Add missing swish sound for thrown weapons

openmw-35
scrawl 10 years ago
parent 326eaea8a6
commit bdcc3a4036

@ -1126,7 +1126,7 @@ bool CharacterController::updateWeaponState()
attackStrength = std::min(1.f, 0.1f + std::rand() / float(RAND_MAX));
}
if(mAttackType != "shoot")
if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();

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