forked from mirror/openmw-tes3mp
[Server] Make a few function names more consistent and fix typos
This commit is contained in:
parent
7788821a69
commit
ba161ddddd
4 changed files with 14 additions and 14 deletions
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@ -14,7 +14,7 @@ using namespace std;
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void Cells::Init(LuaState &lua)
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void Cells::Init(LuaState &lua)
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{
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{
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lua.getState()->new_usertype<Cells>("Cell",
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lua.getState()->new_usertype<Cells>("Cell",
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"description", sol::property(&Cells::getCell, &Cells::setCell),
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"description", sol::property(&Cells::getDescription, &Cells::setDescription),
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"getExterior", &Cells::getExterior,
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"getExterior", &Cells::getExterior,
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"setExterior", &Cells::setExterior,
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"setExterior", &Cells::setExterior,
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"getRegion", &Cells::getRegion,
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"getRegion", &Cells::getRegion,
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@ -39,12 +39,12 @@ void Cells::update()
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}
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}
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std::string Cells::getCell() const
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std::string Cells::getDescription() const
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{
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{
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return netActor->getNetCreature()->cell.getDescription();
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return netActor->getNetCreature()->cell.getDescription();
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}
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}
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void Cells::setCell(const std::string &cellDescription)
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void Cells::setDescription(const std::string &cellDescription)
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{
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{
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/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s", netActor->getNetCreature()->npc.mName.c_str(),
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/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s", netActor->getNetCreature()->npc.mName.c_str(),
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netActor->getNetCreature()->cell.getDescription().c_str(), cellDescription.c_str());*/
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netActor->getNetCreature()->cell.getDescription().c_str(), cellDescription.c_str());*/
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@ -21,8 +21,8 @@ public:
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void update();
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void update();
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std::string getCell() const;
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std::string getDescription() const;
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void setCell(const std::string &cellDescription);
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void setDescription(const std::string &cellDescription);
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std::tuple<int, int> getExterior() const;
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std::tuple<int, int> getExterior() const;
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void setExterior(int x, int y);
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void setExterior(int x, int y);
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@ -19,7 +19,7 @@ void CharClass::Init(LuaState &lua)
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"isDefault", &CharClass::isDefault,
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"isDefault", &CharClass::isDefault,
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"name", sol::property(&CharClass::getName, &CharClass::setName),
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"name", sol::property(&CharClass::getName, &CharClass::setName),
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"description", sol::property(&CharClass::getDesc, &CharClass::setDesc),
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"description", sol::property(&CharClass::getDescription, &CharClass::setDescription),
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"specialization",
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"specialization",
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sol::property(&CharClass::getSpecialization, &CharClass::setSpecialization),
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sol::property(&CharClass::getSpecialization, &CharClass::setSpecialization),
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@ -72,12 +72,12 @@ string CharClass::getName() const
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return player->charClass.mName;
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return player->charClass.mName;
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}
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}
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std::string CharClass::getDesc() const
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std::string CharClass::getDescription() const
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{
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{
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return player->charClass.mDescription;
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return player->charClass.mDescription;
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}
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}
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void CharClass::setDesc(const string &desc)
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void CharClass::setDescription(const string &desc)
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{
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{
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player->charClass.mDescription = desc;
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player->charClass.mDescription = desc;
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changed = true;
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changed = true;
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@ -115,10 +115,10 @@ std::tuple<int, int, int, int, int> CharClass::getMinorSkills() const
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return make_tuple( data.mSkills[0][0], data.mSkills[1][0], data.mSkills[2][0], data.mSkills[3][0], data.mSkills[4][0]);
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return make_tuple( data.mSkills[0][0], data.mSkills[1][0], data.mSkills[2][0], data.mSkills[3][0], data.mSkills[4][0]);
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}
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}
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void CharClass::setMinorSkills(int fisrt, int second, int third, int fourth, int fifth)
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void CharClass::setMinorSkills(int first, int second, int third, int fourth, int fifth)
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{
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{
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auto &data = player->charClass.mData;
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auto &data = player->charClass.mData;
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data.mSkills[0][0] = fisrt;
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data.mSkills[0][0] = first;
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data.mSkills[1][0] = second;
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data.mSkills[1][0] = second;
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data.mSkills[2][0] = third;
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data.mSkills[2][0] = third;
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data.mSkills[3][0] = fourth;
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data.mSkills[3][0] = fourth;
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@ -132,10 +132,10 @@ std::tuple<int, int, int, int, int> CharClass::getMajorSkills() const
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return make_tuple( data.mSkills[0][1], data.mSkills[1][1], data.mSkills[2][1], data.mSkills[3][1], data.mSkills[4][1]);
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return make_tuple( data.mSkills[0][1], data.mSkills[1][1], data.mSkills[2][1], data.mSkills[3][1], data.mSkills[4][1]);
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}
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}
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void CharClass::setMajorSkills(int fisrt, int second, int third, int fourth, int fifth)
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void CharClass::setMajorSkills(int first, int second, int third, int fourth, int fifth)
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{
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{
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auto &data = player->charClass.mData;
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auto &data = player->charClass.mData;
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data.mSkills[0][1] = fisrt;
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data.mSkills[0][1] = first;
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data.mSkills[1][1] = second;
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data.mSkills[1][1] = second;
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data.mSkills[2][1] = third;
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data.mSkills[2][1] = third;
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data.mSkills[3][1] = fourth;
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data.mSkills[3][1] = fourth;
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@ -27,8 +27,8 @@ public:
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std::string getName() const;
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std::string getName() const;
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void setName(const std::string &className);
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void setName(const std::string &className);
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std::string getDesc() const;
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std::string getDescription() const;
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void setDesc(const std::string &desc);
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void setDescription(const std::string &desc);
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std::tuple<int, int> getMajorAttributes() const;
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std::tuple<int, int> getMajorAttributes() const;
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void setMajorAttributes(int first, int second);
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void setMajorAttributes(int first, int second);
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