forked from mirror/openmw-tes3mp
Do not try to find missing animated collision shape again and again
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1 changed files with 3 additions and 1 deletions
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@ -626,7 +626,6 @@ namespace MWPhysics
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assert (mShapeInstance->getCollisionShape()->isCompound());
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assert (mShapeInstance->getCollisionShape()->isCompound());
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btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
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btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
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for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
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for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
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{
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{
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int recIndex = it->first;
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int recIndex = it->first;
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@ -640,6 +639,9 @@ namespace MWPhysics
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if (!visitor.mFound)
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if (!visitor.mFound)
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{
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{
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std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
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std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
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// Remove nonexistent nodes from animated shapes map and early out
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mShapeInstance->mAnimatedShapes.erase(recIndex);
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return;
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return;
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}
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}
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osg::NodePath nodePath = visitor.mFoundPath;
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osg::NodePath nodePath = visitor.mFoundPath;
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