diff --git a/apps/openmw-mp/Script/Functions/Actors.cpp b/apps/openmw-mp/Script/Functions/Actors.cpp index 1dad0db76..9eba137ee 100644 --- a/apps/openmw-mp/Script/Functions/Actors.cpp +++ b/apps/openmw-mp/Script/Functions/Actors.cpp @@ -61,130 +61,130 @@ unsigned char ActorFunctions::GetActorListAction() noexcept return readActorList->action; } -const char *ActorFunctions::GetActorCell(unsigned int i) noexcept +const char *ActorFunctions::GetActorCell(unsigned int index) noexcept { - tempCellDescription = readActorList->baseActors.at(i).cell.getDescription(); + tempCellDescription = readActorList->baseActors.at(index).cell.getDescription(); return tempCellDescription.c_str(); } -const char *ActorFunctions::GetActorRefId(unsigned int i) noexcept +const char *ActorFunctions::GetActorRefId(unsigned int index) noexcept { - return readActorList->baseActors.at(i).refId.c_str(); + return readActorList->baseActors.at(index).refId.c_str(); } -unsigned int ActorFunctions::GetActorRefNum(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorRefNum(unsigned int index) noexcept { - return readActorList->baseActors.at(i).refNum; + return readActorList->baseActors.at(index).refNum; } -unsigned int ActorFunctions::GetActorMpNum(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorMpNum(unsigned int index) noexcept { - return readActorList->baseActors.at(i).mpNum; + return readActorList->baseActors.at(index).mpNum; } -double ActorFunctions::GetActorPosX(unsigned int i) noexcept +double ActorFunctions::GetActorPosX(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.pos[0]; + return readActorList->baseActors.at(index).position.pos[0]; } -double ActorFunctions::GetActorPosY(unsigned int i) noexcept +double ActorFunctions::GetActorPosY(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.pos[1]; + return readActorList->baseActors.at(index).position.pos[1]; } -double ActorFunctions::GetActorPosZ(unsigned int i) noexcept +double ActorFunctions::GetActorPosZ(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.pos[2]; + return readActorList->baseActors.at(index).position.pos[2]; } -double ActorFunctions::GetActorRotX(unsigned int i) noexcept +double ActorFunctions::GetActorRotX(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.rot[0]; + return readActorList->baseActors.at(index).position.rot[0]; } -double ActorFunctions::GetActorRotY(unsigned int i) noexcept +double ActorFunctions::GetActorRotY(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.rot[1]; + return readActorList->baseActors.at(index).position.rot[1]; } -double ActorFunctions::GetActorRotZ(unsigned int i) noexcept +double ActorFunctions::GetActorRotZ(unsigned int index) noexcept { - return readActorList->baseActors.at(i).position.rot[2]; + return readActorList->baseActors.at(index).position.rot[2]; } -double ActorFunctions::GetActorHealthBase(unsigned int i) noexcept +double ActorFunctions::GetActorHealthBase(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mBase; + return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mBase; } -double ActorFunctions::GetActorHealthCurrent(unsigned int i) noexcept +double ActorFunctions::GetActorHealthCurrent(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mCurrent; + return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mCurrent; } -double ActorFunctions::GetActorHealthModified(unsigned int i) noexcept +double ActorFunctions::GetActorHealthModified(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[0].mMod; + return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mMod; } -double ActorFunctions::GetActorMagickaBase(unsigned int i) noexcept +double ActorFunctions::GetActorMagickaBase(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mBase; + return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mBase; } -double ActorFunctions::GetActorMagickaCurrent(unsigned int i) noexcept +double ActorFunctions::GetActorMagickaCurrent(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mCurrent; + return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mCurrent; } -double ActorFunctions::GetActorMagickaModified(unsigned int i) noexcept +double ActorFunctions::GetActorMagickaModified(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[1].mMod; + return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mMod; } -double ActorFunctions::GetActorFatigueBase(unsigned int i) noexcept +double ActorFunctions::GetActorFatigueBase(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mBase; + return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mBase; } -double ActorFunctions::GetActorFatigueCurrent(unsigned int i) noexcept +double ActorFunctions::GetActorFatigueCurrent(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mCurrent; + return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mCurrent; } -double ActorFunctions::GetActorFatigueModified(unsigned int i) noexcept +double ActorFunctions::GetActorFatigueModified(unsigned int index) noexcept { - return readActorList->baseActors.at(i).creatureStats.mDynamic[2].mMod; + return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mMod; } -const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept +const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int index, unsigned short slot) noexcept { - return readActorList->baseActors.at(i).equipmentItems[slot].refId.c_str(); + return readActorList->baseActors.at(index).equipmentItems[slot].refId.c_str(); } -int ActorFunctions::GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept +int ActorFunctions::GetActorEquipmentItemCount(unsigned int index, unsigned short slot) noexcept { - return readActorList->baseActors.at(i).equipmentItems[slot].count; + return readActorList->baseActors.at(index).equipmentItems[slot].count; } -int ActorFunctions::GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept +int ActorFunctions::GetActorEquipmentItemCharge(unsigned int index, unsigned short slot) noexcept { - return readActorList->baseActors.at(i).equipmentItems[slot].charge; + return readActorList->baseActors.at(index).equipmentItems[slot].charge; } -double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int i, unsigned short slot) noexcept +double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int index, unsigned short slot) noexcept { - return readActorList->baseActors.at(i).equipmentItems[slot].enchantmentCharge; + return readActorList->baseActors.at(index).equipmentItems[slot].enchantmentCharge; } -bool ActorFunctions::DoesActorHavePlayerKiller(unsigned int i) noexcept +bool ActorFunctions::DoesActorHavePlayerKiller(unsigned int index) noexcept { - return readActorList->baseActors.at(i).killer.isPlayer; + return readActorList->baseActors.at(index).killer.isPlayer; } -int ActorFunctions::GetActorKillerPid(unsigned int i) noexcept +int ActorFunctions::GetActorKillerPid(unsigned int index) noexcept { - Player *player = Players::getPlayer(readActorList->baseActors.at(i).killer.guid); + Player *player = Players::getPlayer(readActorList->baseActors.at(index).killer.guid); if (player != nullptr) return player->getId(); @@ -192,34 +192,34 @@ int ActorFunctions::GetActorKillerPid(unsigned int i) noexcept return -1; } -const char *ActorFunctions::GetActorKillerRefId(unsigned int i) noexcept +const char *ActorFunctions::GetActorKillerRefId(unsigned int index) noexcept { - return readActorList->baseActors.at(i).killer.refId.c_str(); + return readActorList->baseActors.at(index).killer.refId.c_str(); } -unsigned int ActorFunctions::GetActorKillerRefNum(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorKillerRefNum(unsigned int index) noexcept { - return readActorList->baseActors.at(i).killer.refNum; + return readActorList->baseActors.at(index).killer.refNum; } -unsigned int ActorFunctions::GetActorKillerMpNum(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorKillerMpNum(unsigned int index) noexcept { - return readActorList->baseActors.at(i).killer.mpNum; + return readActorList->baseActors.at(index).killer.mpNum; } -const char *ActorFunctions::GetActorKillerName(unsigned int i) noexcept +const char *ActorFunctions::GetActorKillerName(unsigned int index) noexcept { - return readActorList->baseActors.at(i).killer.name.c_str(); + return readActorList->baseActors.at(index).killer.name.c_str(); } -bool ActorFunctions::DoesActorHavePosition(unsigned int i) noexcept +bool ActorFunctions::DoesActorHavePosition(unsigned int index) noexcept { - return readActorList->baseActors.at(i).hasPositionData; + return readActorList->baseActors.at(index).hasPositionData; } -bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int i) noexcept +bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int index) noexcept { - return readActorList->baseActors.at(i).hasStatsDynamicData; + return readActorList->baseActors.at(index).hasStatsDynamicData; } void ActorFunctions::SetActorListCell(const char* cellDescription) noexcept @@ -516,14 +516,14 @@ void ActorFunctions::CopyLastActorListToStore() noexcept CopyLastActorListToStore(); } -unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int index) noexcept { - return GetActorRefNum(i); + return GetActorRefNum(index); } -unsigned int ActorFunctions::GetActorKillerRefNumIndex(unsigned int i) noexcept +unsigned int ActorFunctions::GetActorKillerRefNumIndex(unsigned int index) noexcept { - return GetActorKillerRefNum(i); + return GetActorKillerRefNum(index); } void ActorFunctions::SetActorRefNumIndex(int refNum) noexcept