forked from mirror/openmw-tes3mp
Addition to 7c9c0830a9
: don't create useless BaseWhite clones
This commit is contained in:
parent
dcc0e2d105
commit
c018319940
5 changed files with 37 additions and 42 deletions
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@ -16,6 +16,7 @@ namespace Terrain
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Chunk::Chunk(Ogre::HardwareVertexBufferSharedPtr uvBuffer, const Ogre::AxisAlignedBox& bounds, const LoadResponseData& data)
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: mBounds(bounds)
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, mOwnMaterial(false)
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{
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mVertexData = OGRE_NEW Ogre::VertexData;
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mVertexData->vertexStart = 0;
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@ -57,11 +58,7 @@ namespace Terrain
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mVertexData->vertexBufferBinding->setBinding(3, colourBuffer);
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// Assign a default material in case terrain material fails to be created
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// Since we are removing this material in the destructor, it must be cloned from BaseWhite
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// so the original always stays available.
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static int materialCount=0;
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mMaterial = Ogre::MaterialManager::getSingleton().getByName("BaseWhite")
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->clone("BaseWhite"+Ogre::StringConverter::toString(++materialCount));
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mMaterial = Ogre::MaterialManager::getSingleton().getByName("BaseWhite");
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mIndexData = OGRE_NEW Ogre::IndexData();
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mIndexData->indexStart = 0;
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@ -75,7 +72,7 @@ namespace Terrain
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Chunk::~Chunk()
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{
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if (!mMaterial.isNull())
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if (!mMaterial.isNull() && mOwnMaterial)
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{
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#if TERRAIN_USE_SHADER
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sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
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@ -86,9 +83,19 @@ namespace Terrain
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OGRE_DELETE mIndexData;
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}
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void Chunk::setMaterial(const Ogre::MaterialPtr &material)
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void Chunk::setMaterial(const Ogre::MaterialPtr &material, bool own)
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{
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// Clean up the previous material, if we own it
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if (!mMaterial.isNull() && mOwnMaterial)
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{
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#if TERRAIN_USE_SHADER
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sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
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#endif
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Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
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}
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mMaterial = material;
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mOwnMaterial = own;
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}
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const Ogre::AxisAlignedBox& Chunk::getBoundingBox(void) const
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@ -20,8 +20,8 @@ namespace Terrain
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virtual ~Chunk();
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/// @note Takes ownership of \a material
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void setMaterial (const Ogre::MaterialPtr& material);
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/// @param own Should we take ownership of the material?
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void setMaterial (const Ogre::MaterialPtr& material, bool own=true);
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void setIndexBuffer(Ogre::HardwareIndexBufferSharedPtr buffer);
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@ -43,6 +43,7 @@ namespace Terrain
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private:
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Ogre::AxisAlignedBox mBounds;
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Ogre::MaterialPtr mMaterial;
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bool mOwnMaterial; // Should we remove mMaterial on destruction?
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Ogre::VertexData* mVertexData;
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Ogre::IndexData* mIndexData;
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@ -46,35 +46,28 @@ namespace Terrain
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}
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Ogre::MaterialPtr MaterialGenerator::generate(Ogre::MaterialPtr mat)
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Ogre::MaterialPtr MaterialGenerator::generate()
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{
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assert(!mLayerList.empty() && "Can't create material with no layers");
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return create(mat, false, false);
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return create(false, false);
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}
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Ogre::MaterialPtr MaterialGenerator::generateForCompositeMapRTT(Ogre::MaterialPtr mat)
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Ogre::MaterialPtr MaterialGenerator::generateForCompositeMapRTT()
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{
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assert(!mLayerList.empty() && "Can't create material with no layers");
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return create(mat, true, false);
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return create(true, false);
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}
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Ogre::MaterialPtr MaterialGenerator::generateForCompositeMap(Ogre::MaterialPtr mat)
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Ogre::MaterialPtr MaterialGenerator::generateForCompositeMap()
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{
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return create(mat, false, true);
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return create(false, true);
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}
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Ogre::MaterialPtr MaterialGenerator::create(Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap)
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Ogre::MaterialPtr MaterialGenerator::create(bool renderCompositeMap, bool displayCompositeMap)
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{
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assert(!renderCompositeMap || !displayCompositeMap);
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if (!mat.isNull())
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{
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#if TERRAIN_USE_SHADER
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sh::Factory::getInstance().destroyMaterialInstance(mat->getName());
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#endif
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Ogre::MaterialManager::getSingleton().remove(mat->getName());
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}
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static int count = 0;
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std::stringstream name;
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@ -82,7 +75,7 @@ namespace Terrain
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if (!mShaders)
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{
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mat = Ogre::MaterialManager::getSingleton().create(name.str(),
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Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create(name.str(),
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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Ogre::Technique* technique = mat->getTechnique(0);
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technique->removeAllPasses();
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@ -29,23 +29,17 @@ namespace Terrain
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void enableSplitShadows(bool splitShadows) { mSplitShadows = splitShadows; }
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/// Creates a material suitable for displaying a chunk of terrain using alpha-blending.
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/// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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/// a new material is created.
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Ogre::MaterialPtr generate (Ogre::MaterialPtr mat);
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Ogre::MaterialPtr generate ();
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/// Creates a material suitable for displaying a chunk of terrain using a ready-made composite map.
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/// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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/// a new material is created.
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Ogre::MaterialPtr generateForCompositeMap (Ogre::MaterialPtr mat);
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Ogre::MaterialPtr generateForCompositeMap ();
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/// Creates a material suitable for rendering composite maps, i.e. for "baking" several layer textures
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/// into one. The main difference compared to a normal material is that no shading is applied at this point.
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/// @param mat Material that will be replaced by the generated material. May be empty as well, in which case
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/// a new material is created.
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Ogre::MaterialPtr generateForCompositeMapRTT (Ogre::MaterialPtr mat);
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Ogre::MaterialPtr generateForCompositeMapRTT ();
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private:
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Ogre::MaterialPtr create (Ogre::MaterialPtr mat, bool renderCompositeMap, bool displayCompositeMap);
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Ogre::MaterialPtr create (bool renderCompositeMap, bool displayCompositeMap);
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std::vector<LayerInfo> mLayerList;
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std::vector<Ogre::TexturePtr> mBlendmapList;
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@ -400,13 +400,13 @@ void QuadTreeNode::load(const LoadResponseData &data)
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{
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if (mSize == 1)
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{
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mChunk->setMaterial(mMaterialGenerator->generate(mChunk->getMaterial()));
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mChunk->setMaterial(mMaterialGenerator->generate());
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}
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else
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{
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ensureCompositeMap();
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mMaterialGenerator->setCompositeMap(mCompositeMap->getName());
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap(mChunk->getMaterial()));
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap());
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}
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}
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// else: will be loaded in loadMaterials() after background thread has finished loading layers
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@ -532,13 +532,13 @@ void QuadTreeNode::loadMaterials()
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{
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if (mSize == 1)
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{
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mChunk->setMaterial(mMaterialGenerator->generate(mChunk->getMaterial()));
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mChunk->setMaterial(mMaterialGenerator->generate());
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}
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else
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{
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ensureCompositeMap();
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mMaterialGenerator->setCompositeMap(mCompositeMap->getName());
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap(mChunk->getMaterial()));
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap());
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}
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}
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}
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@ -554,7 +554,7 @@ void QuadTreeNode::prepareForCompositeMap(Ogre::TRect<float> area)
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std::vector<LayerInfo> layer;
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layer.push_back(mTerrain->getStorage()->getDefaultLayer());
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matGen.setLayerList(layer);
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makeQuad(sceneMgr, area.left, area.top, area.right, area.bottom, matGen.generateForCompositeMapRTT(Ogre::MaterialPtr()));
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makeQuad(sceneMgr, area.left, area.top, area.right, area.bottom, matGen.generateForCompositeMapRTT());
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return;
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}
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if (mSize > 1)
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@ -577,7 +577,7 @@ void QuadTreeNode::prepareForCompositeMap(Ogre::TRect<float> area)
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else
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{
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// TODO: when to destroy?
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Ogre::MaterialPtr material = mMaterialGenerator->generateForCompositeMapRTT(Ogre::MaterialPtr());
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Ogre::MaterialPtr material = mMaterialGenerator->generateForCompositeMapRTT();
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makeQuad(sceneMgr, area.left, area.top, area.right, area.bottom, material);
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}
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}
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@ -612,9 +612,9 @@ void QuadTreeNode::applyMaterials()
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mMaterialGenerator->enableShadows(mTerrain->getShadowsEnabled());
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mMaterialGenerator->enableSplitShadows(mTerrain->getSplitShadowsEnabled());
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if (mSize <= 1)
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mChunk->setMaterial(mMaterialGenerator->generate(Ogre::MaterialPtr()));
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mChunk->setMaterial(mMaterialGenerator->generate());
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else
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap(Ogre::MaterialPtr()));
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mChunk->setMaterial(mMaterialGenerator->generateForCompositeMap());
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}
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if (hasChildren())
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for (int i=0; i<4; ++i)
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