forked from mirror/openmw-tes3mp
Revert "Implemented ContentSelector as a singleton "charm" modifier for"
This reverts commit 24b167b755
.
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
components/contentselector/view/contentselector.cpp
components/contentselector/view/contentselector.hpp
This commit is contained in:
parent
f9591ddda6
commit
ba3589bc76
6 changed files with 23 additions and 34 deletions
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@ -28,7 +28,6 @@ DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, GameSettings &gam
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, QWidget(parent)
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{
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ui.setupUi (this);
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setObjectName ("DataFilesPage");
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mSelector = new ContentSelectorView::ContentSelector (ui.contentSelectorWidget);
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@ -121,6 +121,7 @@ void CS::Editor::loadDocument()
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void CS::Editor::openFiles()
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{
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std::vector<boost::filesystem::path> files;
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QStringList paths = mFileDialog.checkedItemsPaths();
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foreach (const QString &path, mFileDialog.selectedFilePaths()) {
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files.push_back(path.toStdString());
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@ -130,28 +131,30 @@ void CS::Editor::openFiles()
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qDebug() << "loading files: " << fp.c_str();
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/// \todo Get the save path from the file dialogue
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CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), false);
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mViewManager.addView (document);
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mFileDialog.close();
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mFileDialog.hide();
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}
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void CS::Editor::createNewFile()
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{
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std::vector<boost::filesystem::path> files;
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QStringList paths = mFileDialog.checkedItemsPaths();
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foreach (const QString &path, mFileDialog.selectedFilePaths()) {
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files.push_back(path.toStdString());
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}
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files.push_back(mFileDialog.filename().toStdString());
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files.push_back(mFileDialog.fileName().toStdString());
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/// \todo Get the save path from the file dialogue.
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CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), true);
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mViewManager.addView (document);
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mFileDialog.close();
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mFileDialog.hide();
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}
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void CS::Editor::createNewGame (const boost::filesystem::path& file)
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@ -10,10 +10,10 @@
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#include <QPushButton>
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#include <QLabel>
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#include <QGroupBox>
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#include <QGridLayout>
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#include "components/contentselector/model/esmfile.hpp"
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#include "components/contentselector/view/contentselector.hpp"
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#include "filewidget.hpp"
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#include "adjusterwidget.hpp"
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@ -101,9 +101,9 @@ void CSVDoc::FileDialog::buildOpenFileView()
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connect (ui.projectButtonBox, SIGNAL (rejected()), this , SIGNAL (rejected()));
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}
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void CSVDoc::FileDialog::slotRejected()
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void CSVDoc::FileDialog::slotGameFileSelected(int value)
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{
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close();
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emit signalUpdateCreateButton(value > -1, 1);
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}
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void CSVDoc::FileDialog::slotUpdateCreateButton (int)
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@ -53,19 +53,18 @@ namespace CSVDoc
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void buildOpenFileView();
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signals:
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void openFiles();
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void createNewFile();
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public slots:
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void signalUpdateCreateButton (bool, int);
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void signalUpdateCreateButtonFlags(int);
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void slotRejected();
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public slots:
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private slots:
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void slotUpdateCreateButton (int);
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void slotUpdateCreateButton (const QString &, bool);
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};
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}
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#endif // FILEDIALOG_HPP
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@ -6,6 +6,7 @@
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#include <QMenu>
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#include <QContextMenuEvent>
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#include <QGridLayout>
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#include <QMessageBox>
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#include <assert.h>
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@ -21,26 +22,13 @@ ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) :
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buildGameFileView();
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buildAddonView();
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/*
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//mContentModel->sort(3); // Sort by date accessed
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*/
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updateViews();
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}
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void ContentSelectorView::ContentSelector::buildContentModel()
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{
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mContentModel = new ContentSelectorModel::ContentModel();
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if (mFilePaths.size()>0)
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{
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foreach (const QString &path, mFilePaths)
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mContentModel->addFiles(path);
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mFilePaths.clear();
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}
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ui.gameFileView->setCurrentIndex(-1);
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mContentModel->uncheckAll();
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connect(mContentModel, SIGNAL(layoutChanged()), this, SLOT(updateViews()));
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}
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void ContentSelectorView::ContentSelector::buildGameFileView()
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@ -52,8 +40,8 @@ void ContentSelectorView::ContentSelector::buildGameFileView()
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mGameFileProxyModel->setFilterRole (Qt::UserRole);
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mGameFileProxyModel->setSourceModel (mContentModel);
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ui.gameFileView->setPlaceholderText(QString("Select a game file..."));
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ui.gameFileView->setModel(mGameFileProxyModel);
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gameFileView->setPlaceholderText(QString("Select a game file..."));
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gameFileView->setModel(mGameFileProxyModel);
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connect (ui.gameFileView, SIGNAL(currentIndexChanged(int)),
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this, SLOT (slotCurrentGameFileIndexChanged(int)));
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@ -61,7 +49,8 @@ void ContentSelectorView::ContentSelector::buildGameFileView()
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connect (ui.gameFileView, SIGNAL (currentIndexChanged (int)),
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this, SIGNAL (signalCurrentGamefileIndexChanged (int)));
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ui.gameFileView->setCurrentIndex(-1);
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gameFileView->setCurrentIndex(-1);
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gameFileView->setCurrentIndex(0);
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}
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void ContentSelectorView::ContentSelector::buildAddonView()
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@ -74,7 +63,7 @@ void ContentSelectorView::ContentSelector::buildAddonView()
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mAddonProxyModel->setDynamicSortFilter (true);
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mAddonProxyModel->setSourceModel (mContentModel);
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ui.addonView->setModel(mAddonProxyModel);
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addonView->setModel(mAddonProxyModel);
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connect(ui.addonView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(slotAddonTableItemClicked(const QModelIndex &)));
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@ -120,7 +109,6 @@ ContentSelectorModel::ContentFileList
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return mContentModel->checkedItems();
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}
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void ContentSelectorView::ContentSelector::addFiles(const QString &path)
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{
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mContentModel->addFiles(path);
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@ -133,7 +121,7 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
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{
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static int oldIndex = -1;
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QAbstractItemModel *const model = ui.gameFileView->model();
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QAbstractItemModel *const model = gameFileView->model();
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QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
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if (proxy)
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@ -152,7 +140,8 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
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void ContentSelectorView::ContentSelector::slotAddonTableItemClicked(const QModelIndex &index)
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{
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QAbstractItemModel *const model = ui.addonView->model();
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QAbstractItemModel *const model = addonView->model();
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//QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
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if (model->data(index, Qt::CheckStateRole).toInt() == Qt::Unchecked)
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model->setData(index, Qt::Checked, Qt::CheckStateRole);
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@ -10,7 +10,6 @@ class QSortFilterProxyModel;
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namespace ContentSelectorView
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{
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class ContentSelector : public QObject
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{
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Q_OBJECT
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