[Client] Fix backwards logic when setting type for AI attacks

This commit is contained in:
David Cernat 2018-10-16 21:18:41 +03:00
parent d9dd7073cf
commit bfd7c83c4d

View file

@ -578,7 +578,7 @@ namespace MWMechanics
if (localAttack && localAttack->pressed != true) if (localAttack && localAttack->pressed != true)
{ {
MechanicsHelper::resetAttack(localAttack); MechanicsHelper::resetAttack(localAttack);
localAttack->type = distantCombat ? mwmp::Attack::MELEE : mwmp::Attack::RANGED; localAttack->type = distantCombat ? mwmp::Attack::RANGED : mwmp::Attack::MELEE;
localAttack->pressed = true; localAttack->pressed = true;
localAttack->shouldSend = true; localAttack->shouldSend = true;
} }