Fix movement fatigue loss encumbrance calculation (fixes #4413)

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Capostrophic 2018-05-12 19:06:18 +03:00 committed by Capostrophic
parent 1c9fba9a8c
commit ba077e7291

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@ -1751,8 +1751,7 @@ void CharacterController::update(float duration)
if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr)) if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
{ {
const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr); const float encumbrance = cls.getNormalizedEncumbrance(mPtr);
if (sneak) if (sneak)
fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult; fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult;
else else