The amount of time (in seconds) that a preloaded cell will stay in cache after it is no longer referenced or required,
The amount of time (in seconds) that a preloaded cell will stay in cache after it is no longer referenced or required,
for example, after the player has moved away from a door without entering it.
for example, after the player has moved away from a door without entering it.
prediction time
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:Type:floating point
:Range:>=0
:Default:1
The amount of time (in seconds) in the future to predict the player position for. This predicted position is used to preload any cells and/or distant terrain required at that position.
This setting will only have an effect if 'preload enabled' is set or the 'distant terrain' in the Terrain section is set.
Increasing this setting from its default may help if your computer/hard disk is too slow to preload in time and you see loading screens and/or lag spikes.