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@ -5,6 +5,7 @@
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#include "MainWindow.hpp"
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#include "ServerInfoDialog.hpp"
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#include "components/files/configurationmanager.hpp"
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#include "PingHelper.hpp"
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#include <qdebug.h>
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#include <QInputDialog>
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#include <QJsonObject>
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@ -33,6 +34,8 @@ MainWindow::MainWindow(QWidget *parent)
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tblServerBrowser->hideColumn(ServerData::ADDR);
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tblFavorites->hideColumn(ServerData::ADDR);
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PingHelper::Get().SetModel((ServerModel*)proxyModel->sourceModel());
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connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(tabSwitched(int)));
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connect(actionAdd, SIGNAL(triggered(bool)), this, SLOT(addServer()));
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connect(actionAdd_by_IP, SIGNAL(triggered(bool)), this, SLOT(addServerByIP()));
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@ -114,31 +117,34 @@ bool MainWindow::refresh()
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model->removeRows(0, model->rowCount());
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for(auto server : data)
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{
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model->insertRow(0);
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model->insertRow(model->rowCount());
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int row = model->rowCount() - 1;
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QModelIndex mi = model->index(0, ServerData::ADDR);
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QModelIndex mi = model->index(row, ServerData::ADDR);
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model->setData(mi, server.first.ToString(true, ':'));
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mi = model->index(0, ServerData::PLAYERS);
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mi = model->index(row, ServerData::PLAYERS);
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model->setData(mi, (int)server.second.players.size());
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mi = model->index(0, ServerData::MAX_PLAYERS);
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mi = model->index(row, ServerData::MAX_PLAYERS);
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model->setData(mi, server.second.GetMaxPlayers());
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mi = model->index(0, ServerData::HOSTNAME);
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mi = model->index(row, ServerData::HOSTNAME);
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model->setData(mi, server.second.GetName());
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mi = model->index(0, ServerData::MODNAME);
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mi = model->index(row, ServerData::MODNAME);
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model->setData(mi, server.second.GetGameMode());
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mi = model->index(0, ServerData::VERSION);
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mi = model->index(row, ServerData::VERSION);
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model->setData(mi, server.second.GetVersion());
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mi = model->index(0, ServerData::PASSW);
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mi = model->index(row, ServerData::PASSW);
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model->setData(mi, server.second.GetPassword() == 1);
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mi = model->index(0, ServerData::PING);
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model->setData(mi, PingRakNetServer(server.first.ToString(false), server.first.GetPort()));
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mi = model->index(row, ServerData::PING);
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model->setData(mi, PING_UNREACHABLE);
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PingHelper::Get().Add(row, {server.first.ToString(false), server.first.GetPort()});
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}
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return true;
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