some cleanup

This commit is contained in:
Marc Zinnschlag 2013-03-10 11:30:50 +01:00
parent 65c382116f
commit bdec87e51b
2 changed files with 42 additions and 42 deletions

View file

@ -19,7 +19,7 @@ using namespace MWWorld;
using namespace MWSound;
#define lerp(x, y) (x * (1-factor) + y * factor)
std::string WeatherManager::getFallback (const std::string& key)
std::string WeatherManager::getFallback (const std::string& key) const
{
std::map<std::string,std::string>::const_iterator it;
if((it = mFallback.find(key)) == mFallback.end())
@ -28,34 +28,34 @@ std::string WeatherManager::getFallback (const std::string& key)
}
return it->second;
}
std::string WeatherManager::getFallbackString(const std::string& fall)
std::string WeatherManager::getFallbackString(const std::string& fall) const
{
return WeatherManager::getFallback(fall);
return getFallback(fall);
}
float WeatherManager::getFallbackFloat(const std::string& fall)
float WeatherManager::getFallbackFloat(const std::string& fall) const
{
std::string fallback=getFallbackString(fall);
return boost::lexical_cast<float>(fallback);
std::string fallback=getFallbackString(fall);
return boost::lexical_cast<float>(fallback);
}
ColourValue WeatherManager::getFallbackColour(const std::string& fall)
ColourValue WeatherManager::getFallbackColour(const std::string& fall) const
{
std::string sum;
std::string ret[3];
sum=getFallback(fall);
unsigned int j=0;
for(unsigned int i=0;i<sum.length();i++){
if(sum[i]==',') j++;
else ret[j]+=sum[i];
}
return ColourValue(boost::lexical_cast<int>(ret[0])/255.f,boost::lexical_cast<int>(ret[1])/255.f,boost::lexical_cast<int>(ret[2])/255.f);
std::string sum;
std::string ret[3];
sum=getFallback(fall);
unsigned int j=0;
for(unsigned int i=0;i<sum.length();i++){
if(sum[i]==',') j++;
else ret[j]+=sum[i];
}
return ColourValue(boost::lexical_cast<int>(ret[0])/255.f,boost::lexical_cast<int>(ret[1])/255.f,boost::lexical_cast<int>(ret[2])/255.f);
}
void WeatherManager::setFallbackWeather(Weather& weather,const std::string& name)
{
std::string upper=name;
upper[0]=toupper(name[0]);
weather.mCloudsMaximumPercent = getFallbackFloat("Weather_"+upper+"_Clouds_Maximum_Percent");
std::string upper=name;
upper[0]=toupper(name[0]);
weather.mCloudsMaximumPercent = getFallbackFloat("Weather_"+upper+"_Clouds_Maximum_Percent");
weather.mTransitionDelta = getFallbackFloat("Weather_"+upper+"_Transition_Delta");
weather.mSkySunriseColor=getFallbackColour("Weather_"+upper+"_Sky_Sunrise_Color");
weather.mSkyDayColor = getFallbackColour("Weather_"+upper+"_Sky_Day_Color");
@ -89,30 +89,30 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,const std::
mTimePassed(0), mFallback(fallbackMap)
{
mRendering = rendering;
//Globals
mThunderSoundID0 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
mThunderSoundID1 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_1");
mThunderSoundID2 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_2");
mThunderSoundID3 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_3");
mSunriseTime = getFallbackFloat("Weather_Sunrise_Time");
mSunsetTime = getFallbackFloat("Weather_Sunset_Time");
mSunriseDuration = getFallbackFloat("Weather_Sunrise_Duration");
mSunsetDuration = getFallbackFloat("Weather_Sunset_Duration");
mWeatherUpdateTime = getFallbackFloat("Weather_Hours_Between_Weather_Changes");
mThunderFrequency = getFallbackFloat("Weather_Thunderstorm_Thunder_Frequency");
mThunderThreshold = getFallbackFloat("Weather_Thunderstorm_Thunder_Threshold");
mThunderSoundDelay = 0.25;
//Weather
Weather clear;
clear.mCloudTexture = "tx_sky_clear.dds";
setFallbackWeather(clear,"clear");
//Globals
mThunderSoundID0 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
mThunderSoundID1 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_1");
mThunderSoundID2 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_2");
mThunderSoundID3 = getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_3");
mSunriseTime = getFallbackFloat("Weather_Sunrise_Time");
mSunsetTime = getFallbackFloat("Weather_Sunset_Time");
mSunriseDuration = getFallbackFloat("Weather_Sunrise_Duration");
mSunsetDuration = getFallbackFloat("Weather_Sunset_Duration");
mWeatherUpdateTime = getFallbackFloat("Weather_Hours_Between_Weather_Changes");
mThunderFrequency = getFallbackFloat("Weather_Thunderstorm_Thunder_Frequency");
mThunderThreshold = getFallbackFloat("Weather_Thunderstorm_Thunder_Threshold");
mThunderSoundDelay = 0.25;
//Weather
Weather clear;
clear.mCloudTexture = "tx_sky_clear.dds";
setFallbackWeather(clear,"clear");
Weather cloudy;
cloudy.mCloudTexture = "tx_sky_cloudy.dds";
cloudy.mCloudTexture = "tx_sky_cloudy.dds";
setFallbackWeather(cloudy,"cloudy");
Weather foggy;
foggy.mCloudTexture = "tx_sky_foggy.dds";
foggy.mCloudTexture = "tx_sky_foggy.dds";
setFallbackWeather(foggy,"foggy");
Weather thunderstorm;

View file

@ -142,10 +142,10 @@ namespace MWWorld
float mHour;
int mDay, mMonth;
std::map<std::string,std::string> mFallback;
std::string getFallback (const std::string& key);
std::string getFallbackString(const std::string& fall);
float getFallbackFloat(const std::string& fall);
Ogre::ColourValue getFallbackColour(const std::string& fall);
std::string getFallback (const std::string& key) const;
std::string getFallbackString(const std::string& fall) const;
float getFallbackFloat(const std::string& fall) const;
Ogre::ColourValue getFallbackColour(const std::string& fall) const;
void setFallbackWeather(Weather& weather,const std::string& name);
MWRender::RenderingManager* mRendering;