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[Client] Fix backwards logic when setting type for AI attacks
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@ -578,7 +578,7 @@ namespace MWMechanics
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if (localAttack && localAttack->pressed != true)
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{
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MechanicsHelper::resetAttack(localAttack);
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localAttack->type = distantCombat ? mwmp::Attack::MELEE : mwmp::Attack::RANGED;
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localAttack->type = distantCombat ? mwmp::Attack::RANGED : mwmp::Attack::MELEE;
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localAttack->pressed = true;
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localAttack->shouldSend = true;
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}
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