forked from mirror/openmw-tes3mp
Don't play blood effects for resisted hits
This commit is contained in:
parent
fa11dad525
commit
bce0166931
9 changed files with 31 additions and 35 deletions
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@ -264,7 +264,7 @@ namespace MWClass
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if(Misc::Rng::roll0to99() >= hitchance)
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{
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victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, false);
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victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false);
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MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
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return;
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}
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@ -318,15 +318,12 @@ namespace MWClass
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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damage = 0;
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if (damage > 0)
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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MWMechanics::diseaseContact(victim, ptr);
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victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, true);
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victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
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}
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void Creature::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
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void Creature::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, osg::Vec3f hitPosition, bool successful) const
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{
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// NOTE: 'object' and/or 'attacker' may be empty.
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@ -342,10 +339,10 @@ namespace MWClass
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setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
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}
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if(!object.isEmpty())
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if (!object.isEmpty())
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getCreatureStats(ptr).setLastHitAttemptObject(object.getCellRef().getRefId());
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if(setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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if (setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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{
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const std::string &script = ptr.get<ESM::Creature>()->mBase->mScript;
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/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
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@ -353,14 +350,14 @@ namespace MWClass
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ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
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}
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if(!successful)
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if (!successful)
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{
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// Missed
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "miss", 1.0f, 1.0f);
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return;
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}
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if(!object.isEmpty())
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if (!object.isEmpty())
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getCreatureStats(ptr).setLastHitObject(object.getCellRef().getRefId());
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if (damage > 0.0f && !object.isEmpty())
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@ -391,7 +388,10 @@ namespace MWClass
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if(ishealth)
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{
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if (!attacker.isEmpty())
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{
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damage = scaleDamage(damage, attacker, ptr);
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MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
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}
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "Health Damage", 1.0f, 1.0f);
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@ -58,7 +58,7 @@ namespace MWClass
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virtual void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, osg::Vec3f hitPosition, bool successful) const;
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const;
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@ -591,7 +591,7 @@ namespace MWClass
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if (Misc::Rng::roll0to99() >= hitchance)
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{
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othercls.onHit(victim, 0.0f, false, weapon, ptr, false);
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othercls.onHit(victim, 0.0f, false, weapon, ptr, osg::Vec3f(), false);
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MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
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return;
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}
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@ -646,15 +646,12 @@ namespace MWClass
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if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
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damage = 0;
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if (healthdmg && damage > 0)
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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MWMechanics::diseaseContact(victim, ptr);
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othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
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othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
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}
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void Npc::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const
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void Npc::onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, osg::Vec3f hitPosition, bool successful) const
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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@ -671,10 +668,10 @@ namespace MWClass
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setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
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}
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if(!object.isEmpty())
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if (!object.isEmpty())
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getCreatureStats(ptr).setLastHitAttemptObject(object.getCellRef().getRefId());
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if(setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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if (setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
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{
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const std::string &script = ptr.getClass().getScript(ptr);
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/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
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@ -682,14 +679,14 @@ namespace MWClass
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ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
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}
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if(!successful)
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if (!successful)
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{
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// Missed
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sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
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return;
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}
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if(!object.isEmpty())
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if (!object.isEmpty())
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getCreatureStats(ptr).setLastHitObject(object.getCellRef().getRefId());
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@ -699,7 +696,7 @@ namespace MWClass
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if (damage < 0.001f)
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damage = 0;
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if(damage > 0.0f && !attacker.isEmpty())
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if (damage > 0.0f && !attacker.isEmpty())
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{
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// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
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// something, alert the character controller, scripts, etc.
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@ -725,7 +722,7 @@ namespace MWClass
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else
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getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
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if(damage > 0 && ishealth)
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if (damage > 0 && ishealth)
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{
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// Hit percentages:
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// cuirass = 30%
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@ -787,16 +784,18 @@ namespace MWClass
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}
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}
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if(ishealth)
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if (ishealth)
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{
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if (!attacker.isEmpty())
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damage = scaleDamage(damage, attacker, ptr);
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if(damage > 0.0f)
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if (damage > 0.0f)
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{
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sndMgr->playSound3D(ptr, "Health Damage", 1.0f, 1.0f);
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if (ptr == MWMechanics::getPlayer())
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MWBase::Environment::get().getWindowManager()->activateHitOverlay();
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if (!attacker.isEmpty())
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MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
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}
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MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
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health.setCurrent(health.getCurrent() - damage);
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@ -73,7 +73,7 @@ namespace MWClass
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virtual void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, osg::Vec3f hitPosition, bool successful) const;
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virtual void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const;
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///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
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@ -1771,7 +1771,7 @@ void CharacterController::update(float duration)
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float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm));
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health.setCurrent(health.getCurrent() - realHealthLost);
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cls.getCreatureStats(mPtr).setHealth(health);
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cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), true);
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cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true);
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const int acrobaticsSkill = cls.getSkill(mPtr, ESM::Skill::Acrobatics);
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if (healthLost > (acrobaticsSkill * fatigueTerm))
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@ -190,7 +190,7 @@ namespace MWMechanics
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if (Misc::Rng::roll0to99() >= getHitChance(attacker, victim, skillValue))
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{
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victim.getClass().onHit(victim, 0.0f, false, projectile, attacker, false);
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victim.getClass().onHit(victim, 0.0f, false, projectile, attacker, osg::Vec3f(), false);
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MWMechanics::reduceWeaponCondition(0.f, false, weapon, attacker);
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return;
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}
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@ -218,9 +218,6 @@ namespace MWMechanics
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if (weapon != projectile)
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appliedEnchantment = applyOnStrikeEnchantment(attacker, victim, projectile, hitPosition);
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if (damage > 0)
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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// Non-enchanted arrows shot at enemies have a chance to turn up in their inventory
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if (victim != getPlayer()
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&& !appliedEnchantment)
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@ -230,7 +227,7 @@ namespace MWMechanics
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victim.getClass().getContainerStore(victim).add(projectile, 1, victim);
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}
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victim.getClass().onHit(victim, damage, true, projectile, attacker, true);
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victim.getClass().onHit(victim, damage, true, projectile, attacker, hitPosition, true);
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}
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float getHitChance(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim, int skillValue)
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@ -569,7 +569,7 @@ namespace MWMechanics
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// Notify the target actor they've been hit
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if (anyHarmfulEffect && target.getClass().isActor() && target != caster && !caster.isEmpty() && caster.getClass().isActor())
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target.getClass().onHit(target, 0.f, true, MWWorld::Ptr(), caster, true);
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target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true);
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}
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bool CastSpell::applyInstantEffect(const MWWorld::Ptr &target, const MWWorld::Ptr &caster, const MWMechanics::EffectKey& effect, float magnitude)
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@ -98,7 +98,7 @@ namespace MWWorld
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throw std::runtime_error("class cannot block");
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}
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void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker, bool successful) const
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void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker, osg::Vec3f hitPosition, bool successful) const
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{
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throw std::runtime_error("class cannot be hit");
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}
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@ -120,7 +120,7 @@ namespace MWWorld
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/// enums. ignored for creature attacks.
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/// (default implementation: throw an exception)
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, osg::Vec3f hitPosition, bool successful) const;
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///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
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/// true (else fatigue) by \a object (sword, arrow, etc). \a attacker specifies the
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/// actor responsible for the attack, and \a successful specifies if the hit is
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