Fix regressions in spell resistance

0.6.3
Andrei Kortunov 7 years ago
parent d73c6ebe60
commit be394870e4

@ -221,7 +221,6 @@ namespace MWMechanics
if (effects)
magicEffects = effects;
float resisted = 0;
// Effects with no resistance attribute belonging to them can not be resisted
if (ESM::MagicEffect::getResistanceEffect(effectId) == -1)
return 0.f;
@ -256,10 +255,7 @@ namespace MWMechanics
}
x = std::min(x + resistance, 100.f);
resisted = x;
return resisted;
return x;
}
float getEffectMultiplier(short effectId, const MWWorld::Ptr& actor, const MWWorld::Ptr& caster,
@ -456,10 +452,11 @@ namespace MWMechanics
float magnitudeMult = 1;
if (!absorbed)
if (!absorbed && target.getClass().isActor())
{
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
// Reflect harmful effects
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
if (isHarmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable))
{
float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude();
bool isReflected = (Misc::Rng::roll0to99() < reflect);
@ -483,17 +480,17 @@ namespace MWMechanics
else if (castByPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
}
else if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && castByPlayer && target != caster)
else if (isHarmful && castByPlayer && target != caster)
{
// If player is attempting to cast a harmful spell and it wasn't fully resisted, show the target's HP bar
MWBase::Environment::get().getWindowManager()->setEnemy(target);
}
if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState() && isHarmful)
magnitudeMult = 0;
// Notify the target actor they've been hit
if (target != caster && !caster.isEmpty() && magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
if (target != caster && !caster.isEmpty() && isHarmful)
target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true);
}

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