Update actor model only when in the current cell

This commit is contained in:
Emanuel Guevel 2013-11-13 00:00:01 +01:00
parent ef8360f346
commit baf13483c0
2 changed files with 4 additions and 1 deletions

View file

@ -253,6 +253,8 @@ namespace MWGui
void InventoryWindow::open()
{
mPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
updateEncumbranceBar();
mItemView->update();

View file

@ -2138,6 +2138,7 @@ namespace MWWorld
void World::updateAnimParts(const Ptr& actor)
{
mRendering->updateAnimParts(actor);
if (actor.mCell && actor.mCell == mWorldScene->getCurrentCell())
mRendering->updateAnimParts(actor);
}
}