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@ -57,6 +57,16 @@ namespace MWMechanics
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void fastForward(const MWWorld::Ptr& actor, AiState& state);
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/*
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Start of tes3mp addition
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Make it possible to allow following from any distance
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*/
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void allowAnyDistance(bool state);
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/*
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End of tes3mp addition
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*/
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private:
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/// This will make the actor always follow.
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/** Thus ignoring mDuration and mX,mY,mZ (used for summoned creatures). **/
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@ -72,6 +82,16 @@ namespace MWMechanics
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int mFollowIndex;
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static int mFollowIndexCounter;
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/*
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Start of tes3mp addition
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Track whether this package allows following to start from any distance
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*/
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bool mIgnoreDistance = false;
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/*
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End of tes3mp addition
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*/
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};
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}
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#endif
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