[Server] Create WorldstateFunctions and move GameTime functions there

0.6.3
David Cernat 7 years ago
parent 9b9dd4abaf
commit bef36f77ca

@ -83,6 +83,7 @@ set(SERVER
Script/ScriptFunctions.cpp
Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
Script/Functions/Worldstate.cpp
Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp

@ -449,43 +449,3 @@ void ObjectFunctions::SendConsoleCommand(bool broadcast) noexcept
if (broadcast)
packet->Send(true);
}
void ObjectFunctions::SetHour(unsigned short pid, double hour) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->hour = hour;
player->month = -1;
player->day = -1;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}
void ObjectFunctions::SetMonth(unsigned short pid, int month) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->hour = -1;
player->month = month;
player->day = -1;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}
void ObjectFunctions::SetDay(unsigned short pid, int day) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->hour = -1;
player->month = -1;
player->day = day;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}

@ -81,11 +81,7 @@
{"SendDoorState", ObjectFunctions::SendDoorState},\
{"SendDoorDestination", ObjectFunctions::SendDoorDestination},\
{"SendContainer", ObjectFunctions::SendContainer},\
{"SendConsoleCommand", ObjectFunctions::SendConsoleCommand},\
\
{"SetHour", ObjectFunctions::SetHour},\
{"SetMonth", ObjectFunctions::SetMonth},\
{"SetDay", ObjectFunctions::SetDay}
{"SendConsoleCommand", ObjectFunctions::SendConsoleCommand}
class ObjectFunctions
{
@ -751,32 +747,6 @@ public:
*/
static void SendConsoleCommand(bool broadcast = false) noexcept;
/**
* \brief Set the game hour for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param hour The hour.
* \return void
*/
static void SetHour(unsigned short pid, double hour) noexcept;
/**
* \brief Set the game month for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param month The month.
* \return void
*/
static void SetMonth(unsigned short pid, int month) noexcept;
/**
* \brief Set the game day for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param day The day.
* \return void
*/
static void SetDay(unsigned short pid, int day) noexcept;
};

@ -0,0 +1,50 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include "Worldstate.hpp"
#include <iostream>
using namespace std;
void WorldstateFunctions::SetHour(unsigned short pid, double hour) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->hour = hour;
player->month = -1;
player->day = -1;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}
void WorldstateFunctions::SetMonth(unsigned short pid, int month) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->hour = -1;
player->month = month;
player->day = -1;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}
void WorldstateFunctions::SetDay(unsigned short pid, int day) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->hour = -1;
player->month = -1;
player->day = day;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
}

@ -0,0 +1,44 @@
#ifndef OPENMW_WORLDSTATEAPI_HPP
#define OPENMW_WORLDSTATEAPI_HPP
#include "../Types.hpp"
#define WORLDSTATEAPI \
{"SetHour", WorldstateFunctions::SetHour},\
{"SetMonth", WorldstateFunctions::SetMonth},\
{"SetDay", WorldstateFunctions::SetDay}
class WorldstateFunctions
{
public:
/**
* \brief Set the game hour for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param hour The hour.
* \return void
*/
static void SetHour(unsigned short pid, double hour) noexcept;
/**
* \brief Set the game month for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param month The month.
* \return void
*/
static void SetMonth(unsigned short pid, int month) noexcept;
/**
* \brief Set the game day for a player and send a GameTime packet to that player.
*
* \param pid The player ID.
* \param day The day.
* \return void
*/
static void SetDay(unsigned short pid, int day) noexcept;
};
#endif //OPENMW_WORLDSTATEAPI_HPP

@ -15,13 +15,14 @@
#include <Script/Functions/Items.hpp>
#include <Script/Functions/Mechanics.hpp>
#include <Script/Functions/Miscellaneous.hpp>
#include <Script/Functions/Objects.hpp>
#include <Script/Functions/Positions.hpp>
#include <Script/Functions/Quests.hpp>
#include <Script/Functions/Shapeshift.hpp>
#include <Script/Functions/Settings.hpp>
#include <Script/Functions/Spells.hpp>
#include <Script/Functions/Stats.hpp>
#include <Script/Functions/Objects.hpp>
#include <Script/Functions/Worldstate.hpp>
#include <RakNetTypes.h>
//#include <amx/amx.h>
#include <tuple>
@ -291,7 +292,8 @@ public:
SETTINGSAPI,
SPELLAPI,
STATAPI,
OBJECTAPI
OBJECTAPI,
WORLDSTATEAPI
};
static constexpr ScriptCallbackData callbacks[]{

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