From b897080156825c577ce0fe5e476cc54fe35c6e8f Mon Sep 17 00:00:00 2001 From: Kevin Poitra Date: Wed, 28 May 2014 12:26:35 -0500 Subject: [PATCH] Started implementing sound time tracking so we can have NPCs' mouths move as they talk. --- apps/openmw/mwbase/soundmanager.hpp | 3 ++ apps/openmw/mwsound/soundmanagerimp.cpp | 41 +++++++++++++++++++++++-- apps/openmw/mwsound/soundmanagerimp.hpp | 7 +++++ 3 files changed, 48 insertions(+), 3 deletions(-) diff --git a/apps/openmw/mwbase/soundmanager.hpp b/apps/openmw/mwbase/soundmanager.hpp index 15739730b..68ec2cae8 100644 --- a/apps/openmw/mwbase/soundmanager.hpp +++ b/apps/openmw/mwbase/soundmanager.hpp @@ -100,6 +100,9 @@ namespace MWBase virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr()) = 0; ///< Stop an actor speaking + + virtual float getSoundPlayingTime(const MWWorld::Ptr &reference=MWWorld::Ptr()) = 0; + ///< Get the amount of time this sound has been playing. virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0; ///< Play a 2D audio track, using a custom decoder diff --git a/apps/openmw/mwsound/soundmanagerimp.cpp b/apps/openmw/mwsound/soundmanagerimp.cpp index 4a3093b10..f7c586380 100644 --- a/apps/openmw/mwsound/soundmanagerimp.cpp +++ b/apps/openmw/mwsound/soundmanagerimp.cpp @@ -244,6 +244,7 @@ namespace MWSound MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f, 20.0f, 1500.0f, Play_Normal|Play_TypeVoice, 0); mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound")); + mSoundPlayTime[sound] = std::make_pair(ptr, 0); } catch(std::exception &e) { @@ -261,7 +262,9 @@ namespace MWSound std::string filePath = "Sound/"+filename; MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0); - mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound")); + MWWorld::Ptr ptr = MWWorld::Ptr(); + mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound")); + mSoundPlayTime[sound] = std::make_pair(ptr, 0); } catch(std::exception &e) { @@ -288,6 +291,18 @@ namespace MWSound ++snditer; } } + + float SoundManager::getSoundPlayingTime(const MWWorld::Ptr &ptr) + { + typedef SoundPlayingTimeMap::iterator iter_type; + for(iter_type iterator = mSoundPlayTime.begin(); iterator != mSoundPlayTime.end(); iterator++) + { + if (iterator->second.first == ptr) + return iterator->second.second; + } + + return 0; + } MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type) @@ -602,8 +617,12 @@ namespace MWSound while(snditer != mActiveSounds.end()) { if(!snditer->first->isPlaying()) - mActiveSounds.erase(snditer++); - else + { + mActiveSounds.erase(snditer); + mSoundPlayTime.erase(snditer->first); + snditer++; + } + else { const MWWorld::Ptr &ptr = snditer->second.first; if(!ptr.isEmpty()) @@ -626,6 +645,22 @@ namespace MWSound ++snditer; } } + + // Update the total playing time for all sounds. + // This is primarily used for detecting amplitude for NPC mouth animation. + + typedef SoundPlayingTimeMap::iterator it_type; + for(it_type iterator = mSoundPlayTime.begin(); iterator != mSoundPlayTime.end(); iterator++) + { + iterator->second.second += duration; + } + + std::cout << mSoundPlayTime.size() << " sounds currently playing." << std::endl; + typedef SoundPlayingTimeMap::iterator it_ty; + for(it_ty iterator = mSoundPlayTime.begin(); iterator != mSoundPlayTime.end(); iterator++) + { + std::cout << iterator->first->getPlayType() << ": " << iterator->second.second << std::endl; + } } void SoundManager::update(float duration) diff --git a/apps/openmw/mwsound/soundmanagerimp.hpp b/apps/openmw/mwsound/soundmanagerimp.hpp index ab9dcf734..3f6490d85 100644 --- a/apps/openmw/mwsound/soundmanagerimp.hpp +++ b/apps/openmw/mwsound/soundmanagerimp.hpp @@ -43,6 +43,10 @@ namespace MWSound typedef std::pair PtrIDPair; typedef std::map SoundMap; SoundMap mActiveSounds; + + typedef std::pair PtrFloatPair; + typedef std::map SoundPlayingTimeMap; + SoundPlayingTimeMap mSoundPlayTime; MWBase::SoundPtr mUnderwaterSound; @@ -104,6 +108,9 @@ namespace MWSound virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr()); ///< Stop an actor speaking + + virtual float getSoundPlayingTime(const MWWorld::Ptr &reference=MWWorld::Ptr()); + ///< Get the amount of time this sound has been playing. virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type); ///< Play a 2D audio track, using a custom decoder