[Server] Fix getCaseInsensitiveFilename, simplify Players.size()

new-script-api
David Cernat 7 years ago
parent 378d30834b
commit b7e5e77166

@ -19,9 +19,7 @@ void Players::Init(LuaState &lua)
func(player); func(player);
}); });
playersTable.set_function("size", [](){ playersTable.set_function("size", &Players::size);
return store.size();
});
} }

@ -145,13 +145,15 @@ LuaState::LuaState()
lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) { lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) {
if (!boost::filesystem::exists(folderPath)) return "invalid"; if (!boost::filesystem::exists(folderPath)) return "invalid";
static std::string foundFilename;
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(folderPath); itr != end_itr; ++itr) for (boost::filesystem::directory_iterator itr(folderPath); itr != end_itr; ++itr)
{ {
if (Misc::StringUtils::ciEqual(itr->path().filename().string(), filename)) if (Misc::StringUtils::ciEqual(itr->path().filename().string(), filename))
{ {
return itr->path().filename().string().c_str(); foundFilename = itr->path().filename().string();
return foundFilename.c_str();
} }
} }
return "invalid"; return "invalid";

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