[Server] Allow nil as callback

sol2-server-rewrite
Koncord 7 years ago
parent 54945b537d
commit bb7c5ee34c

@ -56,13 +56,15 @@ int GUI::generateGuiId()
void GUI::messageBox(sol::function fn, const char *label, sol::this_environment te)
{
if(!fn.valid())
return;
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
if(fn.valid())
{
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
player->guiMessageBox.id = id;
}
else
player->guiMessageBox.id = -1;
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::Type::MessageBox;
@ -71,13 +73,15 @@ void GUI::messageBox(sol::function fn, const char *label, sol::this_environment
void GUI::customMessageBox(sol::function fn, const char *label, const char *buttons, sol::this_environment te)
{
if(!fn.valid())
return;
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
if(fn.valid())
{
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
player->guiMessageBox.id = id;
}
else
player->guiMessageBox.id = -1;
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.buttons = buttons;
player->guiMessageBox.type = Player::GUIMessageBox::Type::CustomMessageBox;
@ -87,13 +91,15 @@ void GUI::customMessageBox(sol::function fn, const char *label, const char *butt
void GUI::inputDialog(sol::function fn, const char *label, sol::this_environment te)
{
if(!fn.valid())
return;
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
if(fn.valid())
{
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
player->guiMessageBox.id = id;
}
else
player->guiMessageBox.id = -1;
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::Type::InputDialog;
@ -102,13 +108,15 @@ void GUI::inputDialog(sol::function fn, const char *label, sol::this_environment
void GUI::passwordDialog(sol::function fn, const char *label, const char *note, sol::this_environment te)
{
if(!fn.valid())
return;
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
if(fn.valid())
{
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
player->guiMessageBox.id = id;
}
else
player->guiMessageBox.id = -1;
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.note = note;
player->guiMessageBox.type = Player::GUIMessageBox::Type::PasswordDialog;
@ -118,13 +126,15 @@ void GUI::passwordDialog(sol::function fn, const char *label, const char *note,
void GUI::listBox(sol::function fn, const char *label, const char *items, sol::this_environment te)
{
if(!fn.valid())
return;
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
if(fn.valid())
{
int id = generateGuiId();
callbacks[id] = std::make_shared<sol::function>(fn);
player->guiMessageBox.id = id;
}
else
player->guiMessageBox.id = -1;
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.data = items;
player->guiMessageBox.type = Player::GUIMessageBox::Type::ListBox;
@ -134,6 +144,9 @@ void GUI::listBox(sol::function fn, const char *label, const char *items, sol::t
void GUI::onGUIAction()
{
if(player->guiMessageBox.id == -1)
return;
auto it = callbacks.find(player->guiMessageBox.id);
if (it != callbacks.end() && it->second != nullptr)
{

Loading…
Cancel
Save