forked from mirror/openmw-tes3mp
Code cleanup
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@ -176,7 +176,6 @@ void CharacterController::update(float duration, Movement &movement)
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health.setCurrent (current-static_cast<int>(realHealthLost));
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cls.getCreatureStats(mPtr).setHealth (health);
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MWWorld::Class::get(mPtr).skillUsageSucceeded(mPtr, ESM::Skill::Acrobatics, 1);
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std::cout<<realHealthLost<<std::endl;
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const float acrobaticsSkill = cls.getNpcStats (mPtr).getSkill (ESM::Skill::Acrobatics).getModified();
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if(acrobaticsSkill*1.25f/*fatigueTerm*/<healthLost)
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