forked from mirror/openmw-tes3mp
Merge remote-tracking branch 'upstream/master' into windowsPinning
Conflicts: apps/openmw/mwgui/window_manager.cpp (keep both changes)
This commit is contained in:
commit
bdbb8a8d84
54 changed files with 2431 additions and 1146 deletions
|
@ -24,10 +24,12 @@ set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VE
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configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
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option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
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option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
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# Sound source selection
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option(USE_FFMPEG "use ffmpeg for sound" OFF)
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option(USE_AUDIERE "use audiere for sound" OFF)
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option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
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@ -133,6 +135,13 @@ if (USE_FFMPEG)
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
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endif (USE_FFMPEG)
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if (USE_AUDIERE)
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find_package(Audiere REQUIRED)
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set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
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endif (USE_AUDIERE)
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if (USE_MPG123)
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find_package(MPG123 REQUIRED)
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find_package(SNDFILE REQUIRED)
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@ -215,6 +224,9 @@ endif (APPLE)
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}/settings-default.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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@ -241,8 +253,14 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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# prepare plugins
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if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
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${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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if (${CMAKE_BUILD_TYPE} MATCHES "Release")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${OPENMW_RELEASE_BUILD})
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
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else()
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
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@ -289,6 +307,7 @@ if(DPKG_PROGRAM)
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install global configuration files
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INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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@ -12,12 +12,22 @@ MwIniImporter::MwIniImporter() {
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const char *map[][2] =
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{
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{ "fps", "General:Show FPS" },
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{ "nosound", "General:Disable Audio" },
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{ 0, 0 }
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};
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const char *fallback[] = {
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"Weather:Sunrise Time",
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"Weather:Sunset Time",
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0
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};
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for(int i=0; map[i][0]; i++) {
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mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
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}
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for(int i=0; fallback[i]; i++) {
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mMergeFallback.push_back(fallback[i]);
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}
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}
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void MwIniImporter::setVerbose(bool verbose) {
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@ -116,16 +126,38 @@ void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
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multistrmap::iterator iniIt;
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for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); it++) {
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if((iniIt = ini.find(it->second)) != ini.end()) {
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cfg.erase(it->first);
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if(!this->specialMerge(it->first, it->second, cfg, ini)) {
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cfg.insert(std::make_pair<std::string, std::vector<std::string> >(it->first, iniIt->second));
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for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); vc++) {
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cfg.erase(it->first);
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insertMultistrmap(cfg, it->first, *vc);
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}
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}
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}
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}
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bool MwIniImporter::specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini) {
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return false;
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void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
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cfg.erase("fallback");
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multistrmap::iterator cfgIt;
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multistrmap::iterator iniIt;
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for(std::vector<std::string>::iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); it++) {
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if((iniIt = ini.find(*it)) != ini.end()) {
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for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); vc++) {
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std::string value(*it);
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std::replace( value.begin(), value.end(), ' ', '_' );
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std::replace( value.begin(), value.end(), ':', '_' );
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value.append(",").append(vc->substr(0,vc->length()-1));
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insertMultistrmap(cfg, "fallback", value);
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}
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}
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}
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};
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void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::string value) {
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multistrmap::iterator it = cfg.find(key);
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if(it == cfg.end()) {
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cfg.insert(std::make_pair<std::string, std::vector<std::string> >(key, std::vector<std::string>() ));
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}
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cfg[key].push_back(value);
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}
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void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
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@ -18,14 +18,16 @@ class MwIniImporter {
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multistrmap loadIniFile(std::string filename);
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multistrmap loadCfgFile(std::string filename);
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void merge(multistrmap &cfg, multistrmap &ini);
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void mergeFallback(multistrmap &cfg, multistrmap &ini);
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void importGameFiles(multistrmap &cfg, multistrmap &ini);
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void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
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private:
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bool specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini);
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void insertMultistrmap(multistrmap &cfg, std::string key, std::string value);
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std::string numberToString(int n);
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bool mVerbose;
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strmap mMergeMap;
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std::vector<std::string> mMergeFallback;
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};
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@ -9,7 +9,8 @@ namespace bpo = boost::program_options;
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int main(int argc, char *argv[]) {
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bpo::options_description desc("Syntax: mwiniimporter <options>\nAllowed options");
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bpo::options_description desc("Syntax: mwiniimporter <options> inifile configfile\nAllowed options");
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bpo::positional_options_description p_desc;
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desc.add_options()
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("help,h", "produce help message")
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("verbose,v", "verbose output")
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@ -18,28 +19,22 @@ int main(int argc, char *argv[]) {
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("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
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("game-files,g", "import esm and esp files")
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;
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p_desc.add("ini", 1).add("cfg", 1);
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bpo::variables_map vm;
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try {
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bpo::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
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bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
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.options(desc)
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.positional(p_desc)
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.run();
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bpo::store(parsed, vm);
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// parse help before calling notify because we dont want it to throw an error if help is set
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if(vm.count("help")) {
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std::cout << desc;
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return 0;
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}
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if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
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std::cout << desc;
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return 0;
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}
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bpo::notify(vm);
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}
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catch(std::exception& e) {
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std::cerr << "Error:" << e.what() << std::endl;
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return -1;
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}
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catch(...) {
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std::cerr << "Error" << std::endl;
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return -2;
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}
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bpo::notify(vm);
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std::string iniFile = vm["ini"].as<std::string>();
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std::string cfgFile = vm["cfg"].as<std::string>();
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@ -58,21 +53,22 @@ int main(int argc, char *argv[]) {
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std::cerr << "cfg file does not exist" << std::endl;
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return -4;
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}
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MwIniImporter importer;
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importer.setVerbose(vm.count("verbose"));
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boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if(vm.count("game-files")) {
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importer.importGameFiles(cfg, ini);
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}
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std::cout << "write to: " << outputFile << std::endl;
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boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
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importer.writeToFile(file, cfg);
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return 0;
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|
|
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@ -40,7 +40,7 @@ add_openmw_dir (mwscript
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)
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add_openmw_dir (mwsound
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soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
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soundmanager openal_output audiere_decoder mpgsnd_decoder ffmpeg_decoder
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)
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add_openmw_dir (mwworld
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|
|
|
@ -20,6 +20,7 @@
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#include <components/esm/esm_reader.hpp>
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#include <components/files/fixedpath.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/settings/settings.hpp>
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|
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#include <components/nifbullet/bullet_nif_loader.hpp>
|
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#include <components/nifogre/ogre_nif_loader.hpp>
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|
@ -82,12 +83,20 @@ void OMW::Engine::updateFocusReport (float duration)
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|
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if (!handle.empty())
|
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{
|
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MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
try
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
|
||||
}
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{}
|
||||
}
|
||||
|
||||
if (name!=mFocusName)
|
||||
|
@ -115,6 +124,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|||
{
|
||||
mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
|
||||
|
||||
// update input
|
||||
mEnvironment.mInputManager->update();
|
||||
|
||||
// sound
|
||||
if (mUseSound)
|
||||
mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
|
||||
|
@ -313,6 +325,29 @@ void OMW::Engine::go()
|
|||
{
|
||||
boost::filesystem::create_directories(configPath);
|
||||
}
|
||||
|
||||
// Create the settings manager and load default settings file
|
||||
Settings::Manager settings;
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
|
||||
|
||||
// prefer local
|
||||
if (boost::filesystem::exists(localdefault))
|
||||
settings.loadDefault(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadDefault(globaldefault);
|
||||
|
||||
// load user settings if they exist, otherwise just load the default settings as user settings
|
||||
const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
|
||||
if (boost::filesystem::exists(settingspath))
|
||||
settings.loadUser(settingspath);
|
||||
else if (boost::filesystem::exists(localdefault))
|
||||
settings.loadUser(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadUser(globaldefault);
|
||||
|
||||
mFpsLevel = settings.getInt("fps", "HUD");
|
||||
|
||||
mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
|
||||
mCfgMgr.getOgreConfigPath().string(),
|
||||
mCfgMgr.getLogPath().string(),
|
||||
|
@ -333,7 +368,7 @@ void OMW::Engine::go()
|
|||
|
||||
// Create the world
|
||||
mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster,
|
||||
mResDir, mNewGame, mEnvironment, mEncoding);
|
||||
mResDir, mNewGame, mEnvironment, mEncoding, mFallbackMap);
|
||||
|
||||
// Create window manager - this manages all the MW-specific GUI windows
|
||||
MWScript::registerExtensions (mExtensions);
|
||||
|
@ -407,6 +442,9 @@ void OMW::Engine::go()
|
|||
// Start the main rendering loop
|
||||
mOgre->start();
|
||||
|
||||
// Save user settings
|
||||
settings.saveUser(settingspath);
|
||||
|
||||
std::cout << "Quitting peacefully.\n";
|
||||
}
|
||||
|
||||
|
@ -420,10 +458,21 @@ void OMW::Engine::activate()
|
|||
if (handle.empty())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
MWWorld::Ptr ptr;
|
||||
try
|
||||
{
|
||||
ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
}
|
||||
catch (std::runtime_error&)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&ptr.getRefData().getLocals(), ptr);
|
||||
|
@ -489,3 +538,8 @@ void OMW::Engine::setEncoding(const std::string& encoding)
|
|||
{
|
||||
mEncoding = encoding;
|
||||
}
|
||||
|
||||
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
||||
{
|
||||
mFallbackMap = fallbackMap;
|
||||
}
|
||||
|
|
|
@ -76,6 +76,7 @@ namespace OMW
|
|||
bool mReportFocus;
|
||||
float mFocusTDiff;
|
||||
std::string mFocusName;
|
||||
std::map<std::string,std::string> mFallbackMap;
|
||||
|
||||
MWWorld::Environment mEnvironment;
|
||||
Compiler::Extensions mExtensions;
|
||||
|
@ -163,6 +164,8 @@ namespace OMW
|
|||
|
||||
void setAnimationVerbose(bool animverbose);
|
||||
|
||||
void setFallbackValues(std::map<std::string,std::string> map);
|
||||
|
||||
private:
|
||||
Files::ConfigurationManager& mCfgMgr;
|
||||
};
|
||||
|
|
|
@ -54,6 +54,41 @@ inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string
|
|||
|
||||
using namespace std;
|
||||
|
||||
struct FallbackMap {
|
||||
std::map<std::string,std::string> mMap;
|
||||
};
|
||||
|
||||
void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
|
||||
{
|
||||
if(v.empty())
|
||||
{
|
||||
v = boost::any(FallbackMap());
|
||||
}
|
||||
|
||||
FallbackMap *map = boost::any_cast<FallbackMap>(&v);
|
||||
|
||||
std::map<std::string,std::string>::iterator mapIt;
|
||||
for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); it++)
|
||||
{
|
||||
int sep = it->find(",");
|
||||
if(sep < 1 || sep == (int)it->length()-1)
|
||||
#if (BOOST_VERSION < 104200)
|
||||
throw boost::program_options::validation_error("invalid value");
|
||||
#else
|
||||
throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
|
||||
#endif
|
||||
|
||||
std::string key(it->substr(0,sep));
|
||||
std::string value(it->substr(sep+1));
|
||||
|
||||
if((mapIt = map->mMap.find(key)) == map->mMap.end())
|
||||
{
|
||||
map->mMap.insert(std::make_pair<std::string,std::string>(key,value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
|
||||
* to parse configuration files.
|
||||
|
@ -92,39 +127,40 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
|
||||
->multitoken(), "plugin file(s)")
|
||||
|
||||
("fps", boost::program_options::value<int>()->implicit_value(1)
|
||||
->default_value(0), "fps counter detail (0 = off, 1 = fps counter, 2 = full detail)")
|
||||
|
||||
("anim-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("anim-verbose", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "output animation indices files")
|
||||
|
||||
("debug", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("debug", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "debug mode")
|
||||
|
||||
("nosound", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("nosound", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "disable all sounds")
|
||||
|
||||
("script-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("script-verbose", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "verbose script output")
|
||||
|
||||
("new-game", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("new-game", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "activate char gen/new game mechanics")
|
||||
|
||||
("script-all", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("script-all", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
|
||||
|
||||
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("fs-strict", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "strict file system handling (no case folding)")
|
||||
|
||||
( "encoding", boost::program_options::value<std::string>()->
|
||||
( "encoding", bpo::value<std::string>()->
|
||||
default_value("win1252"),
|
||||
"Character encoding used in OpenMW game messages:\n"
|
||||
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
|
||||
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
|
||||
"\n\twin1252 - Western European (Latin) alphabet, used by default")
|
||||
|
||||
("report-focus", boost::program_options::value<bool>()->implicit_value(true)
|
||||
("report-focus", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "write name of focussed object to cout")
|
||||
|
||||
("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
|
||||
->multitoken()->composing(), "fallback values")
|
||||
|
||||
;
|
||||
|
||||
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
|
||||
|
@ -225,13 +261,13 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
engine.setNewGame(variables["new-game"].as<bool>());
|
||||
|
||||
// other settings
|
||||
engine.showFPS(variables["fps"].as<int>());
|
||||
engine.setDebugMode(variables["debug"].as<bool>());
|
||||
engine.setSoundUsage(!variables["nosound"].as<bool>());
|
||||
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
|
||||
engine.setCompileAll(variables["script-all"].as<bool>());
|
||||
engine.setReportFocus(variables["report-focus"].as<bool>());
|
||||
engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
|
||||
engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -528,6 +528,13 @@ namespace MWDialogue
|
|||
mChoice = -1;
|
||||
mIsInChoice = false;
|
||||
mCompilerContext.setExtensions (&extensions);
|
||||
mDialogueMap.clear();
|
||||
actorKnownTopics.clear();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
mDialogueMap[it->first] = it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void DialogueManager::addTopic(std::string topic)
|
||||
|
@ -563,13 +570,7 @@ namespace MWDialogue
|
|||
|
||||
mActor = actor;
|
||||
|
||||
mDialogueMap.clear();
|
||||
actorKnownTopics.clear();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
mDialogueMap[it->first] = it->second;
|
||||
}
|
||||
|
||||
//initialise the GUI
|
||||
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
|
||||
|
@ -582,6 +583,7 @@ namespace MWDialogue
|
|||
//greeting
|
||||
bool greetingFound = false;
|
||||
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
||||
{
|
||||
ESM::Dialogue ndialogue = it->second;
|
||||
|
|
|
@ -238,6 +238,7 @@ LocalMapBase::LocalMapBase()
|
|||
: mCurX(0)
|
||||
, mCurY(0)
|
||||
, mInterior(false)
|
||||
, mFogOfWar(true)
|
||||
, mLocalMap(NULL)
|
||||
, mPrefix()
|
||||
, mChanged(true)
|
||||
|
@ -261,6 +262,32 @@ void LocalMapBase::setCellPrefix(const std::string& prefix)
|
|||
mChanged = true;
|
||||
}
|
||||
|
||||
void LocalMapBase::toggleFogOfWar()
|
||||
{
|
||||
mFogOfWar = !mFogOfWar;
|
||||
applyFogOfWar();
|
||||
}
|
||||
|
||||
void LocalMapBase::applyFogOfWar()
|
||||
{
|
||||
for (int mx=0; mx<3; ++mx)
|
||||
{
|
||||
for (int my=0; my<3; ++my)
|
||||
{
|
||||
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
|
||||
+ boost::lexical_cast<std::string>(my);
|
||||
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
|
||||
+ boost::lexical_cast<std::string>(mCurY + (mInterior ? (my-1) : -1*(my-1)));
|
||||
MyGUI::ImageBox* fog;
|
||||
mLayout->getWidget(fog, name+"_fog");
|
||||
fog->setImageTexture(mFogOfWar ?
|
||||
((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
|
||||
: "black.png" )
|
||||
: "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
||||
{
|
||||
if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
|
||||
|
@ -276,23 +303,17 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
|||
|
||||
MyGUI::ImageBox* box;
|
||||
mLayout->getWidget(box, name);
|
||||
MyGUI::ImageBox* fog;
|
||||
mLayout->getWidget(fog, name+"_fog");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
|
||||
box->setImageTexture(image);
|
||||
else
|
||||
box->setImageTexture("black.png");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
|
||||
fog->setImageTexture(image+"_fog");
|
||||
else
|
||||
fog->setImageTexture("black.png");
|
||||
}
|
||||
}
|
||||
mInterior = interior;
|
||||
mCurX = x;
|
||||
mCurY = y;
|
||||
mChanged = false;
|
||||
applyFogOfWar();
|
||||
}
|
||||
|
||||
|
|
|
@ -40,12 +40,17 @@ namespace MWGui
|
|||
void setCellPrefix(const std::string& prefix);
|
||||
void setActiveCell(const int x, const int y, bool interior=false);
|
||||
|
||||
void toggleFogOfWar();
|
||||
|
||||
protected:
|
||||
int mCurX, mCurY;
|
||||
bool mInterior;
|
||||
MyGUI::ScrollView* mLocalMap;
|
||||
std::string mPrefix;
|
||||
bool mChanged;
|
||||
bool mFogOfWar;
|
||||
|
||||
void applyFogOfWar();
|
||||
|
||||
OEngine::GUI::Layout* mLayout;
|
||||
|
||||
|
|
|
@ -466,3 +466,9 @@ void WindowManager::setMinimapVisibility(bool visible)
|
|||
{
|
||||
hud->setBottomRightVisibility(hud->effectBox->getVisible(), visible);
|
||||
}
|
||||
|
||||
void WindowManager::toggleFogOfWar()
|
||||
{
|
||||
map->toggleFogOfWar();
|
||||
hud->toggleFogOfWar();
|
||||
}
|
||||
|
|
|
@ -156,6 +156,8 @@ namespace MWGui
|
|||
void changeCell(MWWorld::Ptr::CellStore* cell); ///< change the active cell
|
||||
void setPlayerPos(const float x, const float y); ///< set player position in map space
|
||||
void setPlayerDir(const float x, const float y); ///< set player view direction in map space
|
||||
|
||||
void toggleFogOfWar();
|
||||
|
||||
void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace MWInput
|
|||
};
|
||||
|
||||
// Class that handles all input and key bindings for OpenMW
|
||||
class InputImpl : public Ogre::FrameListener
|
||||
class InputImpl
|
||||
{
|
||||
OEngine::Input::DispatcherPtr disp;
|
||||
OEngine::Render::OgreRenderer &ogre;
|
||||
|
@ -200,8 +200,6 @@ namespace MWInput
|
|||
|
||||
// Add the exit listener
|
||||
ogre.getRoot()->addFrameListener(&exit);
|
||||
// Add ourselves as a frame listener to catch movement keys
|
||||
ogre.getRoot()->addFrameListener(this);
|
||||
|
||||
// Set up the mouse handler and tell it about the player camera
|
||||
mouse = MouseLookEventPtr(new MouseLookEvent(player.getRenderer()->getCamera()));
|
||||
|
@ -262,7 +260,7 @@ namespace MWInput
|
|||
}
|
||||
|
||||
//NOTE: Used to check for movement keys
|
||||
bool frameRenderingQueued (const Ogre::FrameEvent &evt)
|
||||
void update ()
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
input.capture();
|
||||
|
@ -276,7 +274,7 @@ namespace MWInput
|
|||
windows.update();
|
||||
|
||||
// Disable movement in Gui mode
|
||||
if (windows.isGuiMode()) return true;
|
||||
if (windows.isGuiMode()) return;
|
||||
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
// be done in the physics system.
|
||||
|
@ -305,8 +303,6 @@ namespace MWInput
|
|||
}
|
||||
else
|
||||
player.setForwardBackward (0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Switch between gui modes. Besides controlling the Gui windows
|
||||
|
@ -358,4 +354,9 @@ namespace MWInput
|
|||
{
|
||||
impl->setGuiMode(mode);
|
||||
}
|
||||
|
||||
void MWInputManager::update()
|
||||
{
|
||||
impl->update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,6 +48,8 @@ namespace MWInput
|
|||
OMW::Engine& engine);
|
||||
~MWInputManager();
|
||||
|
||||
void update();
|
||||
|
||||
void setGuiMode(MWGui::GuiMode mode);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -2,33 +2,283 @@
|
|||
|
||||
#include <assert.h>
|
||||
|
||||
#include "OgreRoot.h"
|
||||
#include "OgreRenderWindow.h"
|
||||
#include "OgreSceneManager.h"
|
||||
#include "OgreViewport.h"
|
||||
#include "OgreCamera.h"
|
||||
#include "OgreTextureManager.h"
|
||||
#include <OgreNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreMaterial.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/esm/loadpgrd.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
Debugging::Debugging(OEngine::Physic::PhysicEngine* engine){
|
||||
eng = engine;
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
|
||||
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
|
||||
static const std::string DEBUGGING_GROUP = "debugging";
|
||||
static const int POINT_MESH_BASE = 35;
|
||||
|
||||
void Debugging::createGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated) return;
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
|
||||
lineMatPtr->setReceiveShadows(false);
|
||||
lineMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,1,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
|
||||
}
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr pointMatPtr = MaterialManager::getSingleton().create(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP);
|
||||
pointMatPtr->setReceiveShadows(false);
|
||||
pointMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,0,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
|
||||
}
|
||||
mGridMatsCreated = true;
|
||||
}
|
||||
|
||||
void Debugging::destroyGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated)
|
||||
{
|
||||
MaterialManager::getSingleton().remove(PATHGRID_POINT_MATERIAL);
|
||||
MaterialManager::getSingleton().remove(PATHGRID_LINE_MATERIAL);
|
||||
mGridMatsCreated = false;
|
||||
}
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
|
||||
result->begin(PATHGRID_LINE_MATERIAL, RenderOperation::OT_LINE_LIST);
|
||||
for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->edges.begin();
|
||||
it != pathgrid->edges.end();
|
||||
it++)
|
||||
{
|
||||
const ESM::Pathgrid::Edge &edge = *it;
|
||||
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
|
||||
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
|
||||
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
|
||||
lineDisplacement = lineDisplacement * POINT_MESH_BASE +
|
||||
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
|
||||
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
|
||||
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
|
||||
}
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
const float height = POINT_MESH_BASE * sqrtf(2);
|
||||
|
||||
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);
|
||||
|
||||
bool first = true;
|
||||
uint32 startIndex = 0;
|
||||
for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->points.begin();
|
||||
it != pathgrid->points.end();
|
||||
it++, startIndex += 6)
|
||||
{
|
||||
Vector3 pointPos(it->x, it->y, it->z);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
// degenerate triangle from previous octahedron
|
||||
result->index(startIndex - 4); // 2nd point of previous octahedron
|
||||
result->index(startIndex); // start point of current octahedron
|
||||
}
|
||||
|
||||
result->position(pointPos + Vector3(0, 0, height)); // 0
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 1
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 2
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 3
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 4
|
||||
result->position(pointPos + Vector3(0, 0, -height)); // 5
|
||||
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 2);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 4);
|
||||
// degenerates
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 5);
|
||||
// end degenerates
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 2);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
|
||||
mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
|
||||
mSceneMgr(mwRoot->getCreator()),
|
||||
mPathgridEnabled(false),
|
||||
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
|
||||
mGridMatsCreated(false)
|
||||
{
|
||||
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
Debugging::~Debugging()
|
||||
{
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
togglePathgrid();
|
||||
}
|
||||
|
||||
ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
|
||||
bool Debugging::toggleRenderMode (int mode){
|
||||
switch (mode)
|
||||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
return eng->toggleDebugRendering();
|
||||
|
||||
return mEngine->toggleDebugRendering();
|
||||
|
||||
case MWWorld::World::Render_Pathgrid:
|
||||
togglePathgrid();
|
||||
return mPathgridEnabled;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.push_back(store);
|
||||
if (mPathgridEnabled)
|
||||
enableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
|
||||
if (mPathgridEnabled)
|
||||
disableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::togglePathgrid()
|
||||
{
|
||||
mPathgridEnabled = !mPathgridEnabled;
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
createGridMaterials();
|
||||
|
||||
// add path grid meshes to already loaded cells
|
||||
mPathGridRoot = mMwRoot->createChildSceneNode();
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
enableCellPathgrid(*it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove path grid meshes from already loaded cells
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
disableCellPathgrid(*it);
|
||||
}
|
||||
mPathGridRoot->removeAndDestroyAllChildren();
|
||||
mSceneMgr->destroySceneNode(mPathGridRoot);
|
||||
mPathGridRoot = NULL;
|
||||
destroyGridMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
|
||||
if (!pathgrid) return;
|
||||
|
||||
Vector3 cellPathGridPos(0, 0, 0);
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
cellPathGridPos.x = store->cell->data.gridX * ESM::Land::REAL_SIZE;
|
||||
cellPathGridPos.y = store->cell->data.gridY * ESM::Land::REAL_SIZE;
|
||||
}
|
||||
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
|
||||
cellPathGrid->attachObject(createPathgridLines(pathgrid));
|
||||
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
|
||||
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(mInteriorPathgridNode == NULL);
|
||||
mInteriorPathgridNode = cellPathGrid;
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
ExteriorPathgridNodes::iterator it =
|
||||
mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
|
||||
if (it != mExteriorPathgridNodes.end())
|
||||
{
|
||||
destroyCellPathgridNode(it->second);
|
||||
mExteriorPathgridNodes.erase(it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mInteriorPathgridNode)
|
||||
{
|
||||
destroyCellPathgridNode(mInteriorPathgridNode);
|
||||
mInteriorPathgridNode = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::destroyCellPathgridNode(SceneNode *node)
|
||||
{
|
||||
mPathGridRoot->removeChild(node);
|
||||
destroyAttachedObjects(node);
|
||||
mSceneMgr->destroySceneNode(node);
|
||||
}
|
||||
|
||||
void Debugging::destroyAttachedObjects(SceneNode *node)
|
||||
{
|
||||
SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
|
||||
while (objIt.hasMoreElements())
|
||||
{
|
||||
MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
|
||||
mSceneMgr->destroyMovableObject(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <utility>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
@ -22,20 +23,58 @@ namespace Ogre
|
|||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class Player;
|
||||
|
||||
class Debugging{
|
||||
OEngine::Physic::PhysicEngine* eng;
|
||||
class Debugging
|
||||
{
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
MWWorld::Environment& mEnvironment;
|
||||
|
||||
// Path grid stuff
|
||||
bool mPathgridEnabled;
|
||||
|
||||
public:
|
||||
Debugging(OEngine::Physic::PhysicEngine* engine);
|
||||
bool toggleRenderMode (int mode);
|
||||
};
|
||||
void togglePathgrid();
|
||||
|
||||
typedef std::vector<MWWorld::Ptr::CellStore *> CellList;
|
||||
CellList mActiveCells;
|
||||
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
|
||||
Ogre::SceneNode *mPathGridRoot;
|
||||
|
||||
typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
|
||||
ExteriorPathgridNodes mExteriorPathgridNodes;
|
||||
Ogre::SceneNode *mInteriorPathgridNode;
|
||||
|
||||
void enableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
void disableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
// utility
|
||||
void destroyCellPathgridNode(Ogre::SceneNode *node);
|
||||
void destroyAttachedObjects(Ogre::SceneNode *node);
|
||||
|
||||
// materials
|
||||
bool mGridMatsCreated;
|
||||
void createGridMaterials();
|
||||
void destroyGridMaterials();
|
||||
|
||||
// path grid meshes
|
||||
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
|
||||
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
|
||||
public:
|
||||
Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
|
||||
~Debugging();
|
||||
bool toggleRenderMode (int mode);
|
||||
|
||||
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "renderingmanager.hpp"
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include <OgreOverlayManager.h>
|
||||
|
@ -10,16 +11,24 @@
|
|||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWWorld::Environment* env)
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
|
||||
mInterior(false), mCellX(0), mCellY(0)
|
||||
{
|
||||
mRendering = rend;
|
||||
mRenderingManager = rendering;
|
||||
mEnvironment = env;
|
||||
|
||||
|
||||
mCameraPosNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mCameraRotNode = mCameraPosNode->createChildSceneNode();
|
||||
mCameraNode = mCameraRotNode->createChildSceneNode();
|
||||
|
||||
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
|
||||
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
||||
// look down -y
|
||||
const float sqrt0pt5 = 0.707106781;
|
||||
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
|
||||
mCameraNode->attachObject(mCellCamera);
|
||||
}
|
||||
|
||||
LocalMap::~LocalMap()
|
||||
|
@ -27,6 +36,12 @@ LocalMap::~LocalMap()
|
|||
deleteBuffers();
|
||||
}
|
||||
|
||||
const Ogre::Vector2 LocalMap::rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle)
|
||||
{
|
||||
return Vector2( Math::Cos(angle) * (p.x - c.x) - Math::Sin(angle) * (p.y - c.y) + c.x,
|
||||
Math::Sin(angle) * (p.x - c.x) + Math::Cos(angle) * (p.y - c.y) + c.y);
|
||||
}
|
||||
|
||||
void LocalMap::deleteBuffers()
|
||||
{
|
||||
mBuffers.clear();
|
||||
|
@ -65,9 +80,6 @@ void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
|
|||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 length = max-min;
|
||||
|
||||
// divide into segments
|
||||
|
@ -90,11 +102,15 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
|||
{
|
||||
mInterior = false;
|
||||
|
||||
mCameraRotNode->setOrientation(Quaternion::IDENTITY);
|
||||
|
||||
std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
|
||||
|
||||
int x = cell->cell->data.gridX;
|
||||
int y = cell->cell->data.gridY;
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(0,0,0));
|
||||
|
||||
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
}
|
||||
|
||||
|
@ -103,17 +119,41 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
{
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
|
||||
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
|
||||
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
|
||||
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 z(mBounds.getMaximum().y, mBounds.getMinimum().y);
|
||||
|
||||
const Vector2& north = mEnvironment->mWorld->getNorthVector(cell);
|
||||
Radian angle(std::atan2(-north.x, -north.y));
|
||||
mAngle = angle.valueRadians();
|
||||
mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, Math::Sin(angle/2.f), 0));
|
||||
|
||||
// rotate the cell and merge the rotated corners to the bounding box
|
||||
Vector2 _center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
Vector3 _c1 = bounds.getCorner(AxisAlignedBox::NEAR_LEFT_BOTTOM);
|
||||
Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
|
||||
Vector3 _c3 = bounds.getCorner(AxisAlignedBox::NEAR_RIGHT_BOTTOM);
|
||||
Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
|
||||
Vector2 c1(_c1.x, _c1.z);
|
||||
Vector2 c2(_c2.x, _c2.z);
|
||||
Vector2 c3(_c3.x, _c3.z);
|
||||
Vector2 c4(_c4.x, _c4.z);
|
||||
c1 = rotatePoint(c1, _center, mAngle);
|
||||
c2 = rotatePoint(c2, _center, mAngle);
|
||||
c3 = rotatePoint(c3, _center, mAngle);
|
||||
c4 = rotatePoint(c4, _center, mAngle);
|
||||
mBounds.merge(Vector3(c1.x, 0, c1.y));
|
||||
mBounds.merge(Vector3(c2.x, 0, c2.y));
|
||||
mBounds.merge(Vector3(c3.x, 0, c3.y));
|
||||
mBounds.merge(Vector3(c4.x, 0, c4.y));
|
||||
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().z);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
|
||||
Vector2 length = max-min;
|
||||
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(center.x, 0, center.y));
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
|
@ -128,7 +168,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x, newcenter.y, z.y, z.x, sSize, sSize,
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
|
||||
cell->cell->name + "_" + coordStr(x,y));
|
||||
}
|
||||
}
|
||||
|
@ -147,8 +187,9 @@ void LocalMap::render(const float x, const float y,
|
|||
|
||||
// make everything visible
|
||||
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
mRenderingManager->disableLights();
|
||||
|
||||
mCellCamera->setPosition(Vector3(x, zhigh+100000, y));
|
||||
mCameraNode->setPosition(Vector3(x, zhigh+100000, y));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
|
||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
|
@ -215,13 +256,14 @@ void LocalMap::render(const float x, const float y,
|
|||
//rtt->writeContentsToFile("./" + texture + ".jpg");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mRenderingManager->enableLights();
|
||||
|
||||
// re-enable fog
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
|
||||
}
|
||||
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction)
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation)
|
||||
{
|
||||
if (sFogOfWarSkip != 0)
|
||||
{
|
||||
|
@ -232,7 +274,19 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
int x,y;
|
||||
Vector2 pos(position.x, position.z);
|
||||
Vector3 _pos(position.x, 0, position.z);
|
||||
Vector2 pos(_pos.x, _pos.z);
|
||||
|
||||
if (mInterior)
|
||||
{
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().z), mAngle);
|
||||
}
|
||||
|
||||
|
||||
Vector3 playerdirection = -mCameraRotNode->convertWorldToLocalOrientation(orientation).zAxis();
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
|
@ -242,9 +296,6 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
|
@ -259,20 +310,17 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
texName = "Cell_"+coordStr(x,y);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
u = (pos.x - min.x - sSize*x)/sSize;
|
||||
v = (pos.y - min.y - sSize*y)/sSize;
|
||||
|
||||
texName = mInteriorName + "_" + coordStr(x,y);
|
||||
}
|
||||
|
||||
mEnvironment->mWindowManager->setPlayerPos(u, v);
|
||||
mEnvironment->mWindowManager->setPlayerDir(direction.x, -direction.z);
|
||||
mEnvironment->mWindowManager->setPlayerDir(playerdirection.x, -playerdirection.z);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = 0.01 * sFogOfWarResolution*sFogOfWarResolution;
|
||||
|
|
|
@ -12,13 +12,15 @@ namespace MWWorld
|
|||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
||||
///
|
||||
/// \brief Local map rendering
|
||||
///
|
||||
class LocalMap
|
||||
{
|
||||
public:
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWWorld::Environment* env);
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWRender::RenderingManager* rendering, MWWorld::Environment* env);
|
||||
~LocalMap();
|
||||
|
||||
/**
|
||||
|
@ -44,9 +46,9 @@ namespace MWRender
|
|||
* @remarks This is used to draw a "fog of war" effect
|
||||
* to hide areas on the map the player has not discovered yet.
|
||||
* @param position (OGRE coordinates)
|
||||
* @param view direction (OGRE coordinates)
|
||||
* @param camera orientation (OGRE coordinates)
|
||||
*/
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction);
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation);
|
||||
|
||||
/**
|
||||
* Save the fog of war for the current cell to disk.
|
||||
|
@ -58,6 +60,7 @@ namespace MWRender
|
|||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
MWRender::RenderingManager* mRenderingManager;
|
||||
MWWorld::Environment* mEnvironment;
|
||||
|
||||
// 1024*1024 pixels for a cell
|
||||
|
@ -73,6 +76,12 @@ namespace MWRender
|
|||
static const int sSize = 8192;
|
||||
|
||||
Ogre::Camera* mCellCamera;
|
||||
Ogre::SceneNode* mCameraNode;
|
||||
Ogre::SceneNode* mCameraPosNode;
|
||||
Ogre::SceneNode* mCameraRotNode;
|
||||
|
||||
float mAngle;
|
||||
const Ogre::Vector2 rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle);
|
||||
|
||||
void render(const float x, const float y,
|
||||
const float zlow, const float zhigh,
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
using namespace MWRender;
|
||||
|
||||
|
@ -88,18 +89,16 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
/*
|
||||
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
// float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < 250); /// \todo config value
|
||||
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Objects");
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
*/
|
||||
const bool small = false;
|
||||
|
||||
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
|
@ -113,11 +112,11 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
bounds.scale(insert->getScale());
|
||||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
if(!mIsStatic)
|
||||
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); /// \todo config value
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -131,7 +130,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
sg->setRenderingDistance(2500); /// \todo config value
|
||||
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); /// \todo config value
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
|
@ -169,6 +168,7 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
|
|||
assert(insert);
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
light->setDiffuseColour (r, g, b);
|
||||
mLights.push_back(light->getName());
|
||||
|
||||
float cval=0.0f, lval=0.0f, qval=0.0f;
|
||||
|
||||
|
@ -274,3 +274,34 @@ Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
|||
{
|
||||
return mBounds[cell];
|
||||
}
|
||||
|
||||
void Objects::enableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(true);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Objects::disableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ class Objects{
|
|||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
std::vector<std::string> mLights;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
|
@ -44,6 +45,9 @@ public:
|
|||
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
|
||||
|
||||
void enableLights();
|
||||
void disableLights();
|
||||
|
||||
Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
|
||||
///< get a bounding box that encloses all objects in the specified cell
|
||||
|
||||
|
|
|
@ -5,14 +5,17 @@
|
|||
#include <OgreBillboardSet.h>
|
||||
#include <OgreHardwareOcclusionQuery.h>
|
||||
#include <OgreEntity.h>
|
||||
#include <OgreSubEntity.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
||||
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
|
||||
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
|
||||
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false)
|
||||
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
|
||||
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false),
|
||||
mBBNode(0)
|
||||
{
|
||||
mRendering = renderer;
|
||||
mSunNode = sunNode;
|
||||
|
@ -52,7 +55,8 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
|||
matQueryVisible->setCullingMode(CULL_NONE);
|
||||
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
|
||||
|
||||
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
||||
if (sunNode)
|
||||
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
||||
|
||||
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
|
@ -82,7 +86,6 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
|||
mRendering->getScene()->addRenderObjectListener(this);
|
||||
mRendering->getScene()->addRenderQueueListener(this);
|
||||
mDoQuery = true;
|
||||
mDoQuery2 = true;
|
||||
}
|
||||
|
||||
OcclusionQuery::~OcclusionQuery()
|
||||
|
@ -98,7 +101,7 @@ bool OcclusionQuery::supported()
|
|||
return mSupported;
|
||||
}
|
||||
|
||||
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
|
||||
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
|
||||
const LightList* pLightList, bool suppressRenderStateChanges)
|
||||
{
|
||||
// The following code activates and deactivates the occlusion queries
|
||||
|
@ -132,7 +135,7 @@ void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass
|
|||
mActiveQuery = mSingleObjectQuery;
|
||||
mObjectWasVisible = true;
|
||||
}
|
||||
|
||||
|
||||
if (mActiveQuery != NULL)
|
||||
mActiveQuery->beginOcclusionQuery();
|
||||
}
|
||||
|
@ -182,15 +185,17 @@ void OcclusionQuery::update(float duration)
|
|||
if (dist==0) dist = 10000000;
|
||||
dist -= 1000; // bias
|
||||
dist /= 1000.f;
|
||||
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
||||
mBBNode->setScale(dist, dist, dist);
|
||||
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
||||
mBBNodeReal->setScale(mBBNode->getScale());
|
||||
if (mBBNode)
|
||||
{
|
||||
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
||||
mBBNode->setScale(dist, dist, dist);
|
||||
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
||||
mBBNodeReal->setScale(mBBNode->getScale());
|
||||
}
|
||||
|
||||
// Stop occlusion queries until we get their information
|
||||
// (may not happen on the same frame they are requested in)
|
||||
mDoQuery = false;
|
||||
mDoQuery2 = false;
|
||||
|
||||
if (!mSunTotalAreaQuery->isStillOutstanding()
|
||||
&& !mSunVisibleAreaQuery->isStillOutstanding()
|
||||
|
@ -245,6 +250,13 @@ bool OcclusionQuery::occlusionTestPending()
|
|||
return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
|
||||
}
|
||||
|
||||
void OcclusionQuery::setSunNode(Ogre::SceneNode* node)
|
||||
{
|
||||
mSunNode = node;
|
||||
if (!mBBNode)
|
||||
mBBNode = node->getParentSceneNode()->createChildSceneNode();
|
||||
}
|
||||
|
||||
bool OcclusionQuery::getTestResult()
|
||||
{
|
||||
assert( !occlusionTestPending()
|
||||
|
@ -252,3 +264,40 @@ bool OcclusionQuery::getTestResult()
|
|||
|
||||
return mTestResult;
|
||||
}
|
||||
|
||||
bool OcclusionQuery::isPotentialOccluder(Ogre::SceneNode* node)
|
||||
{
|
||||
bool result = false;
|
||||
for (unsigned int i=0; i < node->numAttachedObjects(); ++i)
|
||||
{
|
||||
MovableObject* ob = node->getAttachedObject(i);
|
||||
std::string type = ob->getMovableType();
|
||||
if (type == "Entity")
|
||||
{
|
||||
Entity* ent = static_cast<Entity*>(ob);
|
||||
for (unsigned int j=0; j < ent->getNumSubEntities(); ++j)
|
||||
{
|
||||
// if any sub entity has a material with depth write off,
|
||||
// consider the object as not an occluder
|
||||
MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
|
||||
|
||||
Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
{
|
||||
Technique* tech = techIt.getNext();
|
||||
Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
{
|
||||
Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
return false;
|
||||
else
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,14 @@ namespace MWRender
|
|||
*/
|
||||
bool occlusionTestPending();
|
||||
|
||||
/**
|
||||
* Checks if the objects held by this scenenode
|
||||
* can be considered as potential occluders
|
||||
* (which might not be the case when transparency is involved)
|
||||
* @param Scene node
|
||||
*/
|
||||
bool isPotentialOccluder(Ogre::SceneNode* node);
|
||||
|
||||
/**
|
||||
* @return true if the object tested in the last request was occluded
|
||||
*/
|
||||
|
@ -53,6 +61,8 @@ namespace MWRender
|
|||
|
||||
float getSunVisibility() const {return mSunVisibility;};
|
||||
|
||||
void setSunNode(Ogre::SceneNode* node);
|
||||
|
||||
private:
|
||||
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
|
||||
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
||||
using namespace MWRender;
|
||||
|
@ -20,9 +21,9 @@ using namespace Ogre;
|
|||
namespace MWRender {
|
||||
|
||||
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
|
||||
{
|
||||
mRendering.createScene("PlayerCam", 55, 5);
|
||||
mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5);
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||
environment);
|
||||
|
||||
|
@ -31,7 +32,17 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
configureFog(1, ColourValue(1,1,1));
|
||||
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
|
||||
|
||||
// Set default texture filtering options
|
||||
TextureFilterOptions tfo;
|
||||
std::string filter = Settings::Manager::getString("texture filtering", "General");
|
||||
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
|
||||
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
|
||||
else /* if (filter == "bilinear") */ tfo = TFO_BILINEAR;
|
||||
|
||||
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
|
||||
MaterialManager::getSingleton().setDefaultAnisotropy(Settings::Manager::getInt("anisotropy", "General"));
|
||||
|
||||
// Load resources
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
|
@ -52,7 +63,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
cameraPitchNode->attachObject(mRendering.getCamera());
|
||||
|
||||
|
||||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
|
@ -63,7 +74,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
|
||||
mDebugging = new Debugging(mMwRoot, environment, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, this, &environment);
|
||||
}
|
||||
|
||||
RenderingManager::~RenderingManager ()
|
||||
|
@ -71,6 +83,7 @@ RenderingManager::~RenderingManager ()
|
|||
//TODO: destroy mSun?
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mDebugging;
|
||||
delete mTerrainManager;
|
||||
delete mLocalMap;
|
||||
delete mOcclusionQuery;
|
||||
|
@ -101,6 +114,7 @@ void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
|||
{
|
||||
mObjects.removeCell(store);
|
||||
mActors.removeCell(store);
|
||||
mDebugging->cellRemoved(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellRemoved(store);
|
||||
}
|
||||
|
@ -122,6 +136,7 @@ void RenderingManager::toggleWater()
|
|||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
mDebugging->cellAdded(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellAdded(store);
|
||||
}
|
||||
|
@ -173,7 +188,7 @@ void RenderingManager::update (float duration){
|
|||
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealOrientation() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
|
@ -188,7 +203,7 @@ void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
|||
}
|
||||
else
|
||||
removeWater();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void RenderingManager::setWaterHeight(const float height)
|
||||
|
@ -201,6 +216,8 @@ void RenderingManager::skyEnable ()
|
|||
{
|
||||
if(mSkyManager)
|
||||
mSkyManager->enable();
|
||||
|
||||
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
|
||||
}
|
||||
|
||||
void RenderingManager::skyDisable ()
|
||||
|
@ -224,7 +241,7 @@ void RenderingManager::skySetDate (int day, int month)
|
|||
|
||||
int RenderingManager::skyGetMasserPhase() const
|
||||
{
|
||||
|
||||
|
||||
return mSkyManager->getMasserPhase();
|
||||
}
|
||||
|
||||
|
@ -240,8 +257,8 @@ void RenderingManager::skySetMoonColour (bool red){
|
|||
|
||||
bool RenderingManager::toggleRenderMode(int mode)
|
||||
{
|
||||
if (mode == MWWorld::World::Render_CollisionDebug)
|
||||
return mDebugging.toggleRenderMode(mode);
|
||||
if (mode != MWWorld::World::Render_Wireframe)
|
||||
return mDebugging->toggleRenderMode(mode);
|
||||
else // if (mode == MWWorld::World::Render_Wireframe)
|
||||
{
|
||||
if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
|
||||
|
@ -266,19 +283,15 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
|
|||
}
|
||||
|
||||
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
|
||||
{
|
||||
/// \todo make the viewing distance and fog start/end configurable
|
||||
{
|
||||
float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
|
||||
|
||||
// right now we load 3x3 cells, so the maximum viewing distance we
|
||||
// can allow (to prevent objects suddenly popping up) equals:
|
||||
// 8192 * 0.69
|
||||
// ^ cell size ^ minimum density value used (clear weather)
|
||||
float low = 5652.48 / density / 2.f;
|
||||
float high = 5652.48 / density;
|
||||
float low = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
|
||||
float high = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
|
||||
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( high );
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( max / density );
|
||||
mRendering.getViewport()->setBackgroundColour (colour);
|
||||
}
|
||||
|
||||
|
@ -380,10 +393,10 @@ void RenderingManager::sunDisable()
|
|||
|
||||
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
|
||||
{
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// then convert from MW to ogre coordinates (swap y,z and make y negative)
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
|
||||
|
||||
|
||||
mSkyManager->setSunDirection(direction);
|
||||
}
|
||||
|
||||
|
@ -405,4 +418,14 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
|
|||
mLocalMap->saveFogOfWar(cell);
|
||||
}
|
||||
|
||||
void RenderingManager::disableLights()
|
||||
{
|
||||
mObjects.disableLights();
|
||||
}
|
||||
|
||||
void RenderingManager::enableLights()
|
||||
{
|
||||
mObjects.enableLights();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -109,6 +109,9 @@ class RenderingManager: private RenderingInterface {
|
|||
void sunEnable();
|
||||
void sunDisable();
|
||||
|
||||
void disableLights();
|
||||
void enableLights();
|
||||
|
||||
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||
|
||||
|
@ -174,7 +177,8 @@ class RenderingManager: private RenderingInterface {
|
|||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
MWRender::Player *mPlayer;
|
||||
MWRender::Debugging mDebugging;
|
||||
|
||||
MWRender::Debugging *mDebugging;
|
||||
|
||||
MWRender::LocalMap* mLocalMap;
|
||||
};
|
||||
|
|
|
@ -325,14 +325,17 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
, mSunEnabled(true)
|
||||
, mMasserEnabled(true)
|
||||
, mSecundaEnabled(true)
|
||||
, mCreated(false)
|
||||
{
|
||||
|
||||
mViewport = pCamera->getViewport();
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
|
||||
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
|
||||
mRootNode->setInheritOrientation(false);
|
||||
}
|
||||
|
||||
void SkyManager::create()
|
||||
{
|
||||
/// \todo preload all the textures and meshes that are used for sky rendering
|
||||
|
||||
// Create overlay used for thunderstorm
|
||||
|
@ -533,7 +536,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
|
||||
" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
|
||||
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
|
||||
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
|
||||
"}";
|
||||
|
@ -562,6 +565,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
|
||||
|
||||
mCreated = true;
|
||||
}
|
||||
|
||||
SkyManager::~SkyManager()
|
||||
|
@ -574,11 +579,13 @@ SkyManager::~SkyManager()
|
|||
|
||||
int SkyManager::getMasserPhase() const
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mMasser->getPhaseInt();
|
||||
}
|
||||
|
||||
int SkyManager::getSecundaPhase() const
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mSecunda->getPhaseInt();
|
||||
}
|
||||
|
||||
|
@ -631,6 +638,9 @@ void SkyManager::update(float duration)
|
|||
|
||||
void SkyManager::enable()
|
||||
{
|
||||
if (!mCreated)
|
||||
create();
|
||||
|
||||
mRootNode->setVisible(true);
|
||||
mEnabled = true;
|
||||
}
|
||||
|
@ -654,6 +664,7 @@ void SkyManager::setCloudsOpacity(float opacity)
|
|||
|
||||
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
if (mClouds != weather.mCloudTexture)
|
||||
{
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
|
||||
|
@ -735,6 +746,7 @@ void SkyManager::setGlare(const float glare)
|
|||
|
||||
Vector3 SkyManager::getRealSunPos()
|
||||
{
|
||||
if (!mCreated) return Vector3(0,0,0);
|
||||
return mSun->getNode()->_getDerivedPosition();
|
||||
}
|
||||
|
||||
|
@ -750,17 +762,20 @@ void SkyManager::sunDisable()
|
|||
|
||||
void SkyManager::setSunDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mSun->setPosition(direction);
|
||||
mSunGlare->setPosition(direction);
|
||||
}
|
||||
|
||||
void SkyManager::setMasserDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mMasser->setPosition(direction);
|
||||
}
|
||||
|
||||
void SkyManager::setSecundaDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mSecunda->setPosition(direction);
|
||||
}
|
||||
|
||||
|
@ -786,6 +801,7 @@ void SkyManager::secundaDisable()
|
|||
|
||||
void SkyManager::setThunder(const float factor)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
if (factor > 0.f)
|
||||
{
|
||||
mThunderOverlay->show();
|
||||
|
@ -818,5 +834,6 @@ void SkyManager::setDate(int day, int month)
|
|||
|
||||
Ogre::SceneNode* SkyManager::getSunNode()
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mSun->getNode();
|
||||
}
|
||||
|
|
|
@ -112,6 +112,9 @@ namespace MWRender
|
|||
|
||||
void update(float duration);
|
||||
|
||||
void create();
|
||||
///< no need to call this, automatically done on first enable()
|
||||
|
||||
void enable();
|
||||
|
||||
void disable();
|
||||
|
@ -164,8 +167,10 @@ namespace MWRender
|
|||
|
||||
void setGlare(const float glare);
|
||||
Ogre::Vector3 getRealSunPos();
|
||||
|
||||
|
||||
private:
|
||||
bool mCreated;
|
||||
|
||||
MWWorld::Environment* mEnvironment;
|
||||
float mHour;
|
||||
int mDay;
|
||||
|
|
|
@ -98,7 +98,10 @@ namespace MWRender
|
|||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
if (!land->dataLoaded)
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
}
|
||||
|
||||
//split the cell terrain into four segments
|
||||
|
@ -420,7 +423,11 @@ namespace MWRender
|
|||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
if (!land->dataLoaded)
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
|
||||
return land->landData
|
||||
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ THE SOFTWARE.
|
|||
#include "OgreHardwarePixelBuffer.h"
|
||||
#include "OgreShadowCameraSetupPSSM.h"
|
||||
|
||||
#define POINTLIGHTS
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -220,22 +220,10 @@ namespace Ogre
|
|||
|
||||
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
#ifndef POINTLIGHTS
|
||||
return 1;
|
||||
#else
|
||||
// number of supported lights depends on the number of available constant registers,
|
||||
// which in turn depends on the shader profile used
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_3_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("fp40")
|
||||
)
|
||||
return 32;
|
||||
else
|
||||
return 8;
|
||||
#endif
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
return Settings::Manager::getInt("num lights", "Terrain");
|
||||
}
|
||||
//---------------------------------------------------------------------
|
||||
MaterialPtr TerrainMaterialGeneratorB::SM2Profile::generate(const Terrain* terrain)
|
||||
{
|
||||
|
@ -565,7 +553,8 @@ namespace Ogre
|
|||
{
|
||||
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
|
||||
}
|
||||
|
||||
|
@ -980,10 +969,9 @@ namespace Ogre
|
|||
//"uniform float3 lightSpecularColour"<<i<<",\n"
|
||||
;
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
#endif
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
|
||||
}
|
||||
|
||||
|
@ -1130,10 +1118,9 @@ namespace Ogre
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef POINTLIGHTS
|
||||
outStream << "float d; \n"
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream << "float d; \n"
|
||||
"float attn; \n";
|
||||
#endif
|
||||
|
||||
outStream <<
|
||||
" eyeDir = normalize(eyeDir); \n";
|
||||
|
@ -1144,13 +1131,12 @@ namespace Ogre
|
|||
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
|
||||
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
// pre-multiply light color with attenuation factor
|
||||
"d = length( lightDir"<<i<<" ); \n"
|
||||
"attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
"lightDiffuseColour"<<i<<" *= attn; \n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -127,4 +127,6 @@ op 0x2000141: GetWaterLevel
|
|||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
opcodes 0x2000145-0x3ffffff unused
|
||||
op 0x2000145: ToggleFogOfWar (tfow)
|
||||
op 0x2000146: TogglePathgrid
|
||||
opcodes 0x2000147-0x3ffffff unused
|
||||
|
|
|
@ -67,6 +67,19 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpToggleFogOfWar : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getEnvironment().mWindowManager->toggleFogOfWar();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeEnableBirthMenu = 0x200000e;
|
||||
const int opcodeEnableClassMenu = 0x200000f;
|
||||
const int opcodeEnableNameMenu = 0x2000010;
|
||||
|
@ -79,6 +92,7 @@ namespace MWScript
|
|||
const int opcodeEnableRest = 0x2000017;
|
||||
const int opcodeShowRestMenu = 0x2000018;
|
||||
const int opcodeGetButtonPressed = 0x2000137;
|
||||
const int opcodeToggleFogOfWar = 0x2000145;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -100,6 +114,9 @@ namespace MWScript
|
|||
extensions.registerInstruction ("showrestmenu", "", opcodeShowRestMenu);
|
||||
|
||||
extensions.registerFunction ("getbuttonpressed", 'l', "", opcodeGetButtonPressed);
|
||||
|
||||
extensions.registerInstruction ("togglefogofwar", "", opcodeToggleFogOfWar);
|
||||
extensions.registerInstruction ("tfow", "", opcodeToggleFogOfWar);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -135,6 +152,8 @@ namespace MWScript
|
|||
new OpShowDialogue (MWGui::GM_Rest));
|
||||
|
||||
interpreter.installSegment5 (opcodeGetButtonPressed, new OpGetButtonPressed);
|
||||
|
||||
interpreter.installSegment5 (opcodeToggleFogOfWar, new OpToggleFogOfWar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace MWScript
|
|||
"Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpToggleWireframe : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -123,7 +123,23 @@ namespace MWScript
|
|||
"Wireframe Rendering -> On" : "Wireframe Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpTogglePathgrid : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
bool enabled =
|
||||
context.getWorld().toggleRenderMode (MWWorld::World::Render_Pathgrid);
|
||||
|
||||
context.report (enabled ?
|
||||
"Path Grid rendering -> On" : "Path Grid Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
class OpFadeIn : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -135,11 +151,11 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeIn(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeOut : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -151,11 +167,11 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeOut(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeTo : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -167,10 +183,10 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float alpha = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeTo(alpha, time);
|
||||
}
|
||||
};
|
||||
|
@ -201,6 +217,7 @@ namespace MWScript
|
|||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
const int opcodeTogglePathgrid = 0x2000146;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -220,6 +237,8 @@ namespace MWScript
|
|||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("togglepathgrid", "", opcodeTogglePathgrid);
|
||||
extensions.registerInstruction ("tpg", "", opcodeTogglePathgrid);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -236,6 +255,7 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||
interpreter.installSegment5 (opcodeTogglePathgrid, new OpTogglePathgrid);
|
||||
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||
}
|
||||
}
|
||||
|
|
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
|
@ -0,0 +1,122 @@
|
|||
#ifdef OPENMW_USE_AUDIERE
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "audiere_decoder.hpp"
|
||||
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("Audiere exception: "+msg); }
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
class OgreFile : public audiere::File
|
||||
{
|
||||
Ogre::DataStreamPtr mStream;
|
||||
|
||||
ADR_METHOD(int) read(void* buffer, int size)
|
||||
{
|
||||
return mStream->read(buffer, size);
|
||||
}
|
||||
|
||||
ADR_METHOD(bool) seek(int position, SeekMode mode)
|
||||
{
|
||||
if(mode == CURRENT)
|
||||
mStream->seek(mStream->tell()+position);
|
||||
else if(mode == BEGIN)
|
||||
mStream->seek(position);
|
||||
else if(mode == END)
|
||||
mStream->seek(mStream->size()+position);
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ADR_METHOD(int) tell()
|
||||
{
|
||||
return mStream->tell();
|
||||
}
|
||||
|
||||
size_t refs;
|
||||
virtual void ref() { ++refs; }
|
||||
virtual void unref()
|
||||
{
|
||||
if(--refs == 0)
|
||||
delete this;
|
||||
}
|
||||
|
||||
public:
|
||||
OgreFile(const Ogre::DataStreamPtr &stream)
|
||||
: mStream(stream), refs(1)
|
||||
{ }
|
||||
virtual ~OgreFile() { }
|
||||
};
|
||||
|
||||
|
||||
void Audiere_Decoder::open(const std::string &fname)
|
||||
{
|
||||
close();
|
||||
|
||||
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
|
||||
mSoundSource = audiere::OpenSampleSource(file);
|
||||
|
||||
int channels, srate;
|
||||
audiere::SampleFormat format;
|
||||
|
||||
mSoundSource->getFormat(channels, srate, format);
|
||||
if(format == audiere::SF_S16)
|
||||
mSampleType = SampleType_Int16;
|
||||
else if(format == audiere::SF_U8)
|
||||
mSampleType = SampleType_UInt8;
|
||||
else
|
||||
fail("Unsupported sample type");
|
||||
|
||||
if(channels == 1)
|
||||
mChannelConfig = ChannelConfig_Mono;
|
||||
else if(channels == 2)
|
||||
mChannelConfig = ChannelConfig_Stereo;
|
||||
else
|
||||
fail("Unsupported channel count");
|
||||
|
||||
mSampleRate = srate;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::close()
|
||||
{
|
||||
mSoundSource = NULL;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
*samplerate = mSampleRate;
|
||||
*chans = mChannelConfig;
|
||||
*type = mSampleType;
|
||||
}
|
||||
|
||||
size_t Audiere_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
int size = bytesToFrames(bytes, mChannelConfig, mSampleType);
|
||||
size = mSoundSource->read(size, buffer);
|
||||
return framesToBytes(size, mChannelConfig, mSampleType);
|
||||
}
|
||||
|
||||
void Audiere_Decoder::rewind()
|
||||
{
|
||||
mSoundSource->reset();
|
||||
}
|
||||
|
||||
Audiere_Decoder::Audiere_Decoder()
|
||||
{
|
||||
}
|
||||
|
||||
Audiere_Decoder::~Audiere_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
#ifndef GAME_SOUND_AUDIERE_DECODER_H
|
||||
#define GAME_SOUND_AUDIERE_DECODER_H
|
||||
|
||||
#include <OgreDataStream.h>
|
||||
|
||||
#include "audiere.h"
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Audiere_Decoder : public Sound_Decoder
|
||||
{
|
||||
audiere::SampleSourcePtr mSoundSource;
|
||||
int mSampleRate;
|
||||
SampleType mSampleType;
|
||||
ChannelConfig mChannelConfig;
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void rewind();
|
||||
|
||||
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
|
||||
Audiere_Decoder(const Audiere_Decoder &rhs);
|
||||
|
||||
Audiere_Decoder();
|
||||
public:
|
||||
virtual ~Audiere_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::Audiere_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
|
@ -508,6 +508,8 @@ void OpenAL_Output::init(const std::string &devname)
|
|||
}
|
||||
if(mFreeSources.empty())
|
||||
fail("Could not allocate any sources");
|
||||
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void OpenAL_Output::deinit()
|
||||
|
@ -535,6 +537,8 @@ void OpenAL_Output::deinit()
|
|||
if(mDevice)
|
||||
alcCloseDevice(mDevice);
|
||||
mDevice = 0;
|
||||
|
||||
mInitialized = false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -35,15 +35,19 @@ namespace MWSound
|
|||
Sound_Output(const Sound_Output &rhs);
|
||||
|
||||
protected:
|
||||
bool mInitialized;
|
||||
Ogre::Vector3 mPos;
|
||||
|
||||
Sound_Output(SoundManager &mgr)
|
||||
: mManager(mgr)
|
||||
, mInitialized(false)
|
||||
, mPos(0.0f, 0.0f, 0.0f)
|
||||
{ }
|
||||
public:
|
||||
virtual ~Sound_Output() { }
|
||||
|
||||
bool isInitialized() { return mInitialized; }
|
||||
|
||||
friend class OpenAL_Output;
|
||||
friend class SoundManager;
|
||||
};
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
|
||||
#include "openal_output.hpp"
|
||||
#define SOUND_OUT "OpenAL"
|
||||
/* Set up the sound manager to use FFMPEG or MPG123+libsndfile for input. The
|
||||
* OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
/* Set up the sound manager to use FFMPEG, MPG123+libsndfile, or Audiere for
|
||||
* input. The OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include "ffmpeg_decoder.hpp"
|
||||
|
@ -28,6 +28,13 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
#include "audiere_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
#define SOUND_IN "Audiere"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_MPG123
|
||||
#include "mpgsnd_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
|
@ -129,6 +136,8 @@ namespace MWSound
|
|||
|
||||
void SoundManager::streamMusicFull(const std::string& filename)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
try
|
||||
{
|
||||
|
@ -173,6 +182,8 @@ namespace MWSound
|
|||
|
||||
void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
try
|
||||
{
|
||||
// The range values are not tested
|
||||
|
@ -203,6 +214,8 @@ namespace MWSound
|
|||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
try
|
||||
{
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
|
@ -230,6 +243,8 @@ namespace MWSound
|
|||
float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
try
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
|
@ -407,7 +422,7 @@ namespace MWSound
|
|||
if(!isMusicPlaying())
|
||||
startRandomTitle();
|
||||
|
||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
||||
const ESM::Cell *cell = mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell;
|
||||
Ogre::Camera *cam = mEnvironment.mWorld->getPlayer().getRenderer()->getCamera();
|
||||
Ogre::Vector3 nPos, nDir, nUp;
|
||||
nPos = cam->getRealPosition();
|
||||
|
@ -415,7 +430,7 @@ namespace MWSound
|
|||
nUp = cam->getRealUp();
|
||||
|
||||
Environment env = Env_Normal;
|
||||
if(nPos.y < current->cell->water)
|
||||
if((cell->data.flags&cell->HasWater) && nPos.y < cell->water)
|
||||
env = Env_Underwater;
|
||||
|
||||
// The output handler is expecting vectors oriented like the game
|
||||
|
@ -443,6 +458,8 @@ namespace MWSound
|
|||
|
||||
void SoundManager::update(float duration)
|
||||
{
|
||||
if(!mOutput->isInitialized())
|
||||
return;
|
||||
updateSounds(duration);
|
||||
updateRegionSound(duration);
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ const float WeatherGlobals::mThunderFrequency = .4;
|
|||
const float WeatherGlobals::mThunderThreshold = 0.6;
|
||||
const float WeatherGlobals::mThunderSoundDelay = 0.25;
|
||||
|
||||
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
|
||||
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
|
||||
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
|
||||
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0)
|
||||
{
|
||||
|
|
|
@ -146,16 +146,36 @@ namespace MWWorld
|
|||
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
|
||||
mGlobalVariables->getInt ("month"));
|
||||
|
||||
mRendering->getSkyManager()->enable();
|
||||
mRendering->skyEnable();
|
||||
}
|
||||
else
|
||||
mRendering->getSkyManager()->disable();
|
||||
mRendering->skyDisable();
|
||||
}
|
||||
|
||||
void World::setFallbackValues(std::map<std::string,std::string> fallbackMap)
|
||||
{
|
||||
mFallback = fallbackMap;
|
||||
}
|
||||
|
||||
std::string World::getFallback(std::string key)
|
||||
{
|
||||
return getFallback(key, "");
|
||||
}
|
||||
|
||||
std::string World::getFallback(std::string key, std::string def)
|
||||
{
|
||||
std::map<std::string,std::string>::iterator it;
|
||||
if((it = mFallback.find(key)) == mFallback.end())
|
||||
{
|
||||
return def;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment, const std::string& encoding)
|
||||
bool newGame, Environment& environment, const std::string& encoding, std::map<std::string,std::string> fallbackMap)
|
||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||
mNumFacing(0)
|
||||
|
@ -191,6 +211,8 @@ namespace MWWorld
|
|||
|
||||
mWorldScene = new Scene(environment, this, *mRendering, mPhysics);
|
||||
|
||||
setFallbackValues(fallbackMap);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -543,7 +565,7 @@ namespace MWWorld
|
|||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
|
||||
|
||||
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
if (currentCell)
|
||||
{
|
||||
|
@ -750,15 +772,16 @@ namespace MWWorld
|
|||
// figure out which object we want to test against
|
||||
std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects();
|
||||
|
||||
// ignore the player
|
||||
for (std::vector < std::pair < float, std::string > >::iterator it = results.begin();
|
||||
it != results.end(); ++it)
|
||||
// ignore the player and other things we're not interested in
|
||||
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
|
||||
while (it != results.end())
|
||||
{
|
||||
if ( (*it).second == mPlayer->getPlayer().getRefData().getHandle() )
|
||||
if ( getPtrViaHandle((*it).second) == mPlayer->getPlayer() )
|
||||
{
|
||||
results.erase(it);
|
||||
break;
|
||||
it = results.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
if (results.size() == 0)
|
||||
|
@ -774,6 +797,10 @@ namespace MWWorld
|
|||
btVector3 p = mPhysics->getRayPoint(results.front().first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||
|
||||
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
|
||||
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
|
||||
|
||||
query->occlusionTest(pos, node);
|
||||
}
|
||||
else
|
||||
|
@ -786,8 +813,33 @@ namespace MWWorld
|
|||
|
||||
btVector3 p = mPhysics->getRayPoint(results[1].first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node = mFaced2.getRefData().getBaseNode();
|
||||
query->occlusionTest(pos, node);
|
||||
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
|
||||
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
|
||||
|
||||
// no need to test if the first node is not occluder
|
||||
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
|
||||
{
|
||||
mFacedHandle = mFaced1Name;
|
||||
//std::cout << "node1 Not an occluder" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// no need to test if the second object is static (thus cannot be activated)
|
||||
if (mFaced2.getTypeName().find("Static") != std::string::npos)
|
||||
{
|
||||
mFacedHandle = mFaced1Name;
|
||||
return;
|
||||
}
|
||||
|
||||
// work around door problems
|
||||
if (mFaced1.getTypeName().find("Static") != std::string::npos
|
||||
&& mFaced2.getTypeName().find("Door") != std::string::npos)
|
||||
{
|
||||
mFacedHandle = mFaced2Name;
|
||||
return;
|
||||
}
|
||||
|
||||
query->occlusionTest(pos, node2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -834,6 +886,18 @@ namespace MWWorld
|
|||
return mRendering->getFader();
|
||||
}
|
||||
|
||||
Ogre::Vector2 World::getNorthVector(Ptr::CellStore* cell)
|
||||
{
|
||||
ESMS::CellRefList<ESM::Static, MWWorld::RefData> statics = cell->statics;
|
||||
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData>* ref = statics.find("northmarker");
|
||||
if (!ref)
|
||||
return Vector2(0, 1);
|
||||
Ogre::SceneNode* node = ref->mData.getBaseNode();
|
||||
Vector3 dir = node->_getDerivedOrientation().yAxis();
|
||||
Vector2 d = Vector2(dir.x, dir.z);
|
||||
return d;
|
||||
}
|
||||
|
||||
void World::setWaterHeight(const float height)
|
||||
{
|
||||
mRendering->setWaterHeight(height);
|
||||
|
|
|
@ -63,13 +63,14 @@ namespace MWWorld
|
|||
enum RenderMode
|
||||
{
|
||||
Render_CollisionDebug,
|
||||
Render_Wireframe
|
||||
Render_Wireframe,
|
||||
Render_Pathgrid
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
MWRender::RenderingManager* mRendering;
|
||||
|
||||
|
||||
MWWorld::WeatherManager* mWeatherManager;
|
||||
|
||||
MWWorld::Scene *mWorldScene;
|
||||
|
@ -99,6 +100,7 @@ namespace MWWorld
|
|||
std::string mFaced1Name;
|
||||
std::string mFaced2Name;
|
||||
int mNumFacing;
|
||||
std::map<std::string,std::string> mFallback;
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
|
@ -109,10 +111,10 @@ namespace MWWorld
|
|||
World (OEngine::Render::OgreRenderer& renderer,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
Environment& environment, const std::string& encoding);
|
||||
Environment& environment, const std::string& encoding, std::map<std::string,std::string> fallbackMap);
|
||||
|
||||
~World();
|
||||
|
||||
|
||||
OEngine::Render::Fader* getFader();
|
||||
|
||||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
@ -121,9 +123,15 @@ namespace MWWorld
|
|||
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
|
||||
void adjustSky();
|
||||
|
||||
void setFallbackValues(std::map<std::string,std::string> fallbackMap);
|
||||
|
||||
std::string getFallback(std::string key);
|
||||
|
||||
std::string getFallback(std::string key, std::string def);
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
@ -134,10 +142,13 @@ namespace MWWorld
|
|||
|
||||
bool hasCellChanged() const;
|
||||
///< Has the player moved to a different cell, since the last frame?
|
||||
|
||||
|
||||
bool isCellExterior() const;
|
||||
bool isCellQuasiExterior() const;
|
||||
|
||||
Ogre::Vector2 getNorthVector(Ptr::CellStore* cell);
|
||||
///< get north vector (OGRE coordinates) for given interior cell
|
||||
|
||||
Globals::Data& getGlobalVariable (const std::string& name);
|
||||
|
||||
Globals::Data getGlobalVariable (const std::string& name) const;
|
||||
|
@ -172,9 +183,9 @@ namespace MWWorld
|
|||
|
||||
bool toggleSky();
|
||||
///< \return Resulting mode
|
||||
|
||||
|
||||
void changeWeather(const std::string& region, const unsigned int id);
|
||||
|
||||
|
||||
int getCurrentWeather() const;
|
||||
|
||||
int getMasserPhase() const;
|
||||
|
|
|
@ -82,20 +82,37 @@ findpkg_finish ( "MYGUI" )
|
|||
ELSE (WIN32) #Unix
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.7 FATAL_ERROR)
|
||||
FIND_PACKAGE(PkgConfig)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
IF(MYGUI_STATIC)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUIStatic MyGUIStatic)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES myguistatic PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
ELSE(MYGUI_STATIC)
|
||||
PKG_SEARCH_MODULE(MYGUI MYGUI MyGUI)
|
||||
IF (MYGUI_INCLUDE_DIRS)
|
||||
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
|
||||
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
ELSE (MYGUI_INCLUDE_DIRS)
|
||||
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
|
||||
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
|
||||
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
|
||||
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
|
||||
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
|
||||
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
|
||||
ENDIF (MYGUI_INCLUDE_DIRS)
|
||||
ENDIF(MYGUI_STATIC)
|
||||
ENDIF (WIN32)
|
||||
|
||||
#Do some preparation
|
||||
|
|
|
@ -2,6 +2,10 @@ project (Components)
|
|||
|
||||
# source files
|
||||
|
||||
add_component_dir (settings
|
||||
settings
|
||||
)
|
||||
|
||||
add_component_dir (bsa
|
||||
bsa_archive bsa_file
|
||||
)
|
||||
|
|
|
@ -41,21 +41,21 @@ struct ciLessBoost : std::binary_function<std::string, std::string, bool>
|
|||
{
|
||||
bool operator() (const std::string & s1, const std::string & s2) const {
|
||||
//case insensitive version of is_less
|
||||
return lexicographical_compare(s1, s2, boost::algorithm::is_iless());
|
||||
return boost::ilexicographical_compare(s1, s2);
|
||||
}
|
||||
};
|
||||
|
||||
struct pathComparer
|
||||
{
|
||||
private:
|
||||
int m_start, m_size;
|
||||
std::string find;
|
||||
|
||||
public:
|
||||
pathComparer(int start, int size) : m_start(start), m_size(size) { }
|
||||
pathComparer(const std::string& toFind) : find(toFind) { }
|
||||
|
||||
bool operator() (const std::string& first, const std::string& other)
|
||||
bool operator() (const std::string& other)
|
||||
{
|
||||
return lexicographical_compare(first.substr(m_start,m_size), other.substr(m_start,m_size), boost::algorithm::is_iless());
|
||||
return boost::iequals(find, other);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -71,9 +71,6 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
|
||||
bool findFile(const String& filename, std::string& copy) const
|
||||
{
|
||||
if (filename.find(".tga") != std::string::npos)
|
||||
return false;
|
||||
|
||||
{
|
||||
String passed = filename;
|
||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||
|
@ -116,10 +113,13 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
current = found->second;
|
||||
}
|
||||
|
||||
pathComparer comp(delimiter, copy.size() - delimiter-1);
|
||||
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, comp);
|
||||
if (find != current.end() && !comp(copy, current.front()))
|
||||
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, ciLessBoost());
|
||||
if (find != current.end() && !ciLessBoost()(copy, current.front()))
|
||||
{
|
||||
if (!boost::iequals(copy, *find))
|
||||
if ((find = std::find_if(current.begin(), current.end(), pathComparer(copy))) == current.end()) //\todo Check if this line is actually needed
|
||||
return false;
|
||||
|
||||
copy = *find;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "errorhandler.hpp"
|
||||
#include "exception.hpp"
|
||||
#include "scanner.hpp"
|
||||
|
||||
namespace Compiler
|
||||
{
|
||||
|
@ -81,6 +82,8 @@ namespace Compiler
|
|||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected numeric value", loc);
|
||||
else
|
||||
scanner.putbackInt (value, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -94,6 +97,8 @@ namespace Compiler
|
|||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected floating point value", loc);
|
||||
else
|
||||
scanner.putbackFloat (value, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -108,6 +113,8 @@ namespace Compiler
|
|||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected name", loc);
|
||||
else
|
||||
scanner.putbackName (name, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -121,6 +128,8 @@ namespace Compiler
|
|||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected keyword", loc);
|
||||
else
|
||||
scanner.putbackKeyword (keyword, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -134,6 +143,8 @@ namespace Compiler
|
|||
{
|
||||
if (!(mOptional && mEmpty))
|
||||
reportSeriousError ("Unexpected special token", loc);
|
||||
else
|
||||
scanner.putbackSpecial (code, loc);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -39,11 +39,6 @@ namespace Compiler
|
|||
mState = CommaState;
|
||||
return true;
|
||||
}
|
||||
else if (code==Scanner::S_newline && mState==StartState)
|
||||
{
|
||||
scanner.putbackSpecial (code, loc);
|
||||
return false;
|
||||
}
|
||||
|
||||
return Parser::parseSpecial (code, loc, scanner);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,24 @@
|
|||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
Land::Land()
|
||||
: flags(0)
|
||||
, X(0)
|
||||
, Y(0)
|
||||
, mEsm(NULL)
|
||||
, hasData(false)
|
||||
, dataLoaded(false)
|
||||
, landData(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Land::~Land()
|
||||
{
|
||||
delete landData;
|
||||
}
|
||||
|
||||
|
||||
void Land::load(ESMReader &esm)
|
||||
{
|
||||
mEsm = &esm;
|
||||
|
|
|
@ -11,6 +11,9 @@ namespace ESM
|
|||
|
||||
struct Land
|
||||
{
|
||||
Land();
|
||||
~Land();
|
||||
|
||||
int flags; // Only first four bits seem to be used, don't know what
|
||||
// they mean.
|
||||
int X, Y; // Map coordinates.
|
||||
|
@ -77,6 +80,11 @@ struct Land
|
|||
* Frees memory allocated for land data
|
||||
*/
|
||||
void unloadData();
|
||||
|
||||
private:
|
||||
Land(const Land& land);
|
||||
Land& operator=(const Land& land);
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -457,7 +457,7 @@ namespace ESMS
|
|||
}
|
||||
}
|
||||
|
||||
Pathgrid *find(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *find(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = search(cellX, cellY, cellName);
|
||||
if (!result)
|
||||
|
@ -467,7 +467,7 @@ namespace ESMS
|
|||
return result;
|
||||
}
|
||||
|
||||
Pathgrid *search(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *search(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = NULL;
|
||||
if (cellX == 0 && cellY == 0) // possibly interior
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "ogre_nif_loader.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
|
@ -299,138 +300,136 @@ void NIFLoader::createMaterial(const String &name,
|
|||
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
|
||||
material->setShininess(glossiness);
|
||||
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
if (Settings::Manager::getBool("shaders", "Objects"))
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
float num_lights;
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
|
||||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
|
||||
num_lights = 8 /* 32 */;
|
||||
else
|
||||
num_lights = 8;
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
int num_lights = Settings::Manager::getInt("num lights", "Objects");
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
|
||||
// Takes a name and adds a unique part to it. This is just used to
|
||||
|
|
158
components/settings/settings.cpp
Normal file
158
components/settings/settings.cpp
Normal file
|
@ -0,0 +1,158 @@
|
|||
#include "settings.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
|
||||
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
|
||||
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
|
||||
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
|
||||
|
||||
void Manager::loadUser (const std::string& file)
|
||||
{
|
||||
mFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::loadDefault (const std::string& file)
|
||||
{
|
||||
mDefaultFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::saveUser(const std::string& file)
|
||||
{
|
||||
std::fstream fout(file.c_str(), std::ios::out);
|
||||
|
||||
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
|
||||
|
||||
while (seci.hasMoreElements())
|
||||
{
|
||||
Ogre::String sectionName = seci.peekNextKey();
|
||||
|
||||
if (sectionName.length() > 0)
|
||||
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
|
||||
|
||||
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i;
|
||||
for (i = settings->begin(); i != settings->end(); ++i)
|
||||
{
|
||||
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
|
||||
}
|
||||
|
||||
CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
while (it != mNewSettings.end())
|
||||
{
|
||||
if (it->first.first == sectionName)
|
||||
{
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
mNewSettings.erase(it++);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
std::string category = "";
|
||||
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
it != mNewSettings.end(); ++it)
|
||||
{
|
||||
if (category != it->first.first)
|
||||
{
|
||||
category = it->first.first;
|
||||
fout << '\n' << '[' << category << ']' << '\n';
|
||||
}
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
const std::string Manager::getString (const std::string& setting, const std::string& category)
|
||||
{
|
||||
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
|
||||
return mNewSettings[std::make_pair(category, setting)];
|
||||
|
||||
std::string defaultval = mDefaultFile.getSetting(setting, category);
|
||||
return mFile.getSetting(setting, category, defaultval);
|
||||
}
|
||||
|
||||
const float Manager::getFloat (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseReal( getString(setting, category) );
|
||||
}
|
||||
|
||||
const int Manager::getInt (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseInt( getString(setting, category) );
|
||||
}
|
||||
|
||||
const bool Manager::getBool (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseBool( getString(setting, category) );
|
||||
}
|
||||
|
||||
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
|
||||
{
|
||||
CategorySetting s = std::make_pair(category, setting);
|
||||
|
||||
bool found=false;
|
||||
try
|
||||
{
|
||||
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
|
||||
while (it.hasMoreElements())
|
||||
{
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
|
||||
|
||||
if ((*i).first == setting)
|
||||
{
|
||||
if ((*i).second != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
(*i).second = value;
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
it.getNext();
|
||||
}
|
||||
}
|
||||
catch (Ogre::Exception&)
|
||||
{}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (mNewSettings.find(s) != mNewSettings.end())
|
||||
{
|
||||
if (mNewSettings[s] != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
const CategorySettingVector Manager::apply()
|
||||
{
|
||||
CategorySettingVector vec = mChangedSettings;
|
||||
mChangedSettings.clear();
|
||||
return vec;
|
||||
}
|
52
components/settings/settings.hpp
Normal file
52
components/settings/settings.hpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#ifndef _COMPONENTS_SETTINGS_H
|
||||
#define _COMPONENTS_SETTINGS_H
|
||||
|
||||
#include <OgreConfigFile.h>
|
||||
|
||||
namespace Settings
|
||||
{
|
||||
typedef std::pair < std::string, std::string > CategorySetting;
|
||||
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
|
||||
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
|
||||
|
||||
///
|
||||
/// \brief Settings management (can change during runtime)
|
||||
///
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
static Ogre::ConfigFile mFile;
|
||||
static Ogre::ConfigFile mDefaultFile;
|
||||
|
||||
static CategorySettingVector mChangedSettings;
|
||||
///< tracks all the settings that were changed since the last apply() call
|
||||
|
||||
static CategorySettingValueMap mNewSettings;
|
||||
///< tracks all the settings that are in the default file, but not in user file yet
|
||||
|
||||
void loadDefault (const std::string& file);
|
||||
///< load file as the default settings (can be overridden by user settings)
|
||||
|
||||
void loadUser (const std::string& file);
|
||||
///< load file as user settings
|
||||
|
||||
void saveUser (const std::string& file);
|
||||
///< save user settings to file
|
||||
|
||||
static const CategorySettingVector apply();
|
||||
///< returns the list of changed settings and then clears it
|
||||
|
||||
static const int getInt (const std::string& setting, const std::string& category);
|
||||
static const float getFloat (const std::string& setting, const std::string& category);
|
||||
static const std::string getString (const std::string& setting, const std::string& category);
|
||||
static const bool getBool (const std::string& setting, const std::string& category);
|
||||
|
||||
static void setInt (const std::string& setting, const std::string& category, const int value);
|
||||
static void setFloat (const std::string& setting, const std::string& category, const float value);
|
||||
static void setString (const std::string& setting, const std::string& category, const std::string& value);
|
||||
static void setBool (const std::string& setting, const std::string& category, const bool value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _COMPONENTS_SETTINGS_H
|
|
@ -12,7 +12,7 @@ void tab() { cout << " "; }
|
|||
// write one number with a space in front of it and a comma after it
|
||||
void num(unsigned char i, bool last)
|
||||
{
|
||||
cout << " 0x" << (unsigned)i;
|
||||
cout << " (char)0x" << (unsigned)i;
|
||||
if(!last) cout << ",";
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
55
files/settings-default.cfg
Normal file
55
files/settings-default.cfg
Normal file
|
@ -0,0 +1,55 @@
|
|||
[General]
|
||||
# Camera field of view
|
||||
field of view = 55
|
||||
|
||||
# Texture filtering mode. valid values:
|
||||
# anisotropic
|
||||
# bilinear
|
||||
# trilinear
|
||||
texture filtering = anisotropic
|
||||
|
||||
# Has no effect when texture filtering is not anisotropic
|
||||
anisotropy = 4
|
||||
|
||||
# Number of texture mipmaps to generate
|
||||
num mipmaps = 5
|
||||
|
||||
[HUD]
|
||||
# FPS counter
|
||||
# 0: not visible
|
||||
# 1: basic FPS display
|
||||
# 2: advanced FPS display (batches, triangles)
|
||||
fps = 0
|
||||
|
||||
[Objects]
|
||||
shaders = true
|
||||
|
||||
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
|
||||
# Note: has no effect when shaders are turned off
|
||||
num lights = 8
|
||||
|
||||
# Use static geometry for static objects. Improves rendering speed.
|
||||
use static geometry = true
|
||||
|
||||
[Viewing distance]
|
||||
# Limit the rendering distance of small objects
|
||||
limit small object distance = false
|
||||
|
||||
# Size below which an object is considered as small
|
||||
small object size = 250
|
||||
|
||||
# Rendering distance for small objects
|
||||
small object distance = 3500
|
||||
|
||||
# Max viewing distance at clear weather conditions
|
||||
max viewing distance = 5600
|
||||
|
||||
# Distance at which fog starts (proportional to viewing distance)
|
||||
fog start factor = 0.5
|
||||
|
||||
# Distance at which fog ends (proportional to viewing distance)
|
||||
fog end factor = 1.0
|
||||
|
||||
[Terrain]
|
||||
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
|
||||
num lights = 8
|
Loading…
Reference in a new issue