[Client] Send Container packets when items are added/removed via scripts

Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
remotes/1728160796594174844/tmp_0.7.0-alpha
David Cernat 7 years ago
parent 2189ea1a63
commit b891acd46e

@ -12,7 +12,10 @@
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/ObjectList.hpp"
/*
End of tes3mp addition
*/
@ -73,11 +76,21 @@ namespace MWScript
|| ::Misc::StringUtils::ciEqual(item, "gold_100"))
item = "gold_001";
MWWorld::Ptr itemPtr = *ptr.getClass().getContainerStore (ptr).add (item, count, ptr);
/*
Start of tes3mp change (major)
Disable unilateral item addition on this client and expect the server's reply to our
packet to do it instead, except for changes to player inventories which still require
the PlayerInventory to be reworked
*/
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
{
MWWorld::Ptr itemPtr = *ptr.getClass().getContainerStore(ptr).add(item, count, ptr);
/*
End of tes3mp change (major)
*/
/*
Start of tes3mp addition
@ -104,6 +117,34 @@ namespace MWScript
}
MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
}
/*
Start of tes3mp addition
Send an ID_CONTAINER packet every time an item is added to a Ptr
that doesn't belong to a DedicatedPlayer
*/
else if (!ptr.getClass().isActor() || !mwmp::PlayerList::isDedicatedPlayer(ptr))
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->cell = *ptr.getCell()->getCell();
objectList->action = mwmp::BaseObjectList::ADD;
objectList->containerSubAction = mwmp::BaseObjectList::NONE;
mwmp::BaseObject baseObject = objectList->getBaseObject(ptr);
mwmp::ContainerItem containerItem;
containerItem.refId = item;
containerItem.count = count;
containerItem.charge = -1;
containerItem.enchantmentCharge = -1;
baseObject.containerItems.push_back(containerItem);
objectList->addObject(baseObject);
objectList->sendContainer();
}
/*
End of tes3mp addition
*/
}
};
@ -166,12 +207,27 @@ namespace MWScript
if (::Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), item))
itemName = iter->getClass().getName(*iter);
int numRemoved = store.remove(item, count, ptr);
/*
Start of tes3mp change (major)
Disable unilateral item removal on this client and expect the server's reply to our
packet to do it instead, except for changes to player inventories which still require
the PlayerInventory to be reworked
*/
int numRemoved = 0;
if (ptr == MWMechanics::getPlayer())
numRemoved = store.remove(item, count, ptr);
// Spawn a messagebox (only for items removed from player's inventory)
if ((numRemoved > 0)
&& (ptr == MWMechanics::getPlayer()))
{
mwmp::Main::get().getLocalPlayer()->sendInventory();
/*
End of tes3mp change (major)
*/
// The two GMST entries below expand to strings informing the player of what, and how many of it has been removed from their inventory
std::string msgBox;
@ -187,6 +243,35 @@ namespace MWScript
}
MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
}
/*
Start of tes3mp addition
Send an ID_CONTAINER packet every time an item is removed from a Ptr
that doesn't belong to a DedicatedPlayer
*/
else if (!ptr.getClass().isActor() || !mwmp::PlayerList::isDedicatedPlayer(ptr))
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->cell = *ptr.getCell()->getCell();
objectList->action = mwmp::BaseObjectList::REMOVE;
objectList->containerSubAction = mwmp::BaseObjectList::NONE;
mwmp::BaseObject baseObject = objectList->getBaseObject(ptr);
mwmp::ContainerItem containerItem;
containerItem.refId = item;
containerItem.count = 0;
containerItem.actionCount = count;
containerItem.charge = -1;
containerItem.enchantmentCharge = -1;
baseObject.containerItems.push_back(containerItem);
objectList->addObject(baseObject);
objectList->sendContainer();
}
/*
End of tes3mp addition
*/
}
};

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