pause all animations

This commit is contained in:
scrawl 2012-11-04 11:57:51 +01:00
parent cadc753216
commit b7aa7e4cef

View file

@ -13,6 +13,7 @@
#include <OgreCompositionTargetPass.h>
#include <OgreCompositionPass.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreControllerManager.h>
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
@ -331,8 +332,13 @@ void RenderingManager::update (float duration, bool paused)
mOcclusionQuery->update(duration);
if(paused)
{
Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
return;
}
Ogre::ControllerManager::getSingleton().setTimeFactor(
MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
mPlayer->update(duration);
mActors.update (duration);