Remove unused uniforms

coverity_scan^2
scrawl 9 years ago
parent 3ce63c3f6e
commit bc04989448

@ -54,10 +54,6 @@ varying vec4 passColor;
varying vec3 passViewPos; varying vec3 passViewPos;
varying vec3 passNormal; varying vec3 passNormal;
#if @parallax
uniform mat4 osg_ViewMatrixInverse;
#endif
#include "lighting.glsl" #include "lighting.glsl"
#include "parallax.glsl" #include "parallax.glsl"

@ -24,10 +24,6 @@ varying vec4 passColor;
varying vec3 passViewPos; varying vec3 passViewPos;
varying vec3 passNormal; varying vec3 passNormal;
#if @parallax
uniform mat4 osg_ViewMatrixInverse;
#endif
#include "lighting.glsl" #include "lighting.glsl"
#include "parallax.glsl" #include "parallax.glsl"

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