forked from mirror/openmw-tes3mp
Fix movement fatigue loss encumbrance calculation (fixes #4413)
This commit is contained in:
parent
1c9fba9a8c
commit
ba077e7291
1 changed files with 1 additions and 2 deletions
|
@ -1751,8 +1751,7 @@ void CharacterController::update(float duration)
|
||||||
|
|
||||||
if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
|
if (cls.getEncumbrance(mPtr) <= cls.getCapacity(mPtr))
|
||||||
{
|
{
|
||||||
const float encumbrance = cls.getEncumbrance(mPtr) / cls.getCapacity(mPtr);
|
const float encumbrance = cls.getNormalizedEncumbrance(mPtr);
|
||||||
|
|
||||||
if (sneak)
|
if (sneak)
|
||||||
fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult;
|
fatigueLoss = fFatigueSneakBase + encumbrance * fFatigueSneakMult;
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue