - if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop)) - { - mAnimQueue.resize(1); - return true; - } + if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop)) + { + mAnimQueue.resize(1); + return true; } + } - count = std::max(count, 1); + count = std::max(count, 1); - AnimationQueueEntry entry; - entry.mGroup = groupname; - entry.mLoopCount = count-1; - entry.mPersist = persist; + AnimationQueueEntry entry; + entry.mGroup = groupname; + entry.mLoopCount = count-1; + entry.mPersist = persist; - if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup)) - { - clearAnimQueue(); - mAnimQueue.push_back(entry); + if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup)) + { + clearAnimQueue(); + mAnimQueue.push_back(entry); - mAnimation->disable(mCurrentIdle); - mCurrentIdle.clear(); + mAnimation->disable(mCurrentIdle); + mCurrentIdle.clear(); - mIdleState = CharState_SpecialIdle; - bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0); - mAnimation->play(groupname, Priority_Default, - MWRender::Animation::BlendMask_All, false, 1.0f, - ((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback); - } - else if(mode == 0) - { - mAnimQueue.resize(1); - mAnimQueue.push_back(entry); - } + mIdleState = CharState_SpecialIdle; + bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0); + mAnimation->play(groupname, Priority_Default, + MWRender::Animation::BlendMask_All, false, 1.0f, + ((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback); + } + else if(mode == 0) + { + mAnimQueue.resize(1); + mAnimQueue.push_back(entry); } return true; } diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index df9b8545a..a8e0caed5 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -757,8 +757,6 @@ namespace MWRender break; } } - if(iter == mAnimSources.rend()) - std::cerr<< "Failed to find animation "<